Commented 12 years ago2012-07-03 07:39:59 UTC
in journal: #7870Comment #45668
can u hook up with phillip somehow?
i haven't been to planet phillip in AGES, but i'd think he'd be dying to do something special for this? (he gets a fair amount of traffic, right?)
Maybe some how hook up with the BM:S team, since you are kinda doing the same thing they are, but with the goldsource engine. Maybe you could do some sort of cross-promotional thingie?
Other than that i really don't know, besides going to every mapping site and starting a pimp thread..
On the other hand, i'd be happy to dress up like Barney, and give out The Core TM registered merchandise and flyers at the bars on weekends, might be fun
Commented 12 years ago2012-07-02 08:49:49 UTC
in journal: #7867Comment #55925
I know what you mean stojkens, i'll never go back to a single monitor setup again, not to mention the little-bit bigger screen is so much bigger/brighter/easier on the eyes! And ya, the keyboard is literally amazing... looks/feels/performs great, same goes for the mouse... it's like heaven compared to my old one
I'd love to see what goodies you got too!
Luke: hells ya, it's my favourite rock-out music for a while now =P
Commented 12 years ago2012-07-02 07:50:40 UTC
in vault item: Power Hour TimerComment #20035
lawl yes! =)
funniest part about this: when i made the map i was sitting in my friends room with my laptop, and i made the map right then and there to play pour hour =)
(i didn't spill one drop of beer on my laptop either, which i consider a major achievement)
Commented 12 years ago2012-06-30 02:22:36 UTC
in journal: #7861Comment #55339
Me too, i'm a roller coaster junkie. i would ride the same one all day long if they would let me, just to get that feeling when your stomach drops on a big hill, and you involuntarily scream all the way down like a small child
Commented 12 years ago2012-06-29 17:01:06 UTC
in journal: #7860Comment #60958
UrbY: LAWL yer kidding?! was it a summer party too?
I think i actually passed out in the bathroom with the door locked, until i finally woke up in my own piss/shit/vomit, stumbled outside puked more, and went to bed on my friend's neighbors backyard(i remember none of this except waking up on the grass) =P
Commented 12 years ago2012-06-26 01:36:13 UTC
in vault item: de_dreamerComment #11898
This is a really neat map.
"Melancholy Street" has a really neat feel and look to it, but why not add some music to subtle background ambience that's already there? Also here, the subtle texture lighting and subtle changes to the architecture are really neat =)
Some stuff is a little blocky and/or weirdly textured in the map like that spiral staircase, and there are a few visual errors, but no big deal.
Some real nice detail work in here, like the distressing with cracks and broken bits and some very neat effects like the texture-bright signs.
Some brave brushwork in here too like the domes and tho ther are some brushwork/texturing errors they still look pretty cool.
Neat map! this would be a fine addition to the cs server, maybe PM Daubster and ask if he'll put the map up
Commented 12 years ago2012-06-24 12:42:26 UTC
in journal: #7856Comment #55916
The Mouse was $39. Size-wise, it fits my hand perfectly... LOVE IT. Has a really nice heft to it as well and like i said, is very accurate; playing games now is like a new experience compared to my old mouse, seriously.
Commented 12 years ago2012-06-21 19:50:00 UTC
in vault item: de_soupComment #20032
Yeah agrees archie. I always rate with context in mind, even if that is probably not the best way, i.e., considering Dim is a new source mapper, and for a first map, this is just really good work.
Plus i feel a 5-star rating system is a bit lacking since 1-3 stars is horrible to rank average, so i personally feel rating a map I like < 4 stars an insult, and 5 stars to some people is the unattainable "perfect" map, which doesn't even exist.
But ya, maybe 3 stars is more like it for this map then.
Commented 12 years ago2012-06-21 18:34:29 UTC
in vault item: de_soupComment #20029
Great work mate!
I love the detailing inside and out, and the 3dsky is bitchin. the only distractons for me was the lighting is a bit bright on the interiors, and the map is a bit smallish, other than that i like it!
Commented 12 years ago2012-06-12 14:56:20 UTC
in journal: #7837Comment #55906
I guess it depends what you're trying to accomplish, but wha i'm sayin' is: there is something important to be learned/gained from exploring a vision through to the end
Commented 12 years ago2012-06-07 20:43:07 UTC
in journal: #7827Comment #58042
Luke: me too, all the letters seem to be "3ding" to the lower left of my screen and i'm actually tilting my head to compensate. i have to quit parachuting it's deadly zomg
Commented 12 years ago2012-06-07 01:14:50 UTC
in vault item: fy_ovalComment #20006
A superb first map!
