Comments

Commented 19 years ago2005-08-03 17:48:17 UTC in vault item: RMFs for MINIMICUS Comment #8415
Wow that's awsome Slayer! Thank you!

Would you consider releasing laser defense system as well? ;)
Commented 19 years ago2005-08-03 17:00:03 UTC in vault item: de_manor Comment #8414
Okay, now should be fine, and about that how to make this terrain - it's easier than you think. Take a look :

http://forum.interlopers.net/viewtopic.php?t=1839
Commented 19 years ago2005-08-03 16:41:51 UTC in vault item: de_manor Comment #8413
Ouch sorry - I forgot to build them :) I will update it in 5 min , sorry again
Commented 19 years ago2005-08-03 15:43:24 UTC in vault item: de_manor Comment #8412
Oops I made a mistake, there is one reflective floor, that's how I noticed the cubemaps were'n't built. :)
Commented 19 years ago2005-08-03 15:33:31 UTC in vault item: de_manor Comment #8411
+ Nice Architecture, looks lovely

+ Great layout!

+ Nice endless sand skybox, please tell me how to do that

+ Decent texturing

- Only one cubemap, and you forgot to build it.

- The map is in SERIOUS need of optimization, it would be laggy as hell online - pretty much all the map is being drawn at all times. And the showbudget has some bars off the scale quite a lot.

4/5

Very good map, but needs optimization. I bet it took awhile to compile!!

You don't really NEED more cubemaps as none of your map contains reflective surfaces. But if you ever make a map with reflective surfaces, it will look bad if you only have one cubemap in it.....just advice for the future.

Well done.
Commented 19 years ago2005-08-03 13:41:14 UTC in vault item: RMFs for MINIMICUS Comment #8410
Muahahahaha!!! Now your secrets are mine!!

Now that i look at your map's i can only wonder the complexity and hard work involved. Now that im seeing it all i must say that is incredible work you've done there! Astounding!
Commented 19 years ago2005-08-03 09:32:32 UTC in vault item: de_splinter_clan Comment #8409
you cant get stuck on the lift.. tyhere is a hole in the roof..
Commented 19 years ago2005-08-03 06:21:39 UTC in vault item: RMFs for MINIMICUS Comment #8408
W00t! I hoped, you'll post em' someday! Thanks, SlayerA! :D
Commented 19 years ago2005-08-03 05:53:03 UTC in vault item: Minimicus Comment #8407
The greatst work that I've ever seen!
Commented 19 years ago2005-08-03 05:49:09 UTC in vault item: RMFs for MINIMICUS Comment #8406
Wow...that was a great illusion!!
Commented 19 years ago2005-08-02 20:17:09 UTC in vault item: RMFs for MINIMICUS Comment #8405
That was all done with cameras and well-placed trigger-teleports to create the illusion. When the last grunt fires the rocket, the player is switched to the other sized map during the explosion. For the end map, it was all just camera work.
Commented 19 years ago2005-08-02 18:54:22 UTC in vault item: RMFs for MINIMICUS Comment #8404
No I know the map was bigger but there was those grunts at the start and the scientist and barney in the end!
Commented 19 years ago2005-08-02 15:57:42 UTC in vault item: RMFs for MINIMICUS Comment #8402
I think he made the MAP bigger

- Minimicus is da Best btw !!! -
Commented 19 years ago2005-08-02 14:09:12 UTC in vault item: RMFs for MINIMICUS Comment #8401
What D'Heck???????????????????????????? I can't belive it! It's a great map but the only thing that I really want to know is how you did the small/big monsters!
Commented 19 years ago2005-08-02 13:05:54 UTC in vault item: RPG Arena Comment #8400
I have Steam and it doesn't suck, it works perfectly. On my system that is. ;)
Commented 19 years ago2005-08-02 12:55:35 UTC in vault item: de_splinter_clan Comment #8399
+ Good Layout
+ Nice Cliff Architecture
+ The indoor bombsite is nice
+ Nice lift (not so good if you get stuck on top of it though)

Lighting was plain, but fine. Doesn't deserve either a + or a - for that.

- Texture on the cliffs outside, looks out of place to me
- There's a stepladder that doesn't go anywhere -- but you can get stuck behind it if you climb it.
- The room containing the four identical huge blocks with the godawful mis-aligned crate texture on them, that was a bit crap.

Nice job, I've given four stars.
Commented 19 years ago2005-08-02 09:53:03 UTC in vault item: l33t: Conclusive Analysis Comment #8395
RMF!!! SOOON!!! A FEW DAYS!! PROMISE!!!

