Commented 8 years ago2016-08-21 00:20:47 UTC
in vault item: Moving TerrainComment #20284
Glad you guys like it.. @Admer456: Tell me about it... Getting that to work is surely a pain in the ass. Thankfully with this example map now it should provide a nice basis from which to operate.
Also lovely map you've got there but I would possibly add high cliffs on the edges so that the players can't look into the void.
Commented 8 years ago2016-08-20 20:43:23 UTC
in vault item: Moving TerrainComment #20291
This is surely going to help mappers who don't understand how it works.
When I first tried to make moving terrain, I cut it into segments, and tied the whole group to a single func_conveyor. Then, I tied it to a func_train. It took me 4 months to realize that I need to have a separate func_train for each segment.
@Admer456: Tell me about it... Getting that to work is surely a pain in the ass. Thankfully with this example map now it should provide a nice basis from which to operate.
Also lovely map you've got there but I would possibly add high cliffs on the edges so that the players can't look into the void.
When I first tried to make moving terrain, I cut it into segments, and tied the whole group to a single func_conveyor.
Then, I tied it to a func_train.
It took me 4 months to realize that I need to have a separate func_train for each segment.
And now: