Commented 19 years ago2005-03-25 18:07:22 UTC
in vault item: cs_control2Comment #6362
its good, I played it for a while. but there are some improvements you have to make.
-add a few spotlights or something to the court yard. -make the control room a little more controlroomish.
and there were a few patterns of behavior that emerged when I was playing. the T s always let the CTs grab the hostages, then as the CTS were leaving the building they would be mowed down from the roof. this is beacsue the only way to get the hostiges back to the rescure is to go through the front door, think of adding a side door or something
This comment was made on an article that has been deleted.
Commented 19 years ago2005-03-25 15:59:59 UTC
in vault item: ScriptingComment #6360
Hmmm I thought I commented on this map a year ago but I guess I didn't :/ anyway it was very helpful and allowed me to make better maps so thanks Master
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-03-25 01:06:07 UTC
in vault item: Two TowersComment #6347
And if you don't have HL2 yet, you can play the other HL1 map I made (http://twhl.co.za/mapvault_map.php?id=2411). It's also got interesting gameplay, and it's also very challenging. You have many ways of beating it, and using strategy is important.
I also have a comprehensive walkthrough for "Escape".
Commented 19 years ago2005-03-25 01:03:05 UTC
in vault item: Two TowersComment #6346
Thanks for the feedback, rifter. It's an old map, and I didn't spend too much time on it.
If you have HL2 already, play the map called sp_justice (http://twhl.co.za/mapvault_map.php?id=2719). I spent almost three months on building this map, and I put a lot more thought into it than this simple map you played. The gameplay for sp_justice is just as interesting, and strategy is essential for your survival.
In fact, I wrote an extensive walkthrough for Justice, and you'll like the ending better.
Commented 19 years ago2005-03-24 22:52:52 UTC
in vault item: cs_control2Comment #6342
Looks good from the screenshot. I never played the original one, but it's always heartening to see people showing interest in rejuvenating their old maps.
Commented 19 years ago2005-03-24 14:37:15 UTC
in vault item: BigLotsComment #6340
I rate my own! it sucks right now! too many things left undone and inaccurate with the real BigLots store! ok now that i gave it a comment maybe others will follow. *fyi itll be a hostage map and another were its slightly modified for a bombing map, there are I believe 5 breaking items that arent vents.
Commented 19 years ago2005-03-23 21:55:09 UTC
in vault item: A film on a screenComment #6336
Could you also use animated textures--up to 9 textures per func wall--to bump up your frame rate? I Suppose you could just add more func walls, but it might be worth it to save on resources for a long film.
Open-Source maps are just maps that are distributed with their sources, habboi, hence their source information being available, just like open-source software.
Nobody knows. Either one you can modify, but VMF/MAP holds more information. Such as, for example, last camera coordinates (I guess) which is revoked when you reopen it, but MAP on the other hand consists of raw information only, ready to be fed into compiler.
Commented 19 years ago2005-03-22 06:25:30 UTC
in vault item: Two TowersComment #6324
Satchmo, this was a hard but fun map. Kept me on my toes and had lots of ways to approach the problem. Must use strategy on this map--only fools rush in. Maybe those having trouble with this aren't looking around before getting started. I spotted those grenades and pretty much followed the strategy you mention above (which I hadn't read yet.) Lob a well-placed grenade at the other tower, then another grenade down below at the boxes of explosives. A third well placed grenade in the near corner of the second tower area and the rest is dancing away from raining grenades. I liked it.
I only wished there had been a better ending. After killing everybody, being able to open the gate or something.
In other words, don't rate your own map.
+textures
+ambient sounds
Simple, Carnage map...I like it! +1000pts
-add a few spotlights or something to the court yard.
-make the control room a little more controlroomish.
and there were a few patterns of behavior that emerged when I was playing. the T s always let the CTs grab the hostages, then as the CTS were leaving the building they would be mowed down from the roof. this is beacsue the only way to get the hostiges back to the rescure is to go through the front door, think of adding a side door or something
Anyway I like cause it reminds me of a Spongebob Squarepants episode
Nice map anyway
At least I learnt from my mistakes excpet those lame ass noob bitches who make a map, get abused and don't improve!
Well seeing as it is happening to me I might as well do it to any maps that look crap except HL2 maps cause they rock!
I also have a comprehensive walkthrough for "Escape".
If you have HL2 already, play the map called sp_justice (http://twhl.co.za/mapvault_map.php?id=2719). I spent almost three months on building this map, and I put a lot more thought into it than this simple map you played. The gameplay for sp_justice is just as interesting, and strategy is essential for your survival.
In fact, I wrote an extensive walkthrough for Justice, and you'll like the ending better.
The texturing, however, can be improved already. The color is too monotone (everything is gray). I suggest the lighting to be somewhat dimmer too.
You have a problem
RMF/VMF does hold more info, though
Are they the vmf of the map?
Nice map
I only wished there had been a better ending. After killing everybody, being able to open the gate or something.