Comments

Commented 20 years ago2004-01-26 00:52:17 UTC in vault item: big_city Comment #826
I need more votes on this map. Come on people! Let me know what you think! unless its 1 star or something, then dont let me know what you think.
Commented 20 years ago2004-01-26 00:42:57 UTC in vault item: Mkay Comment #825
Nice map! Its a little dark though. I like the alien-like atmosphere. Which sky is that. Ive tried all the alien backgrounds but I couldnt put that one into my own levels.
Commented 20 years ago2004-01-26 00:10:51 UTC in vault item: Boxed in hell! Comment #824
Nice little killbox with decent action. Plenty of weapons... added half a dozen bots and it was a fragfest! It needs improvements but I didn't delete it yet, 3 stars.

- It needs a clip brush for the top, I was blasted right onto the top of the walls.
- Could use more detailed architecture... braces under catwalks, pillars for bridge, better "shield for ladder.

+ Jump-pack rocks!
+ Simple layout, very easy to make bot files.
Commented 20 years ago2004-01-25 23:57:47 UTC in vault item: Detention Comment #823
Shame on you Captain P! I really didn't want to give 5 stars to anybody, but you deserve them. Just make sure not to make any maps better than this or the rating system will be ruined. I played an internet game with 2 humans and 6 bots, plenty of action! The textures are tight and I didn't see any mistakes in the map. Job well done!
Commented 20 years ago2004-01-25 23:45:28 UTC in vault item: es_azteck Comment #822
or is this wad the official de_aztec without the k?
Commented 20 years ago2004-01-25 23:44:47 UTC in vault item: es_azteck Comment #821
so how r we sposed to obtain these wads?
Commented 20 years ago2004-01-25 23:43:25 UTC in vault item: es_azteck Comment #820
so how r we sposed to obtain these wads?
Commented 20 years ago2004-01-25 22:16:52 UTC in vault item: Mkay Comment #819
I haven't seen the_towers, I'll have to take a peek! This started as a crossover between several battle zones but it quickly grew too large to be just a "bridge".
Commented 20 years ago2004-01-25 18:27:02 UTC in vault item: lift_WAR Comment #818
No well teh problem is that it dissapears randomly on its path... not just next to a pathtrack. However it usually reappears at one of its pathtracks. But i still cant figure out why im getting crushed by an invisible object sometimes
Commented 20 years ago2004-01-25 16:00:00 UTC in vault item: lift_WAR Comment #817
i aint downloaded it but 1 way would b 2 make another path track just next 2 the 1 it disappears at. so it goes 2 the faulty 1. disappears n reappears at the new path track MADE IN THE SAME PLACE OR NEAR IT. then itll move 2 the path track were it would normally reappear. thats in theory anyways.
Commented 20 years ago2004-01-25 15:14:35 UTC in vault item: Mkay Comment #816
This screenshot looks like my map, the_towers, did you get the idea from that or is this your own?
Commented 20 years ago2004-01-25 13:59:55 UTC in vault item: Mkay Comment #815
Sven Co-op is the best
Commented 20 years ago2004-01-25 12:00:09 UTC in vault item: Mkay Comment #814
C'mon guys, there's no need for hate! I'm already working on a single / co-op map... my favorite mod is Sven Co-op. I tried CS a few times but didn't get into it, at the time I was too hooked on TFC.
Commented 20 years ago2004-01-25 10:55:18 UTC in vault item: es_azteck Comment #813
oh by the way u need the following texes 2 see it properly :
de_azteck
so don't say plz include the wads.
Commented 20 years ago2004-01-25 08:56:30 UTC in vault item: de_chasm Comment #812
cool map :)
Commented 20 years ago2004-01-25 07:33:44 UTC in vault item: Mkay Comment #811
damn i hate cs fans
Commented 20 years ago2004-01-25 03:19:55 UTC in vault item: Detention Comment #810
The download link is broken, but I was able to retrieve from your website. I'll play and review it tomorrow.
Commented 20 years ago2004-01-25 03:01:21 UTC in vault item: Mkay Comment #809
damn i hate HLDM, cs for multi and HL for single
Commented 20 years ago2004-01-25 02:14:54 UTC in vault item: Mkay Comment #808
is this for cs?
Commented 20 years ago2004-01-25 01:01:00 UTC in vault item: Armoury Comment #807
Interesting...
Let me guess, you used Hammer 3.5?
Clever use if the func_brush to hide the shotgun.
I give it 5 Stars
Commented 20 years ago2004-01-24 22:43:31 UTC in vault item: Mkay Comment #806
love the lighting, a cool bluepurple color. I'll download it later, looks good.
Commented 20 years ago2004-01-24 12:30:23 UTC in vault item: fy_obvious Comment #805
Looks funny! Nice job.
Commented 20 years ago2004-01-24 07:36:42 UTC in vault item: de_lush Comment #804
Looks cool!
Commented 20 years ago2004-01-24 06:31:33 UTC in vault item: fy_obvious Comment #803
Nice :)
Commented 20 years ago2004-01-23 22:16:26 UTC in vault item: de_lush Comment #802
WOw man, this map rules! Good job dude! The only bad thing is the r-speeds are a bit high in some places.
Commented 20 years ago2004-01-23 16:58:14 UTC in vault item: de_lush Comment #801
cool map. how u get that knife texe?
Commented 20 years ago2004-01-23 16:55:16 UTC in vault item: (abandoned) Fun-Life Map Pack Comment #800
LMAO
Commented 20 years ago2004-01-23 16:55:07 UTC in vault item: (abandoned) Fun-Life Map Pack Comment #799
this is in 'Unfinished Maps' u know
Commented 20 years ago2004-01-22 16:25:13 UTC in vault item: (abandoned) Fun-Life Map Pack Comment #798
Entities CAN NOT touch the void...
Put walls around the map with the texture SKY.
Commented 20 years ago2004-01-22 08:16:38 UTC in vault item: Crap Map Comment #797
No, a multiplayer map requires a number of info_player_deathmatches. Only then it will also show up in the map list.

