Commented 20 years ago2004-05-08 22:31:22 UTC
in vault item: Full_cityComment #1825
OK, I yrashed the way I used to make city maps. I use building textures now instead of making my own buildings with many different textures. And you cant go inside the buildings. but the map is big enough outside anyway.
Commented 20 years ago2004-05-08 10:35:38 UTC
in vault item: de_tombstones_v2Comment #1823
map looks fine, nice textures, lightning. but r_speeds are to high!. at first bomb site wpoly reaches 1800!, and at the second about 1400. allover the map it keeps about 800-900. it is to hihg for my computer. (PIII 866Mhz GForce2MX)
Commented 20 years ago2004-05-07 18:34:17 UTC
in vault item: de_underpipeComment #1820
What is up with people who think maps are too dark unless you have light entities everywhere? Some maps look just awesome dark, and this is one of them. Texturing is the thing that you should look at, unless you cant see ANYTHING in the map. This is also coming from a 4 year CS player. **
Commented 20 years ago2004-05-06 17:33:58 UTC
in vault item: de_tombstones_v2Comment #1811
I tested it earlier today with 3 players. Con's - Repetetive (in general) - Seperated bomb-spots - too dark Pro's + Great architecture + aswell as texturing + A real map (not bloody aim_ or fy_) + Bigness
Overall score: 4 starries
Keep up the good work.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-05-06 11:34:52 UTC
in vault item: de_tombstones_v2Comment #1809
There was a new update later today.. those who dont have the text file changes.txt were it says: de_tombstones 1.2 should download the map again. thats all for now
This comment was made on an article that has been deleted.
Commented 20 years ago2004-05-05 08:28:02 UTC
in vault item: Tau_MapComment #1802
Its not impossible, just requires a great deal of time to pull it off. Once you get use to flying around and manuvering, it'll be easy to make those corners.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-05-03 20:45:32 UTC
in vault item: pd_allyways2Comment #1783
Guys dont just rate it if you haven't tried it. There is only 1 dl and it has a rating of 2 and the comment posted wasn't bad. At least TRY the map first.
Commented 20 years ago2004-05-03 19:56:08 UTC
in vault item: cs_aztecComment #1782
Oh, it IS the default stem model! I played 1.6 over at this place called AtLANtis, a LAN party/gaming place and they have 1.6 It was pretty cool. Except I couldnt tell if I was hitting people or not beause they wouldnt bleed unless I got a headshot.
Commented 20 years ago2004-05-03 18:14:35 UTC
in vault item: de_bedroomComment #1778
Well I tried it, I guess its ok. I liked the vent shaft, it was fun to go flying down that. What was bad was some of the pencils, and I saw a bug on the dresser where u could see through it.
http://koti.mbnet.fi/jaardsi/tavaraa/cs_bdog.wad
ore at least well lighten.
mods like the specialist would do great in dark ore day of defeat
Good example anyway.
Con's
- Repetetive (in general)
- Seperated bomb-spots
- too dark
Pro's
+ Great architecture
+ aswell as texturing
+ A real map (not bloody aim_ or fy_)
+ Bigness
Overall score: 4 starries
Keep up the good work.
Or one of those jumps, even.
My mail's in my profile.
only time will tell...