Commented 16 years ago2008-03-31 21:47:12 UTC
in journal: #4977Comment #40598
Honestly, I don't see what the big fuss is about. I've seen your maps, and the architecture is hardly appropriate for games these days anyway. If you expect to get a job as a level designer, you can't map for Goldsource. You need to be making levels in at least Source, but much more importantly Unreal Editor and sandbox editors. No person does levels, textures, models, sounds, etc. for a game. You need to specialise in one area. If you plan on level design, learn to use Unread Ed, proper prop placement in modern engines, advanced entities, and the like. If you want to specialise in textures, you need to start making realistic textures to the quality standards of modern engines. For modelling, you need to create some characters for Unreal Engine, Source, or similar - higher poly's, human models. Or some very, very good props. Stop Generalising. Hone in on one specific job. Nobody wants to employ someone who "can do everything, but can't do it best".
Sorry for wall of text.
This comment was made on an article that has been deleted.
Commented 16 years ago2008-03-13 06:21:26 UTC
in journal: #4942Comment #58591
don't know, but it may be because you are redeclaring b and i in the function, when they already should be declared to be included in the function. also, i don't think that bool's and int's can be used as objects.
is there even another email provided?
and phoenix wright is fucking addictive.
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Sorry for wall of text.
I don't remember you doing anything!
I wonder if anyone will ever actually see this...