Comments

Commented 6 years ago2018-01-09 05:26:36 UTC in vault item: fy_aztecworld Comment #21196
Not too bad, but not good enough to justify the fy_ title.
Commented 6 years ago2018-01-09 05:25:59 UTC in vault item: Eskimobob1 Comment #21195
Jump onto the ice at the edge and be punished eternally.
Commented 6 years ago2018-01-09 05:25:29 UTC in vault item: de_kse Comment #21194
Very dark, and a good example of how real world locations don't necessarily make the best maps. A fine effort, but I wouldn't want to play it.
Commented 6 years ago2018-01-09 05:24:33 UTC in vault item: jax_mansionraid Comment #21193
Fullbright and glaring. An alright starter map.
Commented 6 years ago2018-01-09 05:23:38 UTC in vault item: cs_well Comment #21192
Servicable, but some flaws. Also almost certainly doesn't work very well for CS.
Commented 6 years ago2018-01-09 05:23:12 UTC in vault item: commander_keen_testlevel Comment #21191
An interesting transposition concept map. I've always liked the idea of turning 2D games into 3D maps, but it's not easy...
Commented 6 years ago2018-01-09 05:22:05 UTC in vault item: lift_WAR Comment #21190
Gimmicky maps like this tend to not be fun for long.
Commented 6 years ago2018-01-09 05:20:24 UTC in vault item: es_azteck Comment #21189
Fullbright, unfinished, and bad.
Commented 6 years ago2018-01-09 05:19:58 UTC in vault item: Mkay Comment #21188
You can't see the ladders, assuming you can see anything.
Commented 6 years ago2018-01-09 05:19:37 UTC in vault item: dm_arena Comment #21187
Muzz is wrong. The flashing HL logo is great. The rest of the map seems perfectly serviceable! Nothing too special, but not bad by any means.
Commented 6 years ago2018-01-09 05:17:54 UTC in vault item: Armoury Comment #21186
It sure is an armoury.
Commented 6 years ago2018-01-09 05:17:36 UTC in vault item: de_lush Comment #21185
This was probably pretty ambitious for the day. Unfortunately it just doesn't hold up anymore. Far too blocky and/or strangely shaped.
Commented 6 years ago2018-01-09 05:16:19 UTC in vault item: aim_smg Comment #21184
Some nice details, some bad details, but still just an aim map.
Commented 6 years ago2018-01-09 05:15:35 UTC in vault item: Crap Map Comment #21183
Aptly named!
Commented 6 years ago2018-01-09 05:15:09 UTC in vault item: fy_obvious Comment #21182
I mean, it's not the worst idea, but by the time I'm looking at it, it's been done before. Not much individuality in this idea these days.
Commented 6 years ago2018-01-09 05:14:02 UTC in vault item: Space-ship Comment #21181
There's some nice details and entity work in here. I wonder if you ever used it.
Commented 6 years ago2018-01-09 05:12:36 UTC in vault item: Null Textures 2 Comment #21180
I nice little example map showing you exactly what you'd expect.
Commented 6 years ago2018-01-09 05:11:50 UTC in vault item: Suit on = Barney should open gate (escape_1) Comment #21179
Little map snippets like this always are a good point to wonder about what could have been.
Commented 6 years ago2018-01-09 05:10:41 UTC in vault item: Mario.wad Comment #21178
Not sure what you were trying to do here.
Commented 6 years ago2018-01-09 05:10:23 UTC in vault item: Mario Killbox Comment #21177
Interesting, though one of the least reminiscent of actual Mario 64. Probably fun though?
Commented 6 years ago2018-01-09 05:09:16 UTC in vault item: Camp Aign Comment #21176
I'm not going to say there's nothing good about this, but spelling errors, no plot and, obviously, an abrupt end mean nothing good. Hard to judge it, being unfinished, but hey.
Commented 6 years ago2018-01-09 05:07:19 UTC in vault item: Mario Madness Comment #21175
A decent recreation, but maybe doesn't translate into Half-Life particularly well.
Commented 6 years ago2018-01-09 05:06:14 UTC in vault item: Mario Air Comment #21174
This map seems like an odd mish-mash of ideas. Probably not your strongest Mario-themed map.
Commented 6 years ago2018-01-09 05:05:28 UTC in vault item: Sinister Comment #21173
Simple. Not many more words for it.
Commented 6 years ago2018-01-09 05:04:55 UTC in vault item: shotgun_canyon Comment #21172
I mean, there's nothing particularly wrong with this map, but the use of maybe three textures throughout and providing very little variety of weapons, I could see this getting old after about 20 seconds.
Commented 6 years ago2018-01-09 05:03:12 UTC in vault item: ma_factory Comment #21171
You've got the sun streaming in on both sides of the house. When the sun isn't out.
And your map is full of boxes.
Commented 6 years ago2018-01-09 04:47:43 UTC in journal: #8898 Comment #53037
You're quite welcome!
Thanks for taking the time to play all the maps in the vault so I don't have to!
Not that I don't want to, but now I know which ones will be worth playing.
Commented 6 years ago2018-01-09 02:08:10 UTC in journal: #8898 Comment #53038
Unfortunately I only have pack #2, which has neither. Pack #3 has Tee-KO, and I'd be all the way down for that if I could get it.

