Comments

Commented 19 years ago2004-08-11 08:28:58 UTC in vault item: My Room Comment #3279
Also, the rats map version of this map is going along smoothly. Expect a beta soon... :)
Commented 19 years ago2004-08-11 08:27:51 UTC in vault item: My Room Comment #3278
Rename .lol to .bsp. :)

Floater, Angeline is not my idol, Alizée is. And only her.
Commented 19 years ago2004-08-11 08:09:45 UTC in vault item: My Backyard Comment #3277
its ok for a first map, but texture alignment is terrible.
Commented 19 years ago2004-08-11 06:46:36 UTC in vault item: New to mapping? Try this... Comment #3276
unless the map is physically uncomplete (i.e. gaping holes or something) it can be classified a completed map Prickly Pimple. Give him some slack
But a cube with an info_player_start entity enclosed could be considered complete. I hope you wouldn't consider that an acceptable map for placement in the completed maps section!
Commented 19 years ago2004-08-11 06:43:18 UTC in vault item: New to mapping? Try this... Comment #3275
why do people say "this is good for a first map"? What is the point to that? A person who has never made a map before may have visualised what they wanted to make for ages before actually making a map before &/or read heaps of tutorials. Also, some people probably don't consider a cube with an info_player_start entity enclosed to be a proper map so it mightn't actually be their first map to be compiled.
Commented 19 years ago2004-08-11 04:40:35 UTC in vault item: My Room Comment #3274
This is not a bsp file i got a lol file! How do i run it?
Commented 19 years ago2004-08-11 04:14:22 UTC in vault item: Lab Comment #3273
+Gameplay is nice, although a tad easy
+Texturing is fairly decent.
+Gotta love the flashlight
+-Architecture is at times great, and at times very blocky.
-Red is very very bright. I say dim the red lights, makes the place a bit darker, and more scary. Make them not so red as well, it looks.... un-natural.
-Monsters are set to scare people. IMO, there are times where they should be hid better. Monsters hid behind crates which I could see and just grenade to death are not scary.

I didn't notice any spelling errors in the Game_text Rabid..

Fun, a tad more tweaking should make this a great map.

3 Stars.
Commented 19 years ago2004-08-11 03:43:13 UTC in vault item: My Backyard Comment #3272
there is no way I'm going through and fixing every zombie that's stuck in the ground! some words of advice Reigy:

-Never place monsters or entities on the ground, place them about 16 units above the ground, don't worry, they won't be floating, because they'll fall down.

-don't include all the worthless files in the zip

-test your map first

-include a sky (but not a skybox)
Commented 19 years ago2004-08-11 03:00:17 UTC in vault item: Lab Comment #3271
Pros
+ Gameplay is good, balanced, never a flood of enemies or lack therof.
+ Bull board in first room looks cool :P .
+ Some nice detail like the flashlight

Cons
-Lighting! A bit more color and less red would look 100 times better. Darker, in the room at teh end, would look good too.
-Game_text has spelling errors. Not too huge of a deal, but would look good fixed.
-Not too much detail. It shows in some spots, but is bland in others.
-Architecture is very square! May I suggest a look at the detailing half-life textures example maps? Those might help here.

Overall: Off to a good start, but needs some more work.
Rating: ** 1/2.
Commented 19 years ago2004-08-11 02:50:26 UTC in vault item: Lab Comment #3270
Stop saying when u get the first post, sheesh its no biggie
Commented 19 years ago2004-08-10 21:40:36 UTC in vault item: Office Trouble Comment #3269
ould the problem be the huge openness to the void? Maybe?...
Commented 19 years ago2004-08-10 21:33:50 UTC in vault item: My Backyard Comment #3268
I wont download it until you fix those things, but it sounds like your getting better feedback than most.
Commented 19 years ago2004-08-10 21:29:32 UTC in vault item: Fan Light Trick Comment #3267
ive had that idea before but never felt like doing it.
Commented 19 years ago2004-08-10 21:16:11 UTC in vault item: My Backyard Comment #3266
thanks
Commented 19 years ago2004-08-10 21:05:25 UTC in vault item: Lab Comment #3265
okay, but a few flaws,
the rooms are VERY dark, you can barely see your hand infront of you
The flashlight near the dead sci looks way too big
it's almost impossible to get on the pipe to the other
part.