The layout and structures seem like they would lend themselves to some fun gameplay.
-this type of map is not about looks, but if you wanted to spice it up, try thickinging the upper deck so it looks more natural, and add some rock or wood beams underneath to support it, and maybe some columns here and there.
-add some sounds. a looping rain and/or wind would fit perfect.
-just btw, the ornage crates are supposed to be exploadable
Commented 12 years ago2012-06-07 01:01:24 UTC
in vault item: awp_minicityComment #20005
This is pretty cool.
I LOVE the prop helis, though you might make them track trains, or even func_vehicles instead of user controable trains like that, but still really cool! =)
Also like the idea of the miniature city like you are playing rampage or godzilla, lol.
If you want to improve the looks, add a border hiding the edge of the skybox, and try to find a better cityscape sky, that one from valve is bad.
Commented 12 years ago2012-06-07 00:50:59 UTC
in vault item: 1stabComment #20004
Mods: This map has no lighting, so it should be moved to unfinished maps afaik.
Looks like a fun little knife arena.
These maps are all about gameplay so i won't nitpick the looks of the map. it should at least have lighting tho, and there should be some kind of border blocking you from the skybox at the very least.
Commented 12 years ago2012-06-07 00:43:17 UTC
in vault item: ToughworksComment #20003
Agree with above, i love this map!
+Loving the texture pack +brushwork is detailed and top notch, tho don't be afraid to add some "skinny" details, or real small stuff like switches, panels, fixtures or whatnot +great use of sound where you found it +very cool layout
+/-diverse(good) lighting, though i would dilute the colours a bit from being straight red or green alone(tho it still works)
+/-loving the sky texture, wish you could see it more places
I know there are a shit-tonne of previous articles on elevators, but i can seem to find any atm, sorry!
i'll try to take a look at it today, these types of problems are interesting.. =)
edit: diddn't realize this is source, sorry fella, i'm pretty nube when it comes to source entities, though there are A LOT of tutorials and threads out there.
if not here, try:
interlopers (tutorials and forums) gamebanana (tutorials and forums) snarkpit
They may not have exactly what you need, but they will have in-depth discussion of the entities you're working with.
Commented 12 years ago2012-06-04 03:10:36 UTC
in journal: #7827Comment #58041
I find that's true fore me too--about the weed--if i do too much, and what kind of weed(strain) it is.
Also, if you're just sitting around and smoke, don't expect any great ambitions about doing stuff, but smoke when your about to do something, e.g., map, work out, go for a walk, it always seems enhanced to me. (again, don't smoke a whole bowl, just a few teasers ;))
Commented 12 years ago2012-06-04 00:42:34 UTC
in journal: #7827Comment #58038
I love cigars though i'm a complete noobie... I want to go across the border(us/canada) and try some cubans right now..(though you can't smoke in the bars in canada anymore, which i totally don't get)
To inhale 1. suck smoke in. 2. close your mouth and hold it for a sec. 3. then open your mouth slightly and breathe in normally. 4. profit(especially if it's the herbal kind)
Stu: Does turning down the quality speed it up for you? Also if it's not buffering, maybe use a tube downloader to snag it and watch when it completes?
i haven't been to planet phillip in AGES, but i'd think he'd be dying to do something special for this? (he gets a fair amount of traffic, right?)
Maybe some how hook up with the BM:S team, since you are kinda doing the same thing they are, but with the goldsource engine. Maybe you could do some sort of cross-promotional thingie?
Other than that i really don't know, besides going to every mapping site and starting a pimp thread..
On the other hand, i'd be happy to dress up like Barney, and give out The Core TM registered merchandise and flyers at the bars on weekends, might be fun
I'd love to see what goodies you got too!
Luke: hells ya, it's my favourite rock-out music for a while now =P
funniest part about this: when i made the map i was sitting in my friends room with my laptop, and i made the map right then and there to play pour hour =)
(i didn't spill one drop of beer on my laptop either, which i consider a major achievement)
I think i actually passed out in the bathroom with the door locked, until i finally woke up in my own piss/shit/vomit, stumbled outside puked more, and went to bed on my friend's neighbors backyard(i remember none of this except waking up on the grass) =P
if you invite me to your party i promise i won't puke in your bathroom and pass out on your neighbors lawn
"Melancholy Street" has a really neat feel and look to it, but why not add some music to subtle background ambience that's already there? Also here, the subtle texture lighting and subtle changes to the architecture are really neat =)
Some stuff is a little blocky and/or weirdly textured in the map like that spiral staircase, and there are a few visual errors, but no big deal.
