Comments

Commented 20 years ago2004-08-25 21:39:11 UTC in vault item: Leak in dm_underground Comment #3598
wow thanks alot :) - I looked for about two hours myself lol... i suck! It took you what like 8 minutes from the looks of it ;P
Commented 20 years ago2004-08-25 21:21:13 UTC in vault item: Carbaseus Comment #18267
beeeeutifal. just beautiful.
Commented 20 years ago2004-08-25 19:56:15 UTC in vault item: TerrorStorm Comment #3597
Ya it uses CZ textures and is a FPS nightmare...

I didnt really design ot for game play, just looks, which is decent, but im disapointed in the loss of my terrorstorm2 :(
Commented 20 years ago2004-08-25 18:19:28 UTC in vault item: Leak in dm_underground Comment #3596
the attatchment is the fixed file. :)
it was the floor in a hallway, leaking into the void,
excellent map so far !
Commented 20 years ago2004-08-25 18:18:53 UTC in vault item: Leak in dm_underground Comment #3595
fixed :)
Commented 20 years ago2004-08-25 18:15:22 UTC in vault item: Leak in dm_underground Comment #3594
i found the leak, i'll upload the file once i fix it. :)
Commented 20 years ago2004-08-25 18:10:03 UTC in vault item: Leak in dm_underground Comment #3593
i'll find it for you
Commented 20 years ago2004-08-25 18:00:20 UTC in vault item: ravine Comment #3592
Mulleboy, you obviously make good maps, but you have a really stupid posting attitude, please stop doing that. Anyway, Zombie, what would happen if you hacked (ripped) a map and made extra rooms with func_walls, would the original map develop a leak?
Commented 20 years ago2004-08-25 17:58:09 UTC in vault item: Carbaseus Comment #18266
Wow, I haven't downloaded this bt the screenshot tells me this is a map I would like to play!
Commented 20 years ago2004-08-25 17:17:00 UTC in vault item: Carbaseus Comment #18281
Yeah, the team handed me a budget of 4000wpoly so I went to town. Maps I tried to release with 2000wpoly got "needs more detail" comments so I threw them some overkill with this one. At least the average throughout is about 1000-2000, only in that one corner looking in does it jump past 3k.
Commented 20 years ago2004-08-25 16:07:41 UTC in vault item: Carbaseus Comment #18284
Ok I checked it out. I really like the architecture and how its all layed out. The lighting and sounds are cool too. I still think that sky blows though. Also, even though you didn't make the map for older boxes, the 4100 wpoly and 8300 epoly might be unplayable for more than just junk comps.
4 stars imo
Commented 20 years ago2004-08-25 14:56:13 UTC in vault item: ravine Comment #3582
ZombieLoffe, wanna rape me?
OH YE.. woops, this is the comment board? OH SHIT!
Commented 20 years ago2004-08-25 14:36:22 UTC in vault item: Carbaseus Comment #18286
Because it looked good in my opinion. I tried several different skies out of my library but the default one fit the theme well enough that i saw no reason to tack another 800kb onto the download. Give it a whirl- you won't see anything but blue and clouds unless you're up on that one high ledge anyway. Oh, and thanks for the feedback.
Commented 20 years ago2004-08-25 13:01:35 UTC in vault item: Carbaseus Comment #18375
Without having played it, I'll just ask a question about what I see in the screen: Why make something so unique looking, then put in that same old ugly generic sky?
Commented 20 years ago2004-08-25 12:43:17 UTC in vault item: Gravity Test Comment #3581
theres a lot of confusion over trigger_gravities. glad someone straihtened it out. just make the brush like a trigger_once, when someone walks through it, the gravity changes, and stays changed till the play hits another.
Commented 20 years ago2004-08-25 07:07:56 UTC in vault item: awp_kevlar Comment #3580
I didn't saw my own message, that explains the refresh... and now only comments on the map plz
Commented 20 years ago2004-08-25 04:47:29 UTC in vault item: Gravity Test Comment #3579
Ahh great! Excellent work.
Commented 20 years ago2004-08-25 04:46:09 UTC in vault item: Dock Crane Comment #3578
I'll take a look tomorrow. Judging from the screenie, it looks pretty cool.
Commented 20 years ago2004-08-25 04:30:48 UTC in vault item: Lab Comment #3577
I doubt it was ripped, probably just remade.
Commented 20 years ago2004-08-25 03:08:57 UTC in vault item: center Comment #3576
It doesn't seem at all like it's complete, but it's an interesting concept. I like the texturing and alot of the architecture, but you're right about it being more about eye candy since there are a good deal of fundamental flaws like random weapon placement, a door that's hard to get through, the stairs over the lava that you have to duck to climb, and the windowed rooms that have no doors. I do think you should continue work on it to make a more refined product though, because it could develop into something nice. Oh, and the yellow light is a bit intense. I probably wouldn't be so critical if it was in the incomplete maps area, since it seems to show some promise.
Commented 20 years ago2004-08-24 22:23:56 UTC in vault item: Carbaseus Comment #19872
I forgot to mention that I set my poly budget for P3 or better with decent acceleration. Game plays fine on the Duron 750 w/ Radeon test machine, so that's what i'll recommend as the minimum requirement. My apologies to those with older boxes.
Commented 20 years ago2004-08-24 20:27:08 UTC in vault item: Mysterious Discoveries Comment #3575
this is nice map

+Liked the glass coming down and crushing you
+All types of glass (compo entry?)
+Getting all the scientists to do those things
+Statue At the end
-Weird
-No story


overall=4 stars


GOOD JOB !!!
Commented 20 years ago2004-08-24 18:24:58 UTC in vault item: Lab Comment #3574
scary map you say?,
scary?, that sounds like an entry for my competition:
see http://floater619.tripod.com/
for details (it's called The Horror!)
Commented 20 years ago2004-08-24 15:50:42 UTC in vault item: Strobe Light - on and off Comment #3573
.MAP added.
Commented 20 years ago2004-08-24 15:48:59 UTC in vault item: Strobe Light Loop with Stop Comment #3572
.MAP added.
Commented 20 years ago2004-08-24 15:46:50 UTC in vault item: Using a game_counter Comment #3571
.MAP added
Commented 20 years ago2004-08-24 15:44:26 UTC in vault item: Gravity Test Comment #3570
.MAP ADDED! :)
Commented 20 years ago2004-08-24 13:48:34 UTC in vault item: Lab Comment #3569
ripped from his entry? did you ask permission?
Commented 20 years ago2004-08-24 13:39:08 UTC in vault item: de_live4ev3r Comment #3568
not the actual name, just the 1337 speak makes me cringe.
Commented 20 years ago2004-08-24 09:45:59 UTC in vault item: center Comment #3567
You give good scores too easily.
Commented 20 years ago2004-08-24 07:34:50 UTC in vault item: Gravity Test Comment #3566
once again: good example map, NEEDS THE .MAP!!!
Commented 20 years ago2004-08-24 07:32:53 UTC in vault item: Strobe Light - on and off Comment #3565
and decals! lol... good example map, would have been better if the .map was with it
Commented 20 years ago2004-08-24 06:33:49 UTC in vault item: awp_kevlar Comment #3563
it happens when you press refresh after posting, and he must of been eager to look for a reply so kept pressing refresh.
Commented 20 years ago2004-08-24 06:31:07 UTC in vault item: center Comment #3562
looks very nice.
good texturing.
Nice windows.
4/5
Commented 20 years ago2004-08-24 06:14:22 UTC in vault item: de_live4ev3r Comment #3561
:/
Commented 20 years ago2004-08-24 05:46:03 UTC in vault item: Lab Comment #3560
Floater, you pervert! ;P
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-24 05:35:30 UTC in vault item: Lab Comment #3558
Floater, your right. That map inspired me as well as the original game. I was just testing really. Now i've got a rough idea of how to make levels look good. Yay!

Look out for my scary map coming soon. :)

And thanks to everyone who's helped me in the past.
Commented 20 years ago2004-08-24 05:09:36 UTC in vault item: lift_WAR Comment #3557
func_trains are programmed to crush so maybe its a invible func_train unless well i dont no im not a pro
Commented 20 years ago2004-08-24 05:07:25 UTC in vault item: second chance lvl 1 Comment #3556
fun mappack none the less, keep working on it.
Commented 20 years ago2004-08-24 04:59:13 UTC in vault item: second chance lvl 1 Comment #3555
this is actually a pretty fun map, except for the part where i started in the void at level 3 and had to noclip back into the level :S

+Nice Layout
+Level Changes!
+Entity placement
-Texturing and architecture
-level change on lvl 3 doesnt work
-i see light, but where is it coming from?

OVERAL==3 STARS
Commented 20 years ago2004-08-24 02:15:16 UTC in vault item: Lab Comment #3554
some of the stuff was ripped from muzzleflashe's talking scientists competition entry :|. Anyway score:

+Nice Architecture
+Lighting was good
+Ambient sounds set the mood perfectly
-that sign near the door is stretched, i cant read it
-filing cabinets are very big


4 stars
Commented 20 years ago2004-08-24 02:04:27 UTC in vault item: Lab Comment #3553
Nice.

+Ambient sounds are good.
+Decent architecture. Lovin' the little light next to the locked door, and the tables are nifty too.
+Good texture placement.
-Do they make filecabinets that high?
-HL comp prefabs are a little out of place.
-Maybe add some depth to the flat walls and multi-brush the lab textures (ie bevel that monitor, make some gadgets sticking out, etc.)
Commented 20 years ago2004-08-24 01:56:04 UTC in vault item: Lab Comment #3552
There have to be func_walls or something of that sort.
Commented 20 years ago2004-08-24 01:54:06 UTC in vault item: awp_kevlar Comment #3551
Yes, its a rare occurance in itself but twice in the same map?
Commented 20 years ago2004-08-24 01:26:48 UTC in vault item: Adrenaline Comment #3550
this has to be one of the best maps i've played in quite some time!!

+Nice architecture
+Ladders, Lifts
+Well Layed out, very well layed out
+Water, and ripples!
-Texturing
-some signs are backwards, on the floor and upside down

OVERALL== 4 stars

GOOD JOB!!
Commented 20 years ago2004-08-23 22:36:31 UTC in vault item: Lab Comment #3549
are there any entities in the map??
Commented 20 years ago2004-08-23 22:22:08 UTC in vault item: Strobe Light Loop with Stop Comment #3548
Good suggestion. I moved security camera and light switch examples to, uh, Examples.
Commented 20 years ago2004-08-23 22:11:58 UTC in vault item: awp_kevlar Comment #3547
um... is posting 4x in a row a new fad?
Commented 20 years ago2004-08-23 20:54:28 UTC in vault item: Lab Comment #3546
Wohoo, I'm first!

Nice map!

+Great Architecture!
+Lighting is good
+Realistic
-It's only a test of architecture, so I won't be coming back to it.

4/5, could be a start for a great map!