Commented 16 years ago2008-03-08 10:23:36 UTC
in journal: #4925Comment #54685
in screen 5 change the stairs so they don't look like they are hanging on a thread. the flat part at the top if the sloped brushes on either side of the stairs should be underneath the platform. that said, you don't often see staircases in the middle of a room. they look better next to a wall.
Commented 16 years ago2008-03-08 08:46:26 UTC
in journal: #4925Comment #54684
You're improving. Good stuff
Just as a tip, don't make the fences (like in screen #3) end with nothing on the end. I see ending fence poles in screens 1 and 4, add one to screen 3 too.
Also make sure the walls of the cargo containers aren't too thick. they are only an inch or so think in real life. And those hand rails are very thin
Commented 17 years ago2007-10-21 04:23:27 UTC
in vault item: Ren_Test2Comment #15836
This puzzle is too hard. No matter how innovative the ideas in it are, it isn't fun if you have to try 150,000 times to complete it. The mapping is creative, and the use of sounds is good. But it isn't fun.
Commented 18 years ago2006-02-19 08:43:35 UTC
in vault item: Alternative OriginComment #10881
really awsomely funny.....when i saw that text come up i LOLed. and it actually looks like that place in hl1! i would say 4 1/2 stars but... what the hell 5 stars
that said, you don't often see staircases in the middle of a room. they look better next to a wall.
Just as a tip, don't make the fences (like in screen #3) end with nothing on the end. I see ending fence poles in screens 1 and 4, add one to screen 3 too.
Also make sure the walls of the cargo containers aren't too thick. they are only an inch or so think in real life. And those hand rails are very thin
edit: lol, that was hard. nice glows on the blocks
+puzzles
+good, imaginative, puzzles
+mysterious poems
etc
i cant comment on archetechure, because im no expert, but i liked it
and it actually looks like that place in hl1!
i would say 4 1/2 stars but... what the hell 5 stars