Comments

Commented 15 years ago2009-07-28 01:16:22 UTC in journal: #5968 Comment #38294
You've got me beat. O:

Happy Birthday.
Commented 15 years ago2009-07-27 09:59:41 UTC in news: Competition Done! Comment #99307
Yup.
Commented 15 years ago2009-07-27 05:18:35 UTC in journal: #5967 Comment #45042
I'm not of those non-drinking types. The two bottles of spirits on my counter can testify for that.

Drinking photos are just... scary. D:
Commented 15 years ago2009-07-27 01:49:10 UTC in journal: #5967 Comment #45041
Because I see three dudes and only one pus.. cat. Also, that last picture scares me.
Commented 15 years ago2009-07-26 23:06:07 UTC in journal: #5967 Comment #45040
+5 points for the cat picture.
-10 points for everything else.
Commented 15 years ago2009-07-23 08:49:30 UTC in journal: #5962 Comment #56542
I is not Firefox addon get
Commented 15 years ago2009-07-23 08:32:24 UTC in journal: #5962 Comment #56541
Won't work in Opera either.
Commented 15 years ago2009-07-20 00:41:50 UTC in news: Competition Done! Comment #99293
Yeah, yours is in there. I know because I've already used my adminhax to download all the entries. >_>
Commented 15 years ago2009-07-20 00:37:00 UTC in journal: #5956 Comment #59572
"KILLZONE 2 WILL MAKE THE XBOX 360 OBSOLETE"

I'm a "PS3 guy" much more than a "360 guy", but Killzone 2 is awful. It's generic genericness with a side of extra generic.

Fanboys make me laugh.

Edit: It's sarcastic, damn. I have no sound at work, that's my excuse. >_>
Commented 15 years ago2009-07-17 22:44:44 UTC in journal: #5953 Comment #60380
I don't see what the big deal is with water physics, they never look good.

I'd rather developers spend the time working on, oh I don't know, good gameplay?
Commented 15 years ago2009-07-16 05:24:06 UTC in journal: #5950 Comment #51926
Yeah, well my car transforms into an alien robot, what does yours do?
This comment was made on an article that has been deleted.
Commented 15 years ago2009-07-16 00:32:51 UTC in journal: #5949 Comment #51217
"a tin can full of other peoples farts"

Sounds charming.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 15 years ago2009-07-14 23:38:13 UTC in journal: #5946 Comment #59553
oLord.
Commented 15 years ago2009-07-11 07:39:48 UTC in journal: #5939 Comment #44429
The amount of rape talk that went on while you were away was insane.
Commented 15 years ago2009-07-09 07:10:37 UTC in journal: #5937 Comment #49804
Played his map. Has some problems, but I enjoyed it. I've always liked yours/your brothers horror-y maps, something a bit different than the usual Source maps. :>
Commented 15 years ago2009-07-08 06:52:50 UTC in journal: #5933 Comment #44410
I have an Aussie cat! His name is Pilchard.

Now I'm out of blog ideas.
Commented 15 years ago2009-07-07 20:34:43 UTC in journal: #5933 Comment #44409
I love that guy!
Commented 15 years ago2009-07-07 19:33:39 UTC in journal: #5933 Comment #44408
Wow, neat. Sounds like fun.

Note-to-self: start a blog. Though I don't see where I can possibly get invited to down under. >_>
Commented 15 years ago2009-07-07 07:52:23 UTC in journal: #5932 Comment #48847
It's the lesser of the evils, true.
Commented 15 years ago2009-07-07 03:05:55 UTC in journal: #5932 Comment #48846
When I go out, I'm going to try and go out in style...

...mass bannings, replacing all the screenshots with prons...

..Pixar backgrounds. D:
Commented 15 years ago2009-07-06 21:11:24 UTC in journal: #5932 Comment #48845
What exactly is the leaf error you're getting? You should look for it in this site. Lots of help there.

Edit: Just saw your error thread, and found the problem on Interlopers here. It's about two-thirds of the way down the page. Seems like you've got a large area leaf with too many portal exits. You should be able to fix it by splitting the area up with some hints.

You can make physics props stay still if you use tick the motion disabled flag too, but I think you already know that.

Band news = awesome.
Commented 15 years ago2009-07-05 22:14:52 UTC in journal: #5929 Comment #55024
Commented 15 years ago2009-07-05 09:53:59 UTC in journal: #5929 Comment #55023
Scrubs. :P
Commented 15 years ago2009-07-05 08:56:08 UTC in journal: #5929 Comment #55022
Huh, so that's what it's like when two brick walls talk to each other.

Zoom Zoom Zoom
This comment was made on an article that has been deleted.
Commented 15 years ago2009-07-04 10:03:32 UTC in journal: #5926 Comment #44396
Who knows what Valve are planning with Episode Three. They keep pissing me off by not telling us a damn thing. >:(
Commented 15 years ago2009-07-03 22:50:07 UTC in journal: #5926 Comment #44395
Yeah, Far Cry 2 is a good example. So is Call of Duty 4. They use a dynamic world lighting that I admit looks nice in motion, seeing trees sway in FC2, or seeing large groups of people running around in COD4, but they've always felt fake to me. There's no real scatter or gaussian blur and it kind of kills the immersion for me a bit.

