Comments

Commented 20 years ago2004-05-09 15:43:29 UTC in vault item: Full_city Comment #1828
Sorry, I cant upload them. bdog.wad is a 5 meg file.
Commented 20 years ago2004-05-09 04:22:20 UTC in vault item: Full_city Comment #1826
hmm. could you upload those wads somewhere becaseu i dont have cs installed and not felling ot waste a space to a useless mod:)
Commented 20 years ago2004-05-08 22:31:22 UTC in vault item: Full_city Comment #1825
OK, I yrashed the way I used to make city maps. I use building textures now instead of making my own buildings with many different textures. And you cant go inside the buildings. but the map is big enough outside anyway.
Commented 20 years ago2004-05-08 10:59:52 UTC in vault item: de_tombstones_v2 Comment #1824
Well, check the r_speed on de_aztec in 1.6 and compare..
Commented 20 years ago2004-05-08 10:35:38 UTC in vault item: de_tombstones_v2 Comment #1823
map looks fine, nice textures, lightning. but r_speeds are to high!. at first bomb site wpoly reaches 1800!, and at the second about 1400. allover the map it keeps about 800-900. it is to hihg for my computer. (PIII 866Mhz GForce2MX)
Commented 20 years ago2004-05-08 09:45:17 UTC in vault item: HD_FrightNite (for Household DEATH!) Comment #1822
Is this a mod or a map?
Commented 20 years ago2004-05-07 18:36:03 UTC in vault item: azt_aim! Comment #1821
I agree with Jax, without the trimming some of the walls look... for lack of a better word, plain.
Commented 20 years ago2004-05-07 18:34:17 UTC in vault item: de_underpipe Comment #1820
What is up with people who think maps are too dark unless you have light entities everywhere? Some maps look just awesome dark, and this is one of them. Texturing is the thing that you should look at, unless you cant see ANYTHING in the map. This is also coming from a 4 year CS player. **
Commented 20 years ago2004-05-07 18:32:13 UTC in vault item: aim_poker_final Comment #1819
Any new comments guys? or a rating? anything?
Commented 20 years ago2004-05-07 07:28:06 UTC in vault item: de_tombstones_v2 Comment #1818
nice
Commented 20 years ago2004-05-06 20:59:43 UTC in vault item: de_tombstones_v2 Comment #1817
I think it looks great man! It's actually not as dark as PaYn3 is trying to make it sound. It looks great like that, just elave it alone. ***
Commented 20 years ago2004-05-06 20:31:21 UTC in vault item: de_tombstones_v2 Comment #1816
well, most of the cs players inreases their gamma.. like I do when I play... so..
Commented 20 years ago2004-05-06 17:59:09 UTC in vault item: de_tombstones_v2 Comment #1814
but cs is more suited ofr day light maps.
ore at least well lighten.
mods like the specialist would do great in dark ore day of defeat
Commented 20 years ago2004-05-06 17:41:22 UTC in vault item: de_tombstones_v2 Comment #1813
Well it is dark but thats the meaning of the whole map, I tried to make it look like almost night, giving the little creepy feeling ;)
Commented 20 years ago2004-05-06 17:35:08 UTC in vault item: Electrified Water Comment #1812
Rileymo: Experiment in the field of tex-lighting, I noticed you used (unnecasary)entity lights :

Good example anyway.
Commented 20 years ago2004-05-06 17:33:58 UTC in vault item: de_tombstones_v2 Comment #1811
I tested it earlier today with 3 players.
Con's
- Repetetive (in general)
- Seperated bomb-spots
- too dark
Pro's
+ Great architecture
+ aswell as texturing
+ A real map (not bloody aim_ or fy_)
+ Bigness

