Commented 19 years ago2005-05-16 14:40:11 UTC
in vault item: SolutionsComment #7302
Well,, no,, it tok me ages to make that map.. Though, it's my first real HL2 map. I just wich I could make it bigger, but that would just lead to lag..
Commented 19 years ago2005-05-16 11:53:23 UTC
in vault item: Motor Blade Trap (HL2)Comment #7298
hehe... it is indeed helpful... perhaps you could create a real map (but small) showing this in its best form... like a mini ravenholm.. that sorta thing
Commented 19 years ago2005-05-16 11:42:20 UTC
in vault item: Matrix Dojo Half-LifeComment #7296
yeah, i didn't find the r_speeds too bad and i have a pretty poor system but whateva... very cool... looks great and i especially like the hl flag/banner things thhat you can just see in the screenie.
Commented 19 years ago2005-05-14 23:47:06 UTC
in vault item: N.S.E.W. - Version 1Comment #7271
I downloaded this map... the lighting is pretty generic, and the maze setup in the main arena is confusing. Perhaps you could place some decals stating where the CT and T spawns are?
You have 4 hallways, each with 4 rooms at the end of a hallway. Bottleneck. Maybe branch them each out.
And Rabidmonkey has a point - place some stuff in the way to duck behind or perhaps a ladder to climb up the main arena.
Commented 19 years ago2005-05-14 23:44:50 UTC
in vault item: Walking CameraComment #7270
You can use cameras in CSS... there's a map called downtown_beta_one which has a monitor where the hostages are. The camera points opposite the front door in the lobby.
Commented 19 years ago2005-05-14 22:39:01 UTC
in vault item: N.S.E.W. - Version 1Comment #7269
To be entirely honest I don't see a differentiation from Source and HL1 engines. Spend some time on detail physics props - cans, bottles, trash, etc - and functional static props - Detail conduits, pipes, ropes, etcetera.
Commented 19 years ago2005-05-14 20:50:12 UTC
in vault item: dm_surrenderComment #7268
I can't run through it but it looks nice from your screens. I particularly like the tunnels and water one. Seems a bit dark, unless it's supposed to be
Commented 19 years ago2005-05-14 09:55:29 UTC
in vault item: dm_surrenderComment #7258
Actually, I personally think its better than alright. Not trying to sound big headed or anything, but this is tonnes better than some of the shit being released at the moment.
Btw, this map reminds me of making a short tutorial about the angular velocity on func_trains. Awesome thing.
Your map scared the crap out of me when i saw that piece of blue pipe coming towards me. Thank god i quicksafed at the beginning of the map. Lol
Though, it's my first real HL2 map.
I just wich I could make it bigger, but that would just lead to lag..
There were 3, 2 with no picture and this one!
Stop retrying and be patient is my tip
Interesting maps by the way!
And the r speeds ain't that bad.
If any one of you, steals my idea, I shall,, uhh,, umm..
Bah! just take it! >_<
Ok so it's better than most crap out now!
Nice!
Really great job!
+1000 pts
You have 4 hallways, each with 4 rooms at the end of a hallway. Bottleneck. Maybe branch them each out.
And Rabidmonkey has a point - place some stuff in the way to duck behind or perhaps a ladder to climb up the main arena.
Bit big if you hav a sh!t internet connection,
But really kewl
http://forum.interlopers.net/viewtopic.php?p=29733#29733
Thanks.
ps: IS TIHS SOURCE???!!!! :S:S:S:S:S
Well done!