Some real nice detail work in here, like the distressing with cracks and broken bits and some very neat effects like the texture-bright signs.
Some brave brushwork in here too like the domes and tho ther are some brushwork/texturing errors they still look pretty cool.
Neat map! this would be a fine addition to the cs server, maybe PM Daubster and ask if he'll put the map up
i love me some pickled herrings NOM NOM NOM, PLUS, i think they are very good for you.
Plus i feel a 5-star rating system is a bit lacking since 1-3 stars is horrible to rank average, so i personally feel rating a map I like < 4 stars an insult, and 5 stars to some people is the unattainable "perfect" map, which doesn't even exist.
But ya, maybe 3 stars is more like it for this map then.
I love the detailing inside and out, and the 3dsky is bitchin. the only distractons for me was the lighting is a bit bright on the interiors, and the map is a bit smallish, other than that i like it!
good work sir, keep it up!
good work nice improvements! =P
Don't move a musle rimrook, he's about to wake up and eat your head!
Points
Rim and little key key(Nahmbo) - 5 points
Dangerous environment for a kiki - 0 points
Giant cat - 32 points
Now if i can get urby's image of giant cat running around the house trying to spoon me, i'll be alright with just the nightmars =P
The best feeling in the world is to forge ahead in a map you don't think you can pull off, but then you do somehow and win a competition with it
I doubt i will finish mine, but i haven't surrendered yet
edit
Great entry sir!
beautifully created and plays very nice afaik. Some nice use of sounds and scare tactics
Were the wrecked buildings and stuff built from scratch, or are some of those ep2 assets? (they are really good-looking)
I think you have a really good chance of placing!
Great work!
*****
The layout and structures seem like they would lend themselves to some fun gameplay.
-this type of map is not about looks, but if you wanted to spice it up, try thickinging the upper deck so it looks more natural, and add some rock or wood beams underneath to support it, and maybe some columns here and there.
-add some sounds. a looping rain and/or wind would fit perfect.
-just btw, the ornage crates are supposed to be exploadable
Great first map, good job sir! =)
I LOVE the prop helis, though you might make them track trains, or even func_vehicles instead of user controable trains like that, but still really cool! =)
Also like the idea of the miniature city like you are playing rampage or godzilla, lol.
If you want to improve the looks, add a border hiding the edge of the skybox, and try to find a better cityscape sky, that one from valve is bad.
nice work!
This map has no lighting, so it should be moved to unfinished maps afaik.
Looks like a fun little knife arena.
These maps are all about gameplay so i won't nitpick the looks of the map. it should at least have lighting tho, and there should be some kind of border blocking you from the skybox at the very least.
+Loving the texture pack
+brushwork is detailed and top notch, tho don't be afraid to add some "skinny" details, or real small stuff like switches, panels, fixtures or whatnot
+great use of sound where you found it
+very cool layout
+/-diverse(good) lighting, though i would dilute the colours a bit from being straight red or green alone(tho it still works)
+/-loving the sky texture, wish you could see it more places
great work!
*****
i'll try to take a look at it today, these types of problems are interesting.. =)
edit: diddn't realize this is source, sorry fella, i'm pretty nube when it comes to source entities, though there are A LOT of tutorials and threads out there.
if not here, try:
interlopers (tutorials and forums)
gamebanana (tutorials and forums)
snarkpit
They may not have exactly what you need, but they will have in-depth discussion of the entities you're working with.
Also, if you're just sitting around and smoke, don't expect any great ambitions about doing stuff, but smoke when your about to do something, e.g., map, work out, go for a walk, it always seems enhanced to me. (again, don't smoke a whole bowl, just a few teasers ;))
To inhale
1. suck smoke in.
2. close your mouth and hold it for a sec.
3. then open your mouth slightly and breathe in normally.
4. profit(especially if it's the herbal kind)
Stu: Does turning down the quality speed it up for you? Also if it's not buffering, maybe use a tube downloader to snag it and watch when it completes?