Commented 19 years ago2005-07-31 17:41:25 UTC
in vault item: HavocPBComment #8355
ok playbus obviously im not done with this map. and when u said that the problem with this map is that there are no cubemaps i kno that and thats what i needed help on if u would read the forums. thanks
Commented 19 years ago2005-07-31 08:58:18 UTC
in vault item: fy_tropicworldComment #8344
kev, do you even know what gg means? and the walls REALLY dont look like walls and if that body of water would be a pool shouldnt there be some kind of CONCRETE or BRICK that seperates it from the sand?
Commented 19 years ago2005-07-31 05:27:14 UTC
in vault item: de_splinter_clanComment #8339
Hunter, that is one damn good map. I could definately see myself playing this (if only steam would work for me) Its brilliantly designed and the gameplay would certainly be one of this maps strongest points. Your work wa not in vain, well done!
Commented 19 years ago2005-07-31 05:23:32 UTC
in vault item: fy_tropicworldComment #8338
ive downloaded and lookad at the map through editor and camera. This is way too boxy, there's no real design in this. If this is your first map then its a good try. But you'll need to hone your skills in architecture. Apart from that and its full brightness. Its a decent map
Commented 19 years ago2005-07-30 16:57:56 UTC
in vault item: HavocPBComment #8333
I'm not even going to waste my time with this. I had a look, and it's terribly made. If I was going to bother fixing it, then I would start again from scratch. The problems with this "map" are very basic stuff. For a start it's fullbright, and there are no cubemaps.
The map doesn't take that long to compile (about 30 seconds on my ultra-pc), but when you consider that it's ONE ROOM, it takes FAR TOO LONG. Your brushwork is terrible, and if you made a big map like this, you'd spend entire days waiting for it to compile.
Commented 19 years ago2005-07-30 09:28:31 UTC
in vault item: de_splinter_clanComment #8327
not neraly as many black 'lines' down the cliffs. Removed annoying null textured brush that allowed players to see through wall in bombsite B.. ummm.. fixed the tank with an invisible ass.
Improved lighting... Re-aligned crates in T spawn.. umm... the usual stuff..
Commented 19 years ago2005-07-29 21:56:04 UTC
in vault item: fy_tropicworldComment #8319
Elon, the water hole is a pool, last time i checked, post pools are spuarish. And that sand sticking up are small walls, I didnt want to leave my map with only a floor.
Commented 19 years ago2005-07-29 17:48:23 UTC
in vault item: fy_tropicworldComment #8316
Whoops! Is that the map you wanted someone to draw you an outlay? For what I can say that most of the out lays we would give you will be too much complicated for you,Well atlist my one! Look at my example maps for I have two that are enviormental they may help you although they are both for Hl1!
Is there a time limit? Do you win after a while? :S
BTW, You have to teach me how to use npc_spawners..
They never work for me! >_<
Then they where normal,
See if that helps
Looks better than anything I'v made in ages
it works for everyone else who has played it!
you do know this is for CS 1 .. not source
The map doesn't take that long to compile (about 30 seconds on my ultra-pc), but when you consider that it's ONE ROOM, it takes FAR TOO LONG. Your brushwork is terrible, and if you made a big map like this, you'd spend entire days waiting for it to compile.
Tear it down and start again.
"de_splinter_clan.bsp is not a valid BSP file"
Fix it!
ummm.. fixed the tank with an invisible ass.
Improved lighting... Re-aligned crates in T spawn.. umm... the usual stuff..
So whats the fixes?
Thank You for the comment!
Three stars. A good first map.