Comments

Commented 20 years ago2004-03-17 16:15:39 UTC in vault item: Problem with bots Comment #1295
Did you check the map SuperMechaCow? The sky brush is 5248W X 5632L x 35H, and there are many places with a straight view from one end to the other. Well, if the other was actually visible instead of being a HoM.

PS. Smack your sister and then send her to the tutorials section... get her to learn the basics. Not just "don't do that" but the all important WHY. It's too late for gibbusoft here, but the force is strong within your sister. Go to her, guide her, bring her to the light!

PPS I accept no responsibility for smacking your sister. I'm an only child and I just assume that kind of violence occurs every day.
Commented 20 years ago2004-03-17 14:06:20 UTC in vault item: The Barcelona Gig [w/ source] Comment #1294
Ah, I understand now I read the post.
Commented 20 years ago2004-03-17 14:04:50 UTC in vault item: Hotel_unfinished Comment #1293
Me neither.
Commented 20 years ago2004-03-17 13:14:29 UTC in vault item: The Lobby Comment #1292
hmm i might do that
Commented 20 years ago2004-03-17 13:06:01 UTC in vault item: Problem with bots Comment #1291
ok, it's not ur map at all. it's ur bots. you shouldn't come to us about pod bot problems when there is already a pod bot forum out there. but a big map? my sister is trying to make one that's three football fields big, so his can't be as bad.
Commented 20 years ago2004-03-17 13:00:14 UTC in vault item: ka_nv-labirint Comment #1290
see? see?! i start working one making some new dark maps and suddenly EVERYONE makes them... hmph...
Commented 20 years ago2004-03-17 10:14:15 UTC in vault item: Problem with bots Comment #1289
Bots don't, but the game does! You can make a map as big as you want... but HL can only render so much at a time. Did you notice missing walls / buildings / sky texture when you stand on one end? This early in the AM that hall of mirrors effect almost made me hurl, didn't look for other problems.

and didn't we already hassle you about this?
Commented 20 years ago2004-03-17 10:04:12 UTC in vault item: Problem with bots Comment #1286
My computer is not crappy.. i am working on a laptop.... P3..and dont tell me about the size thingi.. bots dont really concentrate on that.. do they?
Please suggest me!
Commented 20 years ago2004-03-17 09:49:08 UTC in vault item: Problem with bots Comment #1285
1. If your computer makes funny noises when you add bots, you have a crappy comp.
2. DONT MAKE MAPS THAT BIG! Its far too big, dammit!
Commented 20 years ago2004-03-17 09:46:55 UTC in vault item: Hotel_unfinished Comment #1284
ditto.
Commented 20 years ago2004-03-17 07:09:04 UTC in vault item: Hotel_unfinished Comment #1283
I can't seem to download it.
Commented 20 years ago2004-03-17 06:03:13 UTC in vault item: The Barcelona Gig [w/ source] Comment #1282
For doubters, here is the original release post:
http://www.forumplanet.com/counterstrike/topic.asp?fid=4986&tid=858522&p=1

