Comments

Commented 19 years ago2005-07-29 07:42:47 UTC in vault item: thwc2_stalky Comment #8310
this map has already been released, is this an update or a reattempt at some spotlight?
Commented 19 years ago2005-07-28 21:17:21 UTC in vault item: H.E.V Suits Required Comment #8309
This is for Hl1 you know and if you are trying it on hl1 then I don't no how you did it!
Commented 19 years ago2005-07-28 08:50:21 UTC in vault item: Chapter 1 Comment #8308
nice lighting!!

+ good balance of light and darkness

- a bit blocky. ie, things with headcrabs on.

otherwise, excellent, an keep up good work
Commented 19 years ago2005-07-28 03:16:52 UTC in vault item: City Prefabs Comment #8307
Works fine for me.
Commented 19 years ago2005-07-28 02:47:52 UTC in vault item: cs_dust Comment #8306
I like it Gj
Commented 19 years ago2005-07-27 18:47:58 UTC in vault item: City Prefabs Comment #8305
Yeah the .map file inside the zip is corrupted, it comes up empty... thats a big problem with .map files... I suggest never ever using them again heh.. always save in rmf.
Commented 19 years ago2005-07-27 16:42:35 UTC in vault item: Day 13 Comment #8304
An easy way to kill Gregori is to just charge him -- ignore the antlions and run straight up to Gregori and put some bullets in his face. He'll go down fast!
Commented 19 years ago2005-07-27 16:04:32 UTC in vault item: Rise of the Dead Demo Comment #8303
...Just finish it!
Commented 19 years ago2005-07-27 15:46:08 UTC in vault item: Rise of the Dead Demo Comment #8302
Oh and yeah, they do say something but not in the demo.
Commented 19 years ago2005-07-27 15:44:52 UTC in vault item: Rise of the Dead Demo Comment #8301
Oh yeah! If you noclip around you should find him some where... i can't remember where I put him.
Commented 19 years ago2005-07-27 15:43:56 UTC in vault item: Rise of the Dead Demo Comment #8300
Yeah the map was alright! Nothing happened :( The people didn't say anything and some error about gman actor not found..

Architecture was good!
Commented 19 years ago2005-07-27 15:40:19 UTC in vault item: Rise of the Dead Demo Comment #8299
I will upload tomorrow. This map was a early stage anyway, the atural mod has info_nodes. And all problems are fixed. I do not want to upload it becuase well...I am a jerk :P
Commented 19 years ago2005-07-27 15:34:21 UTC in vault item: Rise of the Dead Demo Comment #8298
I have fixed it. Hang on...
Commented 19 years ago2005-07-27 15:32:24 UTC in vault item: Rise of the Dead Demo Comment #8297
NO INFO NODES! :(
How can you expect NPC's to walk :P

Why not finish this first before submitting?
Well i'll play it to pass the time :) Brb
Commented 19 years ago2005-07-27 10:24:02 UTC in vault item: Day 13 Comment #8296
couldn't
Commented 19 years ago2005-07-27 10:23:50 UTC in vault item: Day 13 Comment #8295
i could kill him :/ maybe i didn't shot at him enough
Commented 19 years ago2005-07-26 20:31:00 UTC in vault item: 1st attempt at making a map Comment #8294
no im asking for suggestions on where to go with it. ive got "mappers block" if you will
Commented 19 years ago2005-07-26 17:29:34 UTC in vault item: Kimaru Jr's Map Pack 1.3 Comment #8293
tack :)
Commented 19 years ago2005-07-26 17:24:42 UTC in vault item: Torture that Alien Comment #8292
Suggest...*
Commented 19 years ago2005-07-26 12:02:52 UTC in vault item: dm_abandonedlabs Comment #8291
Well, yes...
Thx
Commented 19 years ago2005-07-26 06:21:56 UTC in vault item: Torture that Alien Comment #8290
*seggest
Commented 19 years ago2005-07-26 06:07:39 UTC in vault item: 1st attempt at making a map Comment #8289
ive just downloaded it. Its really quite nice for a first map
Commented 19 years ago2005-07-26 05:46:17 UTC in vault item: Sniper Comment #8288
Probebly not for you said the same thing on my last example map!
Commented 19 years ago2005-07-26 04:33:19 UTC in vault item: 1st attempt at making a map Comment #8287
Lol are you asking us to make the rest of the map :D
Commented 19 years ago2005-07-26 04:32:46 UTC in vault item: Day 13 Comment #8286
Did you not notice rockets firing towards you :/
Commented 19 years ago2005-07-26 03:27:54 UTC in vault item: Torture that Alien Comment #8284
Cool stuff, it certainly is making my day! If there's one thing i could segeest is to have a flamethrower burn the zombie:P
Commented 19 years ago2005-07-26 00:02:25 UTC in vault item: awp_constructions Comment #8283
looks good, will try to check it out soon.
Commented 19 years ago2005-07-26 00:01:53 UTC in vault item: 1st attempt at making a map Comment #8282
Looks nice from the screenie! Will try to check it out soon.
Commented 19 years ago2005-07-26 00:00:03 UTC in vault item: Sniper Comment #8281
Looks neato, will check it out later!
Commented 19 years ago2005-07-25 16:26:08 UTC in vault item: Sniper Comment #8280
done changes
Commented 19 years ago2005-07-25 16:24:23 UTC in vault item: Sniper Comment #8279
yeh sorry about that, i didnt check my form out properly. Its got a few faults i need to fix up