Overall a good level.

GOOD THINGS:
+Nice Architecture
+Game_Text's Used!
+Monster placement isn't over used
+Some attention to detail

BAD THINGS:
-Lighting is poor in some areas
-The pipe at the end, it is nearly impossible to get on it

OVERALL: 4 1/2 STARS
GOOD JOB!!
Commented 19 years ago2004-08-10 20:56:41 UTC in vault item: Lab Comment #3264
Huzzah, first post! i'm gonna Download it right now!
Commented 19 years ago2004-08-10 20:21:55 UTC in vault item: My Backyard Comment #3263
The level has no sky, just a BLACK texture.

Since r_speeds are fairly low, id take a look at ZombieLoffe's texture example maps and see if you can do it with the textures in this map, it would add lots more depth.

Game_texts are easy to do. Place a pointentity and change the type to game text. Then set the options and trigger it when you want text to appear.
Commented 19 years ago2004-08-10 19:44:55 UTC in vault item: My Backyard Comment #3262
Is there a post in the forums about how to put game texts?
I cant seem to find it.
Commented 19 years ago2004-08-10 18:53:43 UTC in vault item: Office Trouble Comment #3261
hmm... this same map is in the unfinished section titled "Offics Trouble" hmm...
Commented 19 years ago2004-08-10 18:51:10 UTC in vault item: My Room Comment #3260
no way man, at least put a pic of Angelina Jo'lee in there!
Commented 19 years ago2004-08-10 18:23:33 UTC in vault item: My Backyard Comment #3259
i mean the brushwork on the [END] on the rooftop, though a game_text would've fit in niceley.
Commented 19 years ago2004-08-10 18:17:54 UTC in vault item: My Backyard Comment #3258
hmmm.... well i've played it, and i have to say, it's good for your first map. though some monsters have the yellow-swirly disease. And you don't have to submit the .rmf or any of the other files, just the .bsp but since you did submit the .rmf, we can easily fix the yellow-swirly disease, the textures are a bit off, but i have to say, good-job. This is good for your first map. But maybe you could put a endgame text instead of the rooftop end thingie. and take that xen tree from inside the housie thingie, it pops up from the roof, anyway my score:

GOOD THINGS:

+alot of monsters
+trees fit in niceley

BAD THINGS:

-I dont think the level has sky, is that the void?
-texturing needs some work

oh and i like the end thingie,
4 stars
Commented 19 years ago2004-08-10 18:14:46 UTC in vault item: My Backyard Comment #3257
Thanks for the tips :)
I made this map to scare people. guess non of you guys got scared. (or did you?)
Commented 19 years ago2004-08-10 18:06:31 UTC in vault item: My Backyard Comment #3256
Er, the game won't load it. The console is just for telling the game to do things.

You can have monsters stuck in walls without crashes.
Commented 19 years ago2004-08-10 18:05:16 UTC in vault item: My Backyard Comment #3255
Please do not include files such as the .p0, .p1, .lin and .rmx ones. You do not need them.

