Comments

Commented 20 years ago2004-08-23 20:54:28 UTC in vault item: Lab Comment #3546
Wohoo, I'm first!

Nice map!

+Great Architecture!
+Lighting is good
+Realistic
-It's only a test of architecture, so I won't be coming back to it.

4/5, could be a start for a great map!
Commented 20 years ago2004-08-23 19:49:06 UTC in vault item: awp_squrel Comment #3545
thanx for your input essential but i think ill still release it because its probably the best one ive made so far but thanx anyway
Commented 20 years ago2004-08-23 18:11:13 UTC in vault item: de_smalltown Comment #3544
10 days were streched to one month :(
i didn't touch my comp in last month, so... i made some adjustments, and it will be ready as soon i compile it.

that means tommorow, or day after tommorow
yaaay! just like movie :)
Commented 20 years ago2004-08-23 17:08:48 UTC in vault item: Strobe Light Loop with Stop Comment #3543
put these in the example maps.
Commented 20 years ago2004-08-23 16:53:43 UTC in vault item: awp_kevlar Comment #3542
not my fault, only 2 friends who already played the map voted. And what do you think of the map zombieloffe ? or do you just want to comment the comments ? ;)
Commented 20 years ago2004-08-23 16:53:19 UTC in vault item: awp_kevlar Comment #3541
not my fault, only 2 friends who already played the map voted. And what do you think of the map zombieloffe ? or do you just want to comment the comments ? ;)
Commented 20 years ago2004-08-23 16:46:00 UTC in vault item: awp_kevlar Comment #3540
not my fault, only 2 friends who already played the map voted. And what do you think of the map zombieloffe ? or do you just want to comment the comments ? ;)
Commented 20 years ago2004-08-23 16:18:35 UTC in vault item: awp_kevlar Comment #3539
not my fault, only 2 friends who already played the map voted. And what do you think of the map zombieloffe ? or do you just want to comment the comments ? ;)
Commented 20 years ago2004-08-23 16:04:23 UTC in vault item: awp_kevlar Comment #3538
Fucking spammed rating.
Commented 20 years ago2004-08-23 15:45:00 UTC in vault item: awp_kevlar Comment #3537
Cool map... hopefully the first in a great series of awp maps ;)
Commented 20 years ago2004-08-23 15:23:14 UTC in vault item: awp_kevlar Comment #3533
plz give me some feedback about this map if you played it. Also tips, bugs, ... can be placed here... I'm still learning :)
Commented 20 years ago2004-08-23 14:00:16 UTC in vault item: de_live4ev3r Comment #3532
hate the name. :D
Commented 20 years ago2004-08-23 11:49:59 UTC in vault item: de_live4ev3r Comment #3531
ratings:
*** for the map
**** for scarry atmosphere (i liked it)
Commented 20 years ago2004-08-23 11:47:54 UTC in vault item: awp_squrel Comment #3530
squrel, cs_dust is a BAD idea! why? because you gonna use dust.wad, and create one of million dust clones. i myself created dust clone when started mapping, but never released it :). i know, dust is popular map, textures are fine but it's OVERUSED theme. google for new textures (wadfather) and be creative, not plagijator :) GOOD LUCK!
Commented 20 years ago2004-08-23 11:35:16 UTC in vault item: de_live4ev3r Comment #3529
i've just tested this map. i must say its very unusual map for cs. the atmosphere reminded me some kind of psychologic horror movie ! after all, i think this map suits hl much more than cs (besides you used hl.wad). if you create some story line, add some zombies, it would be interesting to play hl single player. iliked fountain, some other details, but map could be better.
Commented 20 years ago2004-08-23 06:46:29 UTC in vault item: awp_squrel Comment #3528
Umm people did say my map was utter crap and stuff, practically no1 downloaded it, or aything.
So i just keep my maps to my self now.
Commented 20 years ago2004-08-23 05:42:20 UTC in vault item: awp_squrel Comment #3527
thanks trapt yea im workin on one that might be done sometime soon called cs_dust and im not sure if thats ever been done before so if you know that is has please tel me
Commented 20 years ago2004-08-23 05:17:04 UTC in vault item: de_live4ev3r Comment #3526
Oh noes! Dubbel post! OH NOE!
Commented 20 years ago2004-08-23 04:02:58 UTC in vault item: de_live4ev3r Comment #3525
fern.mdl (no rern :))
Commented 20 years ago2004-08-23 03:54:44 UTC in vault item: awp_squrel Comment #3524
Be supportive! I hate people saying its 'piss poor' and stuff. Nothing deserves 1 star unless its an empty room with a player start or something.

Remember, we were all new once. How would you like it if you had just made a map which people just called 'piss poor' '1 star because I cant go lower' when you were new? You would be shattered, and dont try and lie saying you wouldnt be.

Keep mapping squrel! Just don't release anything for a while, until you know you have produced something real nice.

The HL engine doesn't like large open areas, so try to make a map with a number of detailed rooms with a good layout.

Take my comments into account if you can. And for everyone else, Lay off the guy! Jesus Christ....!