For singleplayer maps one info_player_start is enough. :)
Commented 20 years ago2004-01-22 05:28:16 UTC in vault item: (abandoned) Fun-Life Map Pack Comment #796
in the Half-life.wad though...
Commented 20 years ago2004-01-22 05:27:51 UTC in vault item: (abandoned) Fun-Life Map Pack Comment #795
k
Commented 20 years ago2004-01-21 15:45:39 UTC in vault item: (abandoned) Fun-Life Map Pack Comment #794
include the crate texes please
Commented 20 years ago2004-01-21 13:08:30 UTC in vault item: Help? Comment #793
if u put in a space and u want to change ure map in the console put a _ instead of a space wherever it is!
Commented 20 years ago2004-01-21 12:59:33 UTC in vault item: (abandoned) Fun-Life Map Pack Comment #792
if anyone is going to change it can u post it so i can wright down the people who are changing or updating ok
Commented 20 years ago2004-01-20 23:28:07 UTC in vault item: aim_smg Comment #791
ok, and again, their is two dls so far and like 6 ratings, please people actually go in game and look at map b 4 you rate it.
Commented 20 years ago2004-01-20 15:45:47 UTC in vault item: aim_smg Comment #790
I corrected the mod for you.
Commented 20 years ago2004-01-20 14:32:37 UTC in vault item: aim_smg Comment #789
ok, ty. The reasons i made them that way.

unbreakable glass, so its harder to kill someone through the glass.
the text: because the map is a bit dark, so I wanted the text to stand out.
stairs: how do the stairs look like shit? please tell me.
Commented 20 years ago2004-01-20 12:53:12 UTC in vault item: aim_smg Comment #788
At first, i thought this was just gonna be a crappy wrappy cs aim map, like most noob-cs-geeks make.
But, when i played it, it seemed kind of good actually(there are ofcourse flaws).
Positives:
+ Good, iceworld-like, architecture.
+ Stairs to a camping spot
+ Cool lights on the wall
+ low r-speeds
Negatives:
- The stairs look like SHIT
- "made by JAW"-text is white/black(make it with the Decal tool)
- Un-breakable glass :-(

a... 2.5... But we can say 3 cause im nice.
Commented 20 years ago2004-01-20 12:03:03 UTC in vault item: Space-ship Comment #787
Wow. This map is detailed as hell.
Commented 20 years ago2004-01-20 07:46:59 UTC in vault item: Space-ship Comment #786
Sorry Stusaysyo
I have miss your map "Space"
I have now rename my to Space-ship,
But it is only a working name so far.
Commented 20 years ago2004-01-20 05:10:10 UTC in vault item: aim_smg Comment #785
This is a CS map right? So why does it say its for HL? HMMM
Commented 20 years ago2004-01-20 04:48:40 UTC in vault item: JN_CBuildings Comment #784
how does he have so much money???
Commented 20 years ago2004-01-19 23:01:04 UTC in vault item: fy_obvious Comment #783
yup, all custom :o
Commented 20 years ago2004-01-19 18:24:23 UTC in vault item: Crap Map Comment #782
You forgot the info_player_start. There must be at least one info_player_start in every map.
Commented 20 years ago2004-01-19 16:26:18 UTC in vault item: Null Textures 2 Comment #781
fgfd
Commented 20 years ago2004-01-19 14:46:59 UTC in vault item: Xen Jumping Thingy Comment #780
could u make up a tutorial for this map???
Commented 20 years ago2004-01-19 14:41:14 UTC in vault item: Xen Jumping Thingy Comment #779
no
Commented 20 years ago2004-01-19 14:23:16 UTC in vault item: Mario Land Comment #778
isn't it a bit over the size limits...
Commented 20 years ago2004-01-19 14:22:28 UTC in vault item: Mario Land Comment #777
ULTRA GOOD MAP GREAT RECREATION (and no i didn't have caps on then!)