It's good for a first map. Although it needs more attention to scale on things like the door at the begenning, its a good start.
Commented 19 years ago2004-08-10 18:04:15 UTC in vault item: My Backyard Comment #3254
oh and, please no spaces in the map's name, that means the console wont load it.
Commented 19 years ago2004-08-10 18:03:50 UTC in vault item: My Backyard Comment #3253
hmm.... zombie got stuck in wall.
lucky you included the .rmf!
Commented 19 years ago2004-08-10 17:59:10 UTC in vault item: My Backyard Comment #3252
YAY 1st post! looks good, i'm gonna dll now.
Commented 19 years ago2004-08-10 17:31:59 UTC in vault item: Deep Comment #3251
err.... never-mind. it was because i had Low-Def models.
i installed HD and it worked fine.
Commented 19 years ago2004-08-10 17:27:58 UTC in vault item: Office Trouble Comment #3250
hmm... i think i have the solution,
if the texturing on the outside of the map is the SKY texture, re-texture it. The Player will fall if the sky texture is on the outside of the map.
Commented 19 years ago2004-08-10 16:27:34 UTC in vault item: Fan Light Trick Comment #3249
Very nice.
Commented 19 years ago2004-08-10 16:24:20 UTC in vault item: Detailing HL Textures 2 Comment #3248
Ive done that kind of thing before but it definitely increases r_speeds, but considering it wasnt being looked at in a speeds perspective, its very nice.
Commented 19 years ago2004-08-10 16:11:52 UTC in vault item: DM_X Comment #3247
It should be detailed because although the gameplay may be good, there are maps with equally good gameplay and better detail, so your map will get overlooked and unplayed.
Commented 19 years ago2004-08-10 13:54:03 UTC in vault item: Office Trouble Comment #3246
I just moved it back.
Commented 19 years ago2004-08-10 13:11:50 UTC in vault item: Office Trouble Comment #3245
it was in problem maps, but I don't know why he moved it.
Commented 19 years ago2004-08-10 13:07:33 UTC in vault item: Office Trouble Comment #3244
You call this a completed map? READ the tekst above, it says "Completed Maps".
Commented 19 years ago2004-08-10 13:05:48 UTC in vault item: My Room Comment #3243
Im not laughing...
Commented 19 years ago2004-08-10 08:37:52 UTC in vault item: Underground Facility Comment #3242
Cool. Is it going to be in hldonuts?
Commented 19 years ago2004-08-10 07:36:45 UTC in vault item: New to mapping? Try this... Comment #3241
my bad?
Commented 19 years ago2004-08-09 20:39:35 UTC in vault item: Birth Day Party Comment #3240
But you should be thankin silentgunz or else u wouldn't have gotten my non-special texture pack!!!
Commented 19 years ago2004-08-09 20:31:31 UTC in vault item: Detailing HL Textures 2 Comment #3239
Did you actually put indentions in the girders?! Nice Ive been waiting to see someone do that in something
Commented 19 years ago2004-08-09 20:07:31 UTC in vault item: DM_X Comment #3238
its a fast paced shooting map why would it need detail ?
sorry im new to this site i didnt see the CS button its changed now
before telling me to aim higher take alook at your own map :)

thx
Commented 19 years ago2004-08-09 17:58:25 UTC in vault item: Birth Day Party Comment #3237
Yeah, its not anything too special so I just let everyone dl it.
Commented 19 years ago2004-08-09 17:48:55 UTC in vault item: New to mapping? Try this... Comment #3236
haha, hahahaha! ahahahaha lol LOL!
What's with the fighting?? Is it always like this? :D
As if this turned into a forum...
Commented 19 years ago2004-08-09 17:28:49 UTC in vault item: Stay-Open Door Comment #3235
Commented 19 years ago2004-08-09 16:18:09 UTC in vault item: Firing Range Comment #3234
Uh didn't zombieloffe just make something like this?
Commented 19 years ago2004-08-09 16:17:23 UTC in vault item: Crowbar Only Comment #3233
This isn't very hard to do :/
Commented 19 years ago2004-08-09 16:16:52 UTC in vault item: Fan Light Trick Comment #3232
Looks good, its like a non solid func_rotating right? (I cant download at the moment)
Commented 19 years ago2004-08-09 16:05:53 UTC in vault item: DM_X Comment #3231
OK lets start this then.
first label it correctly as cs not hl.
seconldy the "cliffs" look like walls and should be less 2D.
The rock is far far too thin.
Add more scenery to it, its very bare.
Aim higher than making deathmatch CS maps.
And Silentgunz what jedi mod?
Commented 19 years ago2004-08-09 15:23:17 UTC in vault item: Bowling Problems Comment #3230
If you still want to go back onto the bowling thing (And not use clip), make another friction thing with default friction, which is about 100 I think.