Commented 15 years ago2009-07-09 07:10:37 UTC
in journal: #5937Comment #49804
Played his map. Has some problems, but I enjoyed it. I've always liked yours/your brothers horror-y maps, something a bit different than the usual Source maps. :>
Commented 15 years ago2009-07-06 21:11:24 UTC
in journal: #5932Comment #48845
What exactly is the leaf error you're getting? You should look for it in this site. Lots of help there.
Edit: Just saw your error thread, and found the problem on Interlopers here. It's about two-thirds of the way down the page. Seems like you've got a large area leaf with too many portal exits. You should be able to fix it by splitting the area up with some hints.
You can make physics props stay still if you use tick the motion disabled flag too, but I think you already know that.
Commented 15 years ago2009-07-03 22:50:07 UTC
in journal: #5926Comment #44395
Yeah, Far Cry 2 is a good example. So is Call of Duty 4. They use a dynamic world lighting that I admit looks nice in motion, seeing trees sway in FC2, or seeing large groups of people running around in COD4, but they've always felt fake to me. There's no real scatter or gaussian blur and it kind of kills the immersion for me a bit.
That's where the Source lighting has always won out for me, even if it's not dynamic. The lighting can look so smooth and natural. Couple it with phong and HDR and you can get some really nice results.
Commented 15 years ago2009-07-03 11:56:41 UTC
in journal: #5926Comment #44394
I kinda hope they keep and even middle-ground between those "next-gen" level designers, and what they have now. I'm all for intuitive and quicker methods of building geometry, testing lighting etc., but I hope they keep familiarity with things like the I/O system and the material system.
A dynamic version of the lighting they use now would be amazing, the Source engine, to me, has a very natural lighting method (it's just a shame it's so static) as opposed to a lot of new engines that look far too sharp, even and artificial.
Commented 15 years ago2009-07-03 11:36:51 UTC
in journal: #5926Comment #44393
"team-mapping" is something that's been discussed before, I know some of the aussies on #twhl3 had a ramble about it. I think it could work for certain things, like editing parameters externally, and updating everything at the end, or when everyone is ready for a test.
One of those things were a lot of pre-compile previews are really needed, though. Makes me wish Valve would get with the times.
Commented 15 years ago2009-06-29 02:01:25 UTC
in journal: #5919Comment #56484
He was pissy at me for deleting a shoutbox comment after telling everyone to just drop the subject, (because of the clusterfuck that it was). Said it was a bad sign of the Big Brother-like place TWHL was going to become, or some bullcrap along those lines. Like moderators actually doing their jobs suddenly became a bad thing.
Glad to see that happened... oh wait. We're too laid back for our own good and you all run wild. ;>
As for the subject at hand... what a way to promote decompiling.
Commented 15 years ago2009-06-26 04:23:59 UTC
in journal: #5911Comment #59506
Godzilla was hilarious, but then again, so are all of Emmerich's films. There's nothing fun or crazy about them, just ridiculous destruction and disasters that stand out like sore thumbs against the bleak, boring worlds they destroy.
Visually impressive though... usually. I enjoy seeing the White House demolished a different way each time. >_>
Commented 15 years ago2009-06-25 01:19:48 UTC
in journal: #5911Comment #59504
I'm actually agreeing with Tito here (eep).
I'm always surprised that people are so critical of the Transformers movie. It was made for one purpose - for fun. Nothing else.
Loud, proud & stupid are words I would definately use to describe it, but that's what makes it so awesome. You just shut your brain off and have a blast.
You can always go back to watching more thought-provoking films later.
Happy Birthday.
Drinking photos are just... scary. D:
-10 points for everything else.
I'm a "PS3 guy" much more than a "360 guy", but Killzone 2 is awful. It's generic genericness with a side of extra generic.
Fanboys make me laugh.
Edit: It's sarcastic, damn. I have no sound at work, that's my excuse. >_>
I'd rather developers spend the time working on, oh I don't know, good gameplay?
Sounds charming.
Now I'm out of blog ideas.
Note-to-self: start a blog. Though I don't see where I can possibly get invited to down under. >_>
...mass bannings, replacing all the screenshots with prons...
..Pixar backgrounds. D:
Edit: Just saw your error thread, and found the problem on Interlopers here. It's about two-thirds of the way down the page. Seems like you've got a large area leaf with too many portal exits. You should be able to fix it by splitting the area up with some hints.
You can make physics props stay still if you use tick the motion disabled flag too, but I think you already know that.
Band news = awesome.
Zoom Zoom Zoom
CoD 4
FC 2
That's where the Source lighting has always won out for me, even if it's not dynamic. The lighting can look so smooth and natural. Couple it with phong and HDR and you can get some really nice results.
Ep 2
Ep 1
Still, anything that isn't still using stencil shadows is good in my books.
FEAR 2 D:
A dynamic version of the lighting they use now would be amazing, the Source engine, to me, has a very natural lighting method (it's just a shame it's so static) as opposed to a lot of new engines that look far too sharp, even and artificial.
One of those things were a lot of pre-compile previews are really needed, though. Makes me wish Valve would get with the times.
Weird how a bit of film grain can make Source look very... un-Source.
Awwwwwwww.
Glad to see that happened... oh wait. We're too laid back for our own good and you all run wild. ;>
As for the subject at hand... what a way to promote decompiling.
Badass.
(pssst, with Uni you have more MotM excuses)
Visually impressive though... usually. I enjoy seeing the White House demolished a different way each time. >_>
What exactly did you expect? D:
I'm always surprised that people are so critical of the Transformers movie. It was made for one purpose - for fun. Nothing else.
Loud, proud & stupid are words I would definately use to describe it, but that's what makes it so awesome. You just shut your brain off and have a blast.
You can always go back to watching more thought-provoking films later.
'tis only a mouse, though.