CoD 4
FC 2

That's where the Source lighting has always won out for me, even if it's not dynamic. The lighting can look so smooth and natural. Couple it with phong and HDR and you can get some really nice results.

Ep 2
Ep 1

Still, anything that isn't still using stencil shadows is good in my books.

FEAR 2 D:
Commented 15 years ago2009-07-03 11:56:41 UTC in journal: #5926 Comment #44394
I kinda hope they keep and even middle-ground between those "next-gen" level designers, and what they have now. I'm all for intuitive and quicker methods of building geometry, testing lighting etc., but I hope they keep familiarity with things like the I/O system and the material system.

A dynamic version of the lighting they use now would be amazing, the Source engine, to me, has a very natural lighting method (it's just a shame it's so static) as opposed to a lot of new engines that look far too sharp, even and artificial.
Commented 15 years ago2009-07-03 11:36:51 UTC in journal: #5926 Comment #44393
"team-mapping" is something that's been discussed before, I know some of the aussies on #twhl3 had a ramble about it. I think it could work for certain things, like editing parameters externally, and updating everything at the end, or when everyone is ready for a test.

One of those things were a lot of pre-compile previews are really needed, though. Makes me wish Valve would get with the times. :P
Commented 15 years ago2009-07-03 11:15:19 UTC in vault item: The Mansion 4: G-Man Residence Comment #17633
Awesome, grabbing now.
Commented 15 years ago2009-07-03 04:04:00 UTC in vault item: The Mansion 4: G-Man Residence Comment #17629
Yeah, dead link. I want!
Commented 15 years ago2009-07-03 01:58:06 UTC in journal: #5925 Comment #40129
D is distinction, HD is high distinction, I think.

Weird how a bit of film grain can make Source look very... un-Source.
Commented 15 years ago2009-07-02 02:59:42 UTC in journal: #5924 Comment #48830
Haha, and then give up on that, and do the same. An endless cycle of failed projects.
Commented 15 years ago2009-07-01 22:40:41 UTC in journal: #5924 Comment #48829
Well, I could... but chances are it'd just be another doomed TWHL Source project.
Commented 15 years ago2009-07-01 21:40:26 UTC in journal: #5924 Comment #48828
Neat idea, I know I have a lot of 'graveyard' maps (Source though, unfortunately) that should be put to rest somewhere. :P
Commented 15 years ago2009-07-01 02:03:03 UTC in journal: #5923 Comment #53116
Mini crit is not so mini.
Commented 15 years ago2009-07-01 02:02:33 UTC in journal: #5922 Comment #59537
They should've called it the Phallus Burger.
Commented 15 years ago2009-06-30 19:38:18 UTC in journal: #5922 Comment #59536
Pass on the onions and steak sauce. Oh wait, there's sexual innuendo in there? Unheard of!
Commented 15 years ago2009-06-30 03:59:02 UTC in journal: #5920 Comment #42627
I predict many "Awwwwwww's".

Awwwwwwww.
Commented 15 years ago2009-06-29 02:01:25 UTC in journal: #5919 Comment #56484
He was pissy at me for deleting a shoutbox comment after telling everyone to just drop the subject, (because of the clusterfuck that it was). Said it was a bad sign of the Big Brother-like place TWHL was going to become, or some bullcrap along those lines. Like moderators actually doing their jobs suddenly became a bad thing.

Glad to see that happened... oh wait. We're too laid back for our own good and you all run wild. ;>

As for the subject at hand... what a way to promote decompiling.
Commented 15 years ago2009-06-26 10:09:26 UTC in journal: #5911 Comment #59507
Which is by Emmerich. :P
Commented 15 years ago2009-06-26 10:08:39 UTC in journal: #5913 Comment #50017
Oh no! Mose the Violent Panda!

Badass.
Commented 15 years ago2009-06-26 05:48:32 UTC in journal: #5912 Comment #50358
Huzzah

(pssst, with Uni you have more MotM excuses)
Commented 15 years ago2009-06-26 04:23:59 UTC in journal: #5911 Comment #59506
Godzilla was hilarious, but then again, so are all of Emmerich's films. There's nothing fun or crazy about them, just ridiculous destruction and disasters that stand out like sore thumbs against the bleak, boring worlds they destroy.

Visually impressive though... usually. I enjoy seeing the White House demolished a different way each time. >_>
Commented 15 years ago2009-06-25 10:24:16 UTC in journal: #5911 Comment #59505
Ok, so you're disappointed at the lack of story and the fact that it's comprised mostly of action, Huntey?

What exactly did you expect? D:
Commented 15 years ago2009-06-25 01:19:48 UTC in journal: #5911 Comment #59504
I'm actually agreeing with Tito here (eep).

I'm always surprised that people are so critical of the Transformers movie. It was made for one purpose - for fun. Nothing else.

Loud, proud & stupid are words I would definately use to describe it, but that's what makes it so awesome. You just shut your brain off and have a blast.

You can always go back to watching more thought-provoking films later.
Commented 15 years ago2009-06-24 21:27:33 UTC in journal: #5909 Comment #56474
I use the Mx518. It's a good, cheap mouse. Sensitivity buttons help, too.

'tis only a mouse, though.