Essential, yes it is, though not for long. I am planning to release a test version of my current project (as_bate) sometime this weekend.
Commented 20 years ago2004-03-17 05:09:37 UTC in vault item: Terrorist Escape (for Counter-Life) Comment #1281
Very small... But I liked the indoors.
its clear that this is unfinished, but I say, dont give up on it.
Commented 20 years ago2004-03-17 05:06:06 UTC in vault item: Terrorist Escape (for Counter-Life) Comment #1280
Jax, you copier :D
Ill try it.
Commented 20 years ago2004-03-17 03:51:51 UTC in vault item: The Barcelona Gig [w/ source] Comment #1279
I dont think he has stolen the map. Unless somebody is pretending as the "slipi" :). But what's the point then??
Slipi is this your only map 4 cs?
Besides i like cs much more than hl :P (with fusion pack it looks realy cool).
Commented 20 years ago2004-03-17 02:25:39 UTC in vault item: Terrorist Escape (for Counter-Life) Comment #1278
no need for sarcasm
Commented 20 years ago2004-03-17 02:17:09 UTC in vault item: Terrorist Escape (for Counter-Life) Comment #1277
judging by the screen shot it looks great! ;) i dont even have cl so im not gonna download but GJ!!
Commented 20 years ago2004-03-16 20:51:48 UTC in vault item: Crap Map Comment #1276
umm dude... it's hl deathmatch, not cs
Commented 20 years ago2004-03-16 20:40:23 UTC in vault item: ctf_fallen Comment #1275
try this: make a big block over half ur map. if it fixes the leaks, make the block smaller and try again. keep rying until the block is covering a small area of leaks, and then track them down.
Commented 20 years ago2004-03-16 18:34:07 UTC in vault item: The Barcelona Gig [w/ source] Comment #1274
i think he stole it : - Why wouldnt he include the map? I mean why would you even give out the source?
Commented 20 years ago2004-03-16 18:31:15 UTC in vault item: The Lobby Comment #1273
Half life is broken for me now so I cant dl it but that floor is so cool and shiny! You know what would be cool? If those pillars were made up of tons of tiny blocks so that when you shoot them piece's of it break off... Hard but cool
Commented 20 years ago2004-03-16 16:23:12 UTC in vault item: The Lobby Comment #1272
yep. although wiht low spec comps there bit laggy...but be fair upgrade your comp for hl2 atleast
Commented 20 years ago2004-03-16 16:22:25 UTC in vault item: Spheres Comment #1271
AS FAR AS I KNWO THERE FINE
Commented 20 years ago2004-03-16 15:46:32 UTC in vault item: Spheres Comment #1270
Cool. Whats the FPS and wpoly for that?
Commented 20 years ago2004-03-16 15:46:15 UTC in vault item: The Lobby Comment #1269
Very nice job. That's one shiny floor! I know shiny floors are easy, but not many people use them, and they look very good!
Commented 20 years ago2004-03-16 15:44:57 UTC in vault item: Op4_Ikasaka Comment #1268
Oh good! More opfor...I just wish there was more SP. Still, nice to see people mapping for such a cool mod.
Commented 20 years ago2004-03-16 13:56:22 UTC in vault item: The Lobby Comment #1267
i said it wasnt be big and so. it isnt for 10 people:)
and i dindt used costum textures. i think im gonna use those for a next version
Commented 20 years ago2004-03-16 13:32:35 UTC in vault item: The Lobby Comment #1266
The near end is a bit dodgy and it's not long enough. It's a nice map in its own right but a rather poor replica of the Matrix lobby I'm afraid.
Commented 20 years ago2004-03-16 12:27:58 UTC in vault item: The Lobby Comment #1265
yeah, i couldnt help bothering the shotgun not mirroring. if it gets picked up you still would see the mirroring.
and it was quik done. i think im gonna make it bigger after i finishd waterdome
Commented 20 years ago2004-03-16 12:16:29 UTC in vault item: The Barcelona Gig [w/ source] Comment #1264
looks like one of those cpl maps i saw, or at least it's the same style. because it's pretty and isn't pointless i won't bash it for being a cs map. i'll have to try it.
Commented 20 years ago2004-03-16 08:08:02 UTC in vault item: The Lobby Comment #1263
Nice map Pepper, the floating shotgun was good but no reflection from it. Oh well, I don't think thats possibly without some insane amount of trickery! Anywho this map was good, a little, well boring, but it captured the lobby scene well. That reflection though....WOW!! :P
3 and a half stars (rounded to 4)
Commented 20 years ago2004-03-15 23:04:36 UTC in vault item: Entity/brush outside of world error (Marina) Comment #1262
Glad I could help, keep 'em coming! :)
Commented 20 years ago2004-03-15 16:33:31 UTC in vault item: The Barcelona Gig [w/ source] Comment #1261
...Thanks BTW. I will probably make a simultaneous source/bsp release of my next map as well.
Commented 20 years ago2004-03-15 16:26:27 UTC in vault item: The Barcelona Gig [w/ source] Comment #1260
Essential, what's wrong with it? Have you tried comparing it to the RMF, perhaps they are both "wrong". :)
Commented 20 years ago2004-03-15 16:24:04 UTC in vault item: The Barcelona Gig [w/ source] Comment #1259
LOL, nice one Zombie.