As it stands, we'd be playing Quiplash, Fibbage and Earwax, which are all good to great.


Nevermind! Tetsu0 has generously contributed to moi Jackbox Party Pack 3, so I guess there's a whole bunch of options!

Many thanks, Tet!
Commented 6 years ago2018-01-09 02:02:46 UTC in journal: #8898 Comment #53036
YES!!!
I've done this before with someone in Italy and it works surprisingly well.

I'll just have to keep a better eye on the ACTUAL time differences.

I vote for anything you draw. Drawful or the T-shirt battle
Commented 6 years ago2018-01-07 18:36:21 UTC in journal: #8891 Comment #53030
You may not be able to noclip in CS but you can reload the map and select "spectate" and fly around in free spec mode (in the middle of watching 008 on YT so if you've eventually started doing this later on, I'm sorry).
Commented 6 years ago2018-01-06 07:19:39 UTC in journal: #8897 Comment #66656
Late is still great though, so no worries! Thanks y'all!
Commented 6 years ago2018-01-05 20:02:08 UTC in journal: #8892 Comment #67226
My project is older than regamedll for CS. Nonetheless, at least I licensed my code under the GPL2 and don't use Valve code.
Commented 6 years ago2018-01-05 04:37:26 UTC in journal: #8897 Comment #66652
Happy birthday!
Commented 6 years ago2018-01-04 18:47:10 UTC in journal: #8897 Comment #66657
Another late one: Happy Birthday!
Commented 6 years ago2018-01-04 17:07:40 UTC in journal: #8897 Comment #66650
happy birthday
Commented 6 years ago2018-01-04 08:44:09 UTC in journal: #8897 Comment #66655
It's the thought that counts <3 Thanks guys.
Commented 6 years ago2018-01-03 23:03:13 UTC in journal: #8897 Comment #66649
Three hours late, but, happy birthday!
Commented 6 years ago2018-01-03 16:36:22 UTC in journal: #8897 Comment #66651
Happy Birthday!
Commented 6 years ago2018-01-03 15:39:11 UTC in journal: #8897 Comment #66659
Happy birthday!
Commented 6 years ago2018-01-03 12:14:04 UTC in journal: #8897 Comment #66654
Cheers guys, means a lot as always. :)

@Striker - tell me about it... My sister had a small panic attack after she realized I turned 20... Hell, even I'm finding it hard to believe that I am 20.. Seems like I just turned 18, instead, it's actually 20.

Also I sorta forgot to wish everyone Happy New Years! Here's to a good year, and many more to come for all here, be it friend or foe.
Commented 6 years ago2018-01-03 12:06:17 UTC in journal: #8897 Comment #66646
Happy birthday!!
Commented 6 years ago2018-01-03 11:34:38 UTC in journal: #8897 Comment #66658
Happy birthday!
Commented 6 years ago2018-01-03 08:02:25 UTC in journal: #8897 Comment #66648
Happy birthday! You grew up fast :D.
Commented 6 years ago2018-01-03 06:44:37 UTC in journal: #8897 Comment #66647
a happy day of the birthday!
Commented 6 years ago2018-01-03 00:09:27 UTC in journal: #8897 Comment #66653
Hmmm.
No, can't figure this one out.

(Happy not-dead-yet day!)
Commented 6 years ago2018-01-02 17:03:14 UTC in journal: #8895 Comment #68495
:D
Commented 6 years ago2018-01-01 12:06:15 UTC in vault item: de_goofacility Comment #21170
There's never any [More Screenshots] on any map page.
Commented 6 years ago2017-12-29 23:58:05 UTC in journal: #1 Comment #33077
anthropomorphic
Commented 6 years ago2017-12-29 19:22:29 UTC in journal: #1 Comment #33157
my
Commented 6 years ago2017-12-28 09:40:03 UTC in wiki page: Tutorial: Laser and Beam Effects Comment #100491
Is there a way to make a single laser beam that protects the reSPAWN that allows 1 team to go through and the other team dies , glows red , blue depending on the team color.

Would be similar to tripling that glows red , blue , but doesn't explode just sale the enemy team.