Overall score: 4 starries

Keep up the good work.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-05-06 11:34:52 UTC in vault item: de_tombstones_v2 Comment #1809
There was a new update later today.. those who dont have the text file changes.txt were it says: de_tombstones 1.2 should download the map again. thats all for now
This comment was made on an article that has been deleted.
Commented 20 years ago2004-05-06 02:58:55 UTC in vault item: de_underpipe Comment #1807
but it isnt a aim ore ka map. dont have cs installed but the screenshot looks to dark
Commented 20 years ago2004-05-06 01:57:20 UTC in vault item: de_underpipe Comment #1806
de_atlantis.wad is missing
This comment was made on an article that has been deleted.
Commented 20 years ago2004-05-05 11:49:20 UTC in vault item: Tau_Map Comment #1804
Can you send me a demo of you completing that map?
Or one of those jumps, even.
My mail's in my profile.
Commented 20 years ago2004-05-05 09:00:46 UTC in vault item: Unfinished Naval Boss Comment #1803
Great map.I may consider adding on to it for a small project, where you shoot out the guns then land on the deck and search the ship.
Commented 20 years ago2004-05-05 08:28:02 UTC in vault item: Tau_Map Comment #1802
Its not impossible, just requires a great deal of time to pull it off. Once you get use to flying around and manuvering, it'll be easy to make those corners.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-05-05 08:02:58 UTC in vault item: Tau_Map Comment #1800
this map is impossible, yes.
Commented 20 years ago2004-05-05 02:05:09 UTC in vault item: de_towerz Comment #1799
I think the doors should be open at the start though... I couldn't figure it out, nor did I realise what the button did.
Commented 20 years ago2004-05-05 00:35:18 UTC in vault item: SH_Work (for Scientist Hunt) Comment #1798
Commented 20 years ago2004-05-04 23:28:47 UTC in vault item: SH_Work (for Scientist Hunt) Comment #1795
Sci Hunt mod? whats that?
Commented 20 years ago2004-05-04 21:52:59 UTC in vault item: Electrified Water Comment #1794
oh wait never mind my eyes are just tired.:)
Commented 20 years ago2004-05-04 21:51:59 UTC in vault item: Electrified Water Comment #1793
Hey! my screen-shots hasn't changed. i rounded ou the water and made it translucent.
Commented 20 years ago2004-05-04 17:46:59 UTC in vault item: pd_allyways2 Comment #1792
The person who downloaded it may have very well hated the map, but the screenshot and your discription makes thi look like a pretty cool level.
Commented 20 years ago2004-05-04 17:46:28 UTC in vault item: pd_allyways2 Comment #1791
I havent played it yet.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-05-04 16:39:14 UTC in vault item: BC_Urban (for Bumper Cars) Comment #1789
Time is deceptive :)
Commented 20 years ago2004-05-04 16:07:28 UTC in vault item: Minimicus Comment #1788
Franky, he made a tutorial on how to make a giant level ages ago.
Commented 20 years ago2004-05-04 11:05:55 UTC in vault item: Tau_Map Comment #1787
ROTFLMAO!
Commented 20 years ago2004-05-04 11:00:00 UTC in vault item: BC_Urban (for Bumper Cars) Comment #1786
A joiner-submitter-leaver perhaps?
only time will tell...
Commented 20 years ago2004-05-04 00:25:43 UTC in vault item: de_iridium Comment #1785
Yes I think, but the tree models will be only seetru in cs 1.6
Commented 20 years ago2004-05-03 21:17:27 UTC in vault item: Electrified Water Comment #1784
yeah, my arch tool's messing up. see my post in the general mapping questions forums
Commented 20 years ago2004-05-03 20:45:32 UTC in vault item: pd_allyways2 Comment #1783
Guys dont just rate it if you haven't tried it. There is only 1 dl and it has a rating of 2 and the comment posted wasn't bad. At least TRY the map first.
Commented 20 years ago2004-05-03 19:56:08 UTC in vault item: cs_aztec Comment #1782
Oh, it IS the default stem model! I played 1.6 over at this place called AtLANtis, a LAN party/gaming place and they have 1.6 It was pretty cool. Except I couldnt tell if I was hitting people or not beause they wouldnt bleed unless I got a headshot.
Commented 20 years ago2004-05-03 19:54:32 UTC in vault item: pd_allyways2 Comment #1781
Screen looks pretty cool. Doesn't seem like your average iceworld rip off, the screenshot makes me think an actually original iceworld remake.
Commented 20 years ago2004-05-03 18:58:54 UTC in vault item: de_iridium Comment #1780
Can this be played with cs 1.5 too?
Commented 20 years ago2004-05-03 18:15:11 UTC in vault item: de_bedroom Comment #1779
oops forgot to say tht I think it deserves a three
Commented 20 years ago2004-05-03 18:14:35 UTC in vault item: de_bedroom Comment #1778
Well I tried it, I guess its ok. I liked the vent shaft, it was fun to go flying down that. What was bad was some of the pencils, and I saw a bug on the dresser where u could see through it.
Commented 20 years ago2004-05-03 16:39:53 UTC in vault item: College Dorms Comment #1777
hrm im not sure whats wrong...
Commented 20 years ago2004-05-03 16:36:37 UTC in vault item: de_bedroom Comment #1776
so no one would vote on this?