Happy Mapping!
Commented 20 years ago2004-08-23 03:26:57 UTC in vault item: de_live4ev3r Comment #3523
fern.mdl (no rern :))
Commented 20 years ago2004-08-23 01:52:59 UTC in vault item: de_live4ev3r Comment #3522
NOW IT CONTAINS RERN.MDL. Please try it and rate, i want to know your opinion!
Commented 20 years ago2004-08-23 01:47:22 UTC in vault item: de_live4ev3r Comment #3521
thanks dovideo59. I'll put in it now.
Commented 20 years ago2004-08-23 00:57:52 UTC in vault item: awp_squrel Comment #3520
first of all, the ladders are so that you can jump into the water swim across and have your team cover you while you climb the ladder and second, the screenie doesnt show it but there are well more than 15 textures on this map and i know it is a crappy map i made it in less than two hours, it wasnt intended to be the next aztec
Commented 20 years ago2004-08-22 22:35:46 UTC in vault item: Malevolence 1.4 OPEN SOURCE (final release) Comment #3519
okay, i'm downloadin.
Commented 20 years ago2004-08-22 21:56:38 UTC in vault item: second chance lvl 1 Comment #3518
Ok, it is wrong.
Commented 20 years ago2004-08-22 21:32:49 UTC in vault item: de_live4ev3r Comment #3517
You were missing some model... I think fern was in the name.
Commented 20 years ago2004-08-22 21:23:20 UTC in vault item: awp_squrel Comment #3516
Well I didnt dl it so i wont rate it but, from the screenshot it looks really piss poor...... U used what like 4 textures? Ur map needs to have a theme, not just some place sourounded by fences...
Commented 20 years ago2004-08-22 19:40:46 UTC in vault item: ravine Comment #3515
The func_water on the bottom is touching the void and, ENTITIES CANNOT TOUCH THE VOID!
If you have no clue wtf im talking about, read In The Beginning tutorials.

Also, I like the stairs ;)
Commented 20 years ago2004-08-22 17:30:42 UTC in vault item: aim_glasspit Comment #3513
I fixed the screenshot for you. Don't know what fixed it. I just pulled it off your website and resized it as 640x480 and saved it as a jpg file from PSP8.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-22 17:06:56 UTC in vault item: Office Trouble Comment #3511
you think!?

:P
Commented 20 years ago2004-08-22 17:05:46 UTC in vault item: Mysterious Discoveries Comment #3510
updated again! added a dual crusher for the statue.... 'bout the frame... I'm still considering... not sure yet...
Commented 20 years ago2004-08-22 13:13:07 UTC in vault item: Mysterious Discoveries Comment #3509
maybe.... I'll give it a thought...
Commented 20 years ago2004-08-22 11:46:15 UTC in vault item: second chance lvl 1 Comment #3508
Any way check the finished section, and look for a map called ominous activities, and download it, and learn from it.
Commented 20 years ago2004-08-22 11:45:08 UTC in vault item: second chance lvl 1 Comment #3506
Read all the tutorials, twice even.
Download a few example maps.
download a few really good maps like:
http://cariad.co.za/twhl/mapvault_map.php?id=1328
Commented 20 years ago2004-08-22 11:43:58 UTC in vault item: second chance lvl 1 Comment #3505
Oh god why do people like you torture half-life like this?
This is the worst map i have ever seen.
-Texturing atrocious.
-Repeated textures.
-Bland textures.
-Roof textures used on floor etc.
-Pointless use of weapons.
-Fell out of map at the second map change.
-When it says "yes we have been observing you for quite some time", theres pics of "gordon" as a child, adult etc. But on one of the pics hes a little white child, then he's a black dude.
-Pointless rooms, that are too large.
-The voice is coming from literally nowhere.
-The lights come from nowhere.
-Bad lighting.
-Bad architecture.
+The map change works........ occasionally.
Commented 20 years ago2004-08-22 11:41:11 UTC in vault item: Detailing HL Textures Comment #3504
Very nice use of bevels and miters. Very useful.
Commented 20 years ago2004-08-22 11:28:10 UTC in vault item: SciMaker 1.1 (With Kill Func) Comment #3502
vassy u kno' i luv ya, come to bed with me
Commented 20 years ago2004-08-22 11:26:37 UTC in vault item: awp_squrel Comment #3501
First of, theres no chance of someone gettin up that long ladder.
Theres also no archietecture.
Its bland, unimaginative, got bad texturing, over all not a good map.
1 star, only because i cant go lower.
Commented 20 years ago2004-08-22 07:02:50 UTC in vault item: second chance lvl 1 Comment #3500
no luck it wont display it
Commented 20 years ago2004-08-22 06:54:23 UTC in vault item: second chance lvl 1 Comment #3499
umm i did load a screenie but it came wit error i try again
Commented 20 years ago2004-08-21 17:38:53 UTC in vault item: second chance lvl 1 Comment #3498
Screenie?
Commented 20 years ago2004-08-21 17:32:49 UTC in vault item: Security Camera II Comment #3497
Again, great job.
Commented 20 years ago2004-08-21 17:12:54 UTC in vault item: dc_gravruin (for Desert Crisis) Comment #3496
sux
Commented 20 years ago2004-08-21 16:39:02 UTC in vault item: Security Camera II Comment #3495
Thats preety cool, I know some1 wanted to know how to do this in the forums :)
Commented 20 years ago2004-08-21 16:34:51 UTC in vault item: Security Camera II Comment #3494
looks good
Commented 20 years ago2004-08-21 16:13:49 UTC in vault item: Mysterious Discoveries Comment #3493
Might add a visual clue that glass doors are moving.. maybe put the glass in a frame.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-21 15:35:58 UTC in vault item: tournament Comment #3491
The exponential increase in compile time I understand completely. I build metal objects out of flat metal and "real-world" geometry makes sense to me. Understand triangles and you understand the Universe.

I have creativity issues. I have a hard time drawing maps out ahead of time. Though, thinking about it, my other map, Courtyard2, compiled in 8 minutes... I drew that one out.

And texture stretching is mostly a product of the "fit" command.

I'm old enough now that I'd rather improve than be right.