mop, I figured a crappy source would have a tad more value than a crappy map build. Seriously though, I just didn't feel like repacking them together, since both the source and bsp were originally released separately.
http://www.csnation.net/viewnews.php/5330/
Commented 20 years ago2004-03-15 16:23:26 UTC in vault item: The Barcelona Gig [w/ source] Comment #1258
Yup, there is something wrong with this cs_barcelona.map, it realy looks like it has been converted with winbsp. Anyway whoever made this map realy has skils
Commented 20 years ago2004-03-15 14:52:44 UTC in vault item: The Barcelona Gig [w/ source] Comment #1257
Cause he stole it from someone else, probably.
Commented 20 years ago2004-03-15 13:54:17 UTC in vault item: Entity/brush outside of world error (Marina) Comment #1256
my bad dude you were correct i resized the map and it worked with only a leak.
Commented 20 years ago2004-03-15 13:50:07 UTC in vault item: The Lobby Comment #1255
oh forgot this, ts_lobby is my fav map in the specialist so its also based on that. and there are a lot of lobby maps out there i think. and who liek the floating shotgun in the middle??
Commented 20 years ago2004-03-15 13:48:28 UTC in vault item: The Lobby Comment #1254
thansk all, and yes i know lobby is a level in the specialist, unfortunatly i couldnt make it so that if you would jump you would go to the roof. and it just took me a day work. it was all for fun. never expected such a good reaction just because of the mirriring. i think it is used way to little. its such a good technique. and we dont have to expect there will be a mirrirng function in spirit because spirit isnt updated anymore
Commented 20 years ago2004-03-15 13:45:07 UTC in vault item: The Barcelona Gig [w/ source] Comment #1253
Why put just the source on?
Commented 20 years ago2004-03-15 13:40:29 UTC in vault item: The Lobby Comment #1252
Shiny floors are quite easy.Copy the entire room and flip it over. Attach it to the bottom on the real room and set the floor to be slightly transparent. I discovered that by noclipping on the library level of Poke646. BTW, nice work pepper!!!
Commented 20 years ago2004-03-15 09:16:33 UTC in vault item: The Lobby Comment #1251
Lobby is also map for TheSpecialist ..
Commented 20 years ago2004-03-15 09:06:23 UTC in vault item: Entity/brush outside of world error (Marina) Comment #1250
lol, if you say so. I thought you were looking for help :)
Commented 20 years ago2004-03-15 07:49:36 UTC in vault item: Mario Land Comment #1249
OMG, Its an awsome map of the N64 version, Very nice job!!!
Commented 20 years ago2004-03-15 07:45:46 UTC in vault item: Mario Killbox Comment #1248
Lol a mario Killbox, Killbox is one of my all time favs nice job!
Commented 20 years ago2004-03-15 02:18:58 UTC in vault item: Entity/brush outside of world error (Marina) Comment #1247
i've had that much open space before when i was testing skies so i dont think that is the problem
Commented 20 years ago2004-03-15 02:02:55 UTC in vault item: Entity/brush outside of world error (Marina) Comment #1246
i've had that much open space before when i was testing skies so i dont think that is the problem
Commented 20 years ago2004-03-15 01:48:35 UTC in vault item: Entity/brush outside of world error (Marina) Comment #1245
I didn't even try to compile it. Half-Life cannot deal with that much open space, you need to size the map down a lot. I think the normal visible range is about 2000 units, and that's considered huge for an open area.
Commented 20 years ago2004-03-15 00:53:41 UTC in vault item: The Lobby Comment #1244
i like this a lot i think you would do real good making cs maps i give it a 5