1)the gun a little too far to the right...
2)You can hear the death choking noise because its simply too silent..aw well
Commented 19 years ago2005-07-25 16:22:23 UTC in vault item: Attacking Beams Comment #8278
you dont have to put in player, you could use a func_tanklaser and turn on the active flag and there ya go, a beam that constantly targets the player.

On the hole its a nice map. I downloaded this earlier and never commented on it till now. Quite nice:)
Commented 19 years ago2005-07-25 15:51:14 UTC in vault item: Torture that Alien Comment #8276
Very interesting.... Add more aliens though :D
Commented 19 years ago2005-07-25 14:44:50 UTC in vault item: 1st attempt at making a map Comment #8275
This map is good for a first map!
Commented 19 years ago2005-07-25 13:58:04 UTC in vault item: Sniper Comment #8274
Move it to the example section! And it looks nice!
Commented 19 years ago2005-07-25 08:28:02 UTC in vault item: rotating_door01 Comment #8272
man, this is really popular. I'm sooo glad I bothered!!

* crouches in corner and cries *
Commented 19 years ago2005-07-25 08:26:33 UTC in vault item: Torture that Alien Comment #8271
habboi. I checked the link. Hardly a text-book example!! lol
Commented 19 years ago2005-07-25 08:08:40 UTC in vault item: Day 13 Comment #8270
Gregori's lab has a huge door sealing it -- but it opens when you kill Gregori!
Commented 19 years ago2005-07-25 06:10:18 UTC in vault item: Torture that Alien Comment #8268
I didn't upload it because it was alas not mine but I did use the torture devices for www.freewebs.com/rlmmod
I have loads of trash maps that are antiques :)
Commented 19 years ago2005-07-25 05:06:51 UTC in vault item: Day 13 Comment #8267
i'm sure i did posted here. anyway id could get to next room from gregory's 'lab' ithout nocliping :x
Commented 19 years ago2005-07-25 05:05:01 UTC in vault item: Liberation Comment #8266
from screenie it looks very nice :) but that lambda logo soesn't fit there
Commented 19 years ago2005-07-25 04:44:52 UTC in vault item: Escalator Comment #8264
it's not that hard to do. but anyway tjhanks for a great example :)
Commented 19 years ago2005-07-25 03:01:24 UTC in vault item: Day 13 Comment #8262
A SP mod! This i gotta d/l!
Commented 19 years ago2005-07-25 03:00:03 UTC in vault item: Torture that Alien Comment #8261
Cool... I loved to cut the zombie in half before the turret killed him! Nice for a first map, really nice! :)
4/5
Commented 19 years ago2005-07-25 02:09:48 UTC in vault item: Doors only open when you face west Comment #8257
K. One solution found. It's in the original thread.
Commented 19 years ago2005-07-25 01:48:15 UTC in vault item: Doors only open when you face west Comment #8256
K. Round 1 is finished. I deleted all your doors and made 4 new ones--one in each direction. They all worked fine without the 'use only' flag checked, but behaved the way you described with.

Next I'll mess with some or func_buttons or such, combined with the doors, to simulate the 'use' effect, and see what works best.
Commented 19 years ago2005-07-25 01:05:36 UTC in vault item: Doors only open when you face west Comment #8255
I've tried a bunch of things, even making new maps with only a func_door, and they all behave in the same way you've described.

It's a weird bug that I can't believe I never heard about 'till now... I thought it was just my map or system config that was the culprit!

I will take a look at your map and try for the next simplest way, to get your doors to open consistently in all directions, with the 'use only' flag on.
Commented 19 years ago2005-07-24 16:16:21 UTC in vault item: Doors only open when you face west Comment #8250
Weird, Mine will only open if the player is faced south!
Commented 19 years ago2005-07-24 14:34:34 UTC in vault item: H.E.V Suits Required Comment #8249
am i stupit?
I spawn whit the suit on and cant take it is ther a setting for that like mp_allowmonsters 0?
Commented 19 years ago2005-07-24 13:53:25 UTC in vault item: Batman Begins drivable Tumbler Comment #8248
Ironic indeed! The screenshot doesn't provide ample lighting, so the batmobile's sharp edges and other features along the left-side of the vehicle are somewhat hard to see. I was just trying to fit as much of the vehicle in the picture as possible.