Commented 20 years ago2004-07-15 10:08:42 UTC
in vault item: The DiscombobulatorComment #2722
pepper, all u need to do is run around and hide out up top while the grunts launch and throw nades at you. wait for one of them to get killed by ff, then go grab his gun and kill the other. voila
Commented 20 years ago2004-07-15 03:09:58 UTC
in vault item: Monster (Tour of Duty)Comment #2717
No description, no screen? I'm not going to waste my computer's space with a map that has no identity. I'm not downloading it until you get at least a description.
Commented 20 years ago2004-07-14 20:05:39 UTC
in vault item: GreekComment #2712
k loved the waterfall falling in the cave thats awesome the walls inside greek temples need somthing to plain but still looked good i fu could maybe make a texture with greek scripts or some greek tapastries that would lok coool some stone inscribing thats just some ideas and the earth terrain i dont know about uguys but i hate that terrain if u could find a earth terrain texture hasnt been used yet that would make your awesome map look much better and as for the sky texture get one with the athens in the background somthing custom good job man its dope did i mentionm the water fall going into the cave dope keep up the good work man
You have put too much stuff in your map. The HL engine can't handle it. Take a look at Andy's new tutorial called read me first. It will explain what is wrong. http://www.cariad.co.za/twhl/tutorial.php?id=75
Commented 20 years ago2004-07-14 15:52:40 UTC
in vault item: Intruder: CliffhangerComment #2705
Here's my review:
+Liked the breaking rocks. +Cool part at the end with func_ladder. +-Waterfall was OK... -Unrealistic (a floating cliff in the middle of nowhere?) Add some rocks at the bottom and sides to make it look like it's not floating. -A little too hard...
Commented 20 years ago2004-07-12 19:22:16 UTC
in vault item: My first mapComment #2685
All i can say is next time you update it, PLEASE PLEASE TAKE AWAYYYYY THE SPACES, i would tell you what i think of it but i don't have the ambition to go through all the crap you need to if there's spaces
Commented 20 years ago2004-07-12 04:07:22 UTC
in vault item: awp_courtComment #2678
humm yea i figured out the units and placed them like you said. ehhh it raised my r_speeds by about 500 and even 1000-1200 in some places. my hint brushes are the anti leet
Commented 20 years ago2004-07-12 02:20:15 UTC
in vault item: awp_courtComment #2676
Im am going to sound like a real noob but when you say 128 units you mean when you make the grids really really small and zoom in alot, is that 1 unit? Also ppl are always saying make a x by y by z brush to do what ever. Is there something in hammer that you can just type in the sizes and it will pop one out for you?
(We all know the CIA smuggle drugs )
the walls inside greek temples need somthing to plain but still looked good i fu could maybe make a texture with greek scripts or some greek tapastries that would lok coool some stone inscribing thats just some ideas and the earth terrain i dont know about uguys but i hate that terrain if u could find a earth terrain texture hasnt been used yet that would make your awesome map look much better and as for the sky texture get one with the athens in the background somthing custom good job man its dope
did i mentionm the water fall going into the cave dope
keep up the good work man
+Liked the breaking rocks.
+Cool part at the end with func_ladder.
+-Waterfall was OK...
-Unrealistic (a floating cliff in the middle of nowhere?)
Add some rocks at the bottom and sides to make it look like it's not floating.
-A little too hard...
Overall, I give it a 3 out of 5.
not bad...
especially when you've got only little time to make the mod answell as LIVE your life.....so well done mate
btw, are the r_speeds on that map ok?