Commented 19 years ago2005-08-05 12:24:04 UTC
in vault item: scoutzknivez_ksComment #8454
+ Decent layout for this type of map + Would be fun to play online I think + R_speeds are OK
- No architecture to speak of. Loadsa cubes and a handful of wedges. - Skybox is made completely wrong, you can see the corners of it clearly - The lighting is a bit .... samey. Almost looks fullbright, even though it isn't. - Textures could be aligned and scaled better in many places
I understand why this took you 4 days if you are a beginner. If this is your first map, then it is good. However I could make this is in an hour tops, and I'm not really a very good mapper (yet).
Good effort, if only really on the gameplay.
Keep practising.
Architecture and presentation - 1 Star Gameplay - 4 stars Overall - 2.5 stars -- rounded up to 3 stars
Commented 19 years ago2005-08-05 11:38:29 UTC
in vault item: scoutzknivez_ksComment #8450
Well, personally, I thought the textures came out awesome. The sky texture and evening lighting matches all the textures. Not to mention, the textures match each other. But I guess you guys are the experts.
This is basically a fun scoutzknivez map to play in.
Commented 19 years ago2005-08-05 04:01:32 UTC
in vault item: scoutzknivez_ksComment #8433
Well he'res my review: ****************** +Gameplay ********************* - BORING texturing - No ambient sounds - Boring layout - you could fill the middle area with something coz it looks boring. ************************ Just another map made completely for gameplay. If you would make the map better-looking then it would be ok. I'd give 2.5 stars, but let's make it 3...
Commented 19 years ago2005-08-04 14:46:14 UTC
in vault item: de_manorComment #8424
Cubemaps are used in Source mapping. They allow reflective surfaces and models to have the correct lighting effect. Otherwise, the models and the reflective surfaces just use the default skybox texture to reflect light instead of the lighting around them. This can look very ugly in some circumstances.
Commented 19 years ago2005-08-03 20:14:15 UTC
in vault item: BM Explorer And PickupComment #8416
Well the truck itself doesn't come with the custom rims or any of the other stuff on it. I just have that one in particular in one of my maps (sc_liberation).
A good map = 3 months
Lastly, many of your walls are shoot threwable
screenshot fixxedd
+ Would be fun to play online I think
+ R_speeds are OK
- No architecture to speak of. Loadsa cubes and a handful of wedges.
- Skybox is made completely wrong, you can see the corners of it clearly
- The lighting is a bit .... samey. Almost looks fullbright, even though it isn't.
- Textures could be aligned and scaled better in many places
I understand why this took you 4 days if you are a beginner. If this is your first map, then it is good. However I could make this is in an hour tops, and I'm not really a very good mapper (yet).
Good effort, if only really on the gameplay.
Keep practising.
Architecture and presentation - 1 Star
Gameplay - 4 stars
Overall - 2.5 stars -- rounded up to 3 stars
Just wanted to say I worked really hard on it for 4 days day and night. I know it looks easy to make but it's not.
This is basically a fun scoutzknivez map to play in.
but no pics, no clicks
I take it you looked at it then habboi Ta
------MINUS! MINUS IN WORDS!!! -- -- lights were nasty
piss off
So it isn't a HEV suit then? Just a model?
Looks good though
I recognise it but I doubt i'll use it
******************
+Gameplay
*********************
- BORING texturing
- No ambient sounds
- Boring layout - you could fill the middle area with something coz it looks boring.
************************
Just another map made completely for gameplay. If you would make the map better-looking then it would be ok.
I'd give 2.5 stars, but let's make it 3...
http://rapidshare.de/files/3640381/de_manor.zip.html
Following your kind remarks and my considerations, I've done the following.
- added ambient sounds and sound enironment types
- added some possibilities to cross the ditch in teh middle
- added a breakable lamp in the T's building
- added a shootable barrel in the T's building
- some ornamental job like dirty water runs on the wall, concrete cracks, some mud on the wall, and numbers printed on the crates.
- made crates/planks sound "woodsy" and pipes/barrels sound "metallic" when you shoot them.
Still to be done: