Comments

Commented 20 years ago2004-07-15 10:08:42 UTC in vault item: The Discombobulator Comment #2722
pepper, all u need to do is run around and hide out up top while the grunts launch and throw nades at you. wait for one of them to get killed by ff, then go grab his gun and kill the other. voila
Commented 20 years ago2004-07-15 08:24:27 UTC in vault item: Hostile Takeover Comment #2721
umm...i hope i updated the zip. you should see the blood in the corridor.
Commented 20 years ago2004-07-15 07:11:17 UTC in vault item: fy_GanjaFarm Comment #2720
Hehehe I love the idea! You should swp it round so it is the terrorists are threatening to raid the police's crops!

(We all know the CIA smuggle drugs ;) )
Commented 20 years ago2004-07-15 04:52:40 UTC in vault item: awp_court Comment #2719
another awp_map clone. please give up. this is shit hahahah
This comment was made on an article that has been deleted.
Commented 20 years ago2004-07-15 03:09:58 UTC in vault item: Monster (Tour of Duty) Comment #2717
No description, no screen? I'm not going to waste my computer's space with a map that has no identity. I'm not downloading it until you get at least a description.
Commented 20 years ago2004-07-15 02:08:19 UTC in vault item: Corridor Comment #2716
:P why bother lol
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-07-14 21:30:22 UTC in vault item: The Discombobulator Comment #2713
that was confuuziling:b
Commented 20 years ago2004-07-14 20:05:39 UTC in vault item: Greek Comment #2712
k loved the waterfall falling in the cave thats awesome
the walls inside greek temples need somthing to plain but still looked good i fu could maybe make a texture with greek scripts or some greek tapastries that would lok coool some stone inscribing thats just some ideas and the earth terrain i dont know about uguys but i hate that terrain if u could find a earth terrain texture hasnt been used yet that would make your awesome map look much better and as for the sky texture get one with the athens in the background somthing custom good job man its dope
did i mentionm the water fall going into the cave dope
keep up the good work man
Commented 20 years ago2004-07-14 18:57:50 UTC in vault item: FPS drops (Bridge-unamed) Comment #2711
You have put too much stuff in your map. The HL engine can't handle it. Take a look at Andy's new tutorial called read me first. It will explain what is wrong. http://www.cariad.co.za/twhl/tutorial.php?id=75
Commented 20 years ago2004-07-14 18:52:43 UTC in vault item: Multi-Level Elevators Comment #2710
True, but my other one, Electrified water, had alot of detail.
Commented 20 years ago2004-07-14 17:50:14 UTC in vault item: The Discombobulator Comment #2709
n00b, did you ever beat Half-Life sp, let alone play it?
Commented 20 years ago2004-07-14 17:05:07 UTC in vault item: cp_vc_tunnels (Tour of Duty) Comment #2708
ministeve this map kicks ass!
Commented 20 years ago2004-07-14 17:01:15 UTC in vault item: The Discombobulator Comment #2707
how could you be able to kill a grunt wihtout weapons
Commented 20 years ago2004-07-14 15:54:44 UTC in vault item: Hostile Takeover Comment #2706
What changes did you make so far?
Commented 20 years ago2004-07-14 15:52:40 UTC in vault item: Intruder: Cliffhanger Comment #2705
Here's my review:

+Liked the breaking rocks.
+Cool part at the end with func_ladder.
+-Waterfall was OK...
-Unrealistic (a floating cliff in the middle of nowhere?)
Add some rocks at the bottom and sides to make it look like it's not floating.
-A little too hard...

Overall, I give it a 3 out of 5.
Commented 20 years ago2004-07-14 14:24:24 UTC in vault item: Help? Comment #2704
The map has to be a bit smaller, because it is touching the edge of the grid. It makes compiler angry.
Commented 20 years ago2004-07-14 13:49:02 UTC in vault item: The Discombobulator Comment #2703
Oh crud...now I've lost the compo. Oh well.
Commented 20 years ago2004-07-14 12:20:24 UTC in vault item: The Discombobulator Comment #2702
wut does happen at the end of half-life game?
not bad...
Commented 20 years ago2004-07-14 11:44:01 UTC in vault item: Water Flood Comment #2701
nice......how do you do dat.....-.- i wish i was thatgood.
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Commented 20 years ago2004-07-14 10:17:06 UTC in vault item: The Discombobulator Comment #2699
i survived and killed a grunt :) did i win!??
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-07-14 05:02:23 UTC in vault item: de_xbox Comment #2696
I think there are some errors in this map, or in my computer
Commented 20 years ago2004-07-14 02:17:06 UTC in vault item: The Discombobulator Comment #2695
look that was amazing....hes got the first prize i can see anyway.....but the ending is O.K

