Commented 20 years ago2004-06-29 06:59:33 UTC
in vault item: High HighComment #2516
Nice map? No. Bad texture usage, too basic architecture, not really stunning weapon placement, strange connectivity... the map lacks a lot. Probably one of your first maps, so I'd say continue mapping, learn what makes maps good and what breaks them (playing around official and popular custom DM levels can help greatly), both on gameplay and graphics, then release another map. There's room for improvement here.
Commented 20 years ago2004-06-28 19:23:06 UTC
in vault item: The TowerComment #2513
Ok - this map sucked. Why? Well for starters, it's just a box. a big ugly box with some obstacles. The textures are the same on every brush in the map - which looks horrible. The map doesn't seem to be lit(it's fullbright), or it's just lit very badly. The map offers very little room for any kind of gameplay to occur.
This looks like a first-map to me, or worse. -Cons - Texturing - lighting - layout - desgin - brushwork
0-star, but unfortunately 1 is minimum. Also DO NOT RATE YOUR OWN MAPS.
Commented 20 years ago2004-06-25 21:07:29 UTC
in vault item: ThunderdomeComment #2490
this map sounds similar to one i'm working on (cagematch), and i ran into the same exact problem a while back. if i remember correctly, i thought it was caused by making multiple brushes into one func_ladder. now the entire inside of my gigantic cage is fully climbable all the way around. hmm... or maybe try separating the func_ladders a little bit. you can get my map and see if it's what you're tryin to do. www.freewebs.com/fattymaps gl
Commented 20 years ago2004-06-25 16:29:52 UTC
in vault item: underground_1Comment #2485
...very odd. im surprised theres no invalid solid structures. 1 thing i noticed was that you used more brushes than necassery. for example the back wall had about 10 brushes where it couldve had 1 which covered the whole back wall instead of splitting it to make it match the shape of the wall. remember yuo dont need multiple brushes for a solid that bulges outwards like the cylinder.
Commented 20 years ago2004-06-25 03:43:09 UTC
in vault item: ZeromancerComment #2481
1. I didn't rate my own. 2. It doesn't actually use any textures from it so you can just make a blank hugh_issues.wad. Sorriez about leaving it in, though.
Commented 20 years ago2004-06-25 02:21:53 UTC
in vault item: ThunderdomeComment #2477
sounds like a good idea. but 7th is right; this should be treated as test of your actuall hammer skills rather than a serious map. it will never run well with a lot of players and will most likely lag like buggery. small domes linked by tunnels and doors openable only from the inside could allow for 2v2 set pieces and allow people to choose a challenger if you link domes with multiple tunnels. just a thought
Commented 20 years ago2004-06-24 17:55:47 UTC
in vault item: ThunderdomeComment #2471
The HL func_ladder causes this to happen sometimes. Usually when the player touches the ladder and another surface (like a wall, or another ladder)at the same time. Try tying all 32 brushes into one ladder. I don't know for sure if that will work.
Commented 20 years ago2004-06-24 16:32:13 UTC
in vault item: ThunderdomeComment #2470
Good god. I'm amazed you even got it to work. Half-Life isn't designed for huge maps, nor smooth cylinders. I doubt you'll manage to fix the error. Maybe if you made the ladders wider or something.
Commented 20 years ago2004-06-24 14:11:15 UTC
in vault item: de_bndnd_silosComment #2469
A very small map... but i like your idea. You have a few texture problems and a few clipping problems... but nothing too drastic. The textures are kinda repetative... which makes it kinda boring... Just remember for your next map that the bomb sites should be far enough away that you dont get hurt when the bom goes off if your in the other bombsite...
Commented 20 years ago2004-06-24 11:28:12 UTC
in vault item: TriggersComment #2468
I can't remember why. You have to open or smash something to be able to continue and you can't go through that door. If you're a mapper, why haven't you looked at the map in Hammer?
TO TAKE A SCREENSHOT, PRESS F5. HOW HARD CAN IT BE...
Why? Well for starters, it's just a box. a big ugly box with some obstacles.
The textures are the same on every brush in the map - which looks horrible.
The map doesn't seem to be lit(it's fullbright), or it's just lit very badly.
The map offers very little room for any kind of gameplay to occur.
This looks like a first-map to me, or worse.
-Cons
- Texturing
- lighting
- layout
- desgin
- brushwork
0-star, but unfortunately 1 is minimum.
Also DO NOT RATE YOUR OWN MAPS.
i'm looking for mappers....for a mod called Lambda1 which my team is making (( OZone11 team ))
if your intrested just email me on micucci@internode.on.net
thankyou
PS : nice map again
gl
btw, snap to grid
www.planethalflife.com/snowwar/
What mod is that?
2. It doesn't actually use any textures from it so you can just make a blank hugh_issues.wad. Sorriez about leaving it in, though.
just a thought
personally, I there's enough dust remakes out there...
Where is hugh_issues.wad?