x__X
Commented 19 years ago2005-08-02 09:18:44 UTC in vault item: Habitat 2 Comment #8394
I know, SVEN Co-op is almost ESSENTIAL by now. I mean c'mon, once SVEN Co-op Source comes out, I'm going to start mapping for that. You guys gotta get it!
Commented 19 years ago2005-08-02 04:44:21 UTC in vault item: Habitat 2 Comment #8392
lol but why? SC ROCKS ALL THE OTHER MODS ;)
Commented 19 years ago2005-08-02 04:42:32 UTC in vault item: de_splinter_clan Comment #8391
Are you sure you didn't use the old version :S
Commented 19 years ago2005-08-02 04:41:51 UTC in vault item: fy_tropicworld Comment #8390
Yep like all maps are so it's nothing to be proud of ;)
Commented 19 years ago2005-08-02 04:37:53 UTC in vault item: BM Explorer And Pickup Comment #8389
Dam this looks cool! The rims are a bit too big 4 me tho... :)
Commented 19 years ago2005-08-02 03:59:53 UTC in vault item: Habitat 2 Comment #8388
yeah seems like you have made some nice Sc maps but noone really has it!
Commented 19 years ago2005-08-02 03:49:19 UTC in vault item: Habitat 2 Comment #8387
Looks ok from teh screenie, but my SC is fucked up for now - so i guess that I can't d/l it... :(
Commented 19 years ago2005-08-01 22:58:12 UTC in vault item: fy_tropicworld Comment #8386
Commented 19 years ago2005-08-01 18:27:03 UTC in vault item: Habitat 2 Comment #8385
meh, nice idea and from screenie textures and architecture looks nice too. I don't have sven coop so i'm not downloading :|
Commented 19 years ago2005-08-01 18:05:21 UTC in vault item: "Too many direct lightstyles on a face" in sg_relocate (for Stargate TC) Comment #8384
why did you rate your map?
Commented 19 years ago2005-08-01 15:11:12 UTC in vault item: RPG Arena Comment #8383
Elon Yariv - Get Steam. It may suck but still, its good to have it.
Commented 19 years ago2005-08-01 15:00:00 UTC in vault item: cs_heist Comment #8382
sure i'll move it over to Unfinished....
Commented 19 years ago2005-08-01 14:59:32 UTC in vault item: cs_heist Comment #8381
opps...accidently changed it when added more details to the map.
Commented 19 years ago2005-08-01 14:05:06 UTC in vault item: HavocPB Comment #8380
Ok sorry. I was in a bad mood. The answer to the problem of the reflections is :- there were no lights in the map. Put some lights in and run RAD, and it looks fine. What slasher said earlier.
Commented 19 years ago2005-08-01 13:01:08 UTC in vault item: cs_heist Comment #8379
If its cs, it should have the little cs green icon, otherwise it makes it difficult to find games for specific mods. :)

"Looking for suggestions on lighting (creating some dark areas), spawn placement and hostage placement."

If its not finished, it should be in the Unfinished vault. :)
Commented 19 years ago2005-08-01 12:24:26 UTC in vault item: cs_heist Comment #8378
heh...it is quite big...but i think it'll play well...
Commented 19 years ago2005-08-01 10:13:52 UTC in vault item: Rocket accident Comment #8377
Who the fuck spam-rated this map? >:
Commented 19 years ago2005-08-01 10:05:37 UTC in vault item: HavocPB Comment #8376
I think your being cruel enough as it is...
Commented 19 years ago2005-08-01 09:51:38 UTC in vault item: cs_heist Comment #8375
5MB?!? You gotta be kiddin me! :o
Sry - no time for a d/l that big... :(
Commented 19 years ago2005-08-01 09:50:46 UTC in vault item: cs_heist Comment #8374
Dling...
Commented 19 years ago2005-08-01 09:49:26 UTC in vault item: de_splinter_clan Comment #8373
4/5
Commented 19 years ago2005-08-01 09:48:31 UTC in vault item: de_splinter_clan Comment #8372
Well It's pretty good, but it still needs the following:
-Ambient sounds
-Breaking bomb targets
*************************
And other things I've noticed...
*************************
-You created the APC with vertex manip.? Coz theres a invalid solid in it's back...
********************************
Good stuff
********************
+Cool Gameplay
+Good layout
+Normal texturing
********************
It's better than the first one, but it still needs work... :)
Commented 19 years ago2005-08-01 09:43:51 UTC in vault item: de_splinter_clan Comment #8371
Well - let the reviewing begin! :)
Dling...
Commented 19 years ago2005-08-01 09:08:41 UTC in vault item: RPG Arena Comment #8370
We need a freakin host!
Its time for an official TWHL HLDM/HL2DM/CS/CSS server! (though i only play HLDM and HL2DM)
Commented 19 years ago2005-08-01 07:43:21 UTC in vault item: fy_tropicworld Comment #8369
ok...

try making a small fy_tropic_island instead with no outter wall except some water. for the middle parts, come up with some nicely shaped rocks, maybe some terrain for the pool in the middle. also, find a palm tree model for some splash in the boredomness. if you need a good tree model, download this map and use them trees models from it. other than that, work on it and try to raise the bar on fy_maps.

link to map: http://twhl.co.za/mapvault_map.php?id=3159
Commented 19 years ago2005-08-01 06:43:41 UTC in vault item: Tribute Comment #8368
:D
Commented 19 years ago2005-08-01 05:21:28 UTC in vault item: de_aztecruins 1.1a Comment #8367
I liked the map. It had some really funny areas. A little boring that you've taken alot of stuff from the official aztec and some areas had really weird lightning. Fun anyway 3/5
Commented 19 years ago2005-08-01 03:41:11 UTC in vault item: RPG Arena Comment #8366
Why are you guys rating it 5 stars if you haven't played it online then?
Commented 19 years ago2005-08-01 03:35:49 UTC in vault item: de_splinter_clan Comment #8365
Haha, ok sorry, my bad, I thought it was for source. I'll review after work tonight.
Commented 19 years ago2005-08-01 03:33:00 UTC in vault item: cs_heist Comment #8364
Yeah, looks lovely for the original CS. I'll have a look later! :D
Commented 19 years ago2005-08-01 03:32:09 UTC in vault item: HavocPB Comment #8363
I didn't just say that the only problem with this map is cubemaps.....if you read my post I said that practically everything is wrong.......there is nothing done right......I could make a huge list of all the embarrassing things you've done, but that would just be cruel wouldn't it?
Commented 19 years ago2005-08-01 02:44:58 UTC in vault item: Waterfall and realistic flooding Comment #8362
It doesnt really matter... it looks really wierd when the "waterfall" keeps falling INSIDE the huge body of water :/
Commented 19 years ago2005-08-01 02:43:40 UTC in vault item: cs_heist Comment #8361
little description, but the map looks nice :)