especially when you've got only little time to make the mod answell as LIVE your life.....so well done mate
Commented 20 years ago2004-07-13 23:28:00 UTC in vault item: Multi-Level Elevators Comment #2694
Nobody should really care about texturing in example maps (I know don't) as long you know what your doing after looking at the map.
Commented 20 years ago2004-07-13 22:54:16 UTC in vault item: The Discombobulator Comment #2693
Nice idea. The little touches made it quite good, however the ending was a bit of a let down. Still good work, and good luck!
Commented 20 years ago2004-07-13 18:58:29 UTC in vault item: Multi-Level Elevators Comment #2692
Thank you.
Commented 20 years ago2004-07-13 14:10:53 UTC in vault item: The Discombobulator Comment #2691
Sorry :) I only started half-way through the timelimit.
Commented 20 years ago2004-07-13 13:48:17 UTC in vault item: The Discombobulator Comment #2690
Well yeah but I was expecting so much more :o
Commented 20 years ago2004-07-13 13:26:05 UTC in vault item: The Discombobulator Comment #2689
I thought HLers'd recognise the familiar ending text :
Commented 20 years ago2004-07-13 07:10:22 UTC in vault item: The Discombobulator Comment #2688
Unclear ending. I was waiting for something to happen.
Commented 20 years ago2004-07-13 06:02:21 UTC in vault item: The Discombobulator Comment #2687
err? Does it end where it says Gordon freeman, terminated blah blah blah?
Commented 20 years ago2004-07-13 05:27:46 UTC in vault item: The Discombobulator Comment #2686
Nice.
Commented 20 years ago2004-07-12 19:22:16 UTC in vault item: My first map Comment #2685
All i can say is next time you update it, PLEASE PLEASE TAKE AWAYYYYY THE SPACES, i would tell you what i think of it but i don't have the ambition to go through all the crap you need to if there's spaces
Commented 20 years ago2004-07-12 17:45:30 UTC in vault item: aim_radioactive Comment #2684
umm it says this is for half life
Commented 20 years ago2004-07-12 12:38:01 UTC in vault item: fun_fallwar2 Comment #2683
the zip file messes up real bad. not work :(

btw, are the r_speeds on that map ok?
Commented 20 years ago2004-07-12 12:36:33 UTC in vault item: de_mazing_world4 Comment #2682
what really goes down well with a cs map + waypoints is a nice cool glass of screenie!
Commented 20 years ago2004-07-12 11:55:42 UTC in vault item: awp_court Comment #2681
If you made a brush that was 128 untis in the smallest grid, then zoomed out all the way, it would still be 128 units.
Commented 20 years ago2004-07-12 11:46:52 UTC in vault item: Mystery leak in Midmap Comment #2680
you should have said it was a half-life map... no one gives a crap about tfc here ;). hi lou :P
Commented 20 years ago2004-07-12 10:20:13 UTC in vault item: de_sandmonkey Comment #2679
hehe -- 'Sandmonkey' -- Why???
Commented 20 years ago2004-07-12 04:07:22 UTC in vault item: awp_court Comment #2678
humm yea i figured out the units and placed them like you said. ehhh it raised my r_speeds by about 500 and even 1000-1200 in some places. my hint brushes are the anti leet :(
Commented 20 years ago2004-07-12 02:20:59 UTC in vault item: awp_court Comment #2677
Thanks for the compliment anthony and all your help rabid
Commented 20 years ago2004-07-12 02:20:15 UTC in vault item: awp_court Comment #2676
Im am going to sound like a real noob but when you say 128 units you mean when you make the grids really really small and zoom in alot, is that 1 unit? Also ppl are always saying make a x by y by z brush to do what ever. Is there something in hammer that you can just type in the sizes and it will pop one out for you?
Commented 20 years ago2004-07-11 23:35:08 UTC in vault item: awp_court Comment #2675
*Stretching. I'm having spelling problems lately.
Commented 20 years ago2004-07-11 23:13:40 UTC in vault item: A Snow Effect Comment #2674
Yep, I'll update someday now!
Commented 20 years ago2004-07-11 23:10:44 UTC in vault item: awp_court Comment #2673
Looks nice from the screenie btw :)