Comments

Commented 9 years ago2014-11-24 18:30:57 UTC in journal: #8472 Comment #44042
WHY ARE YOU SO GOOD AT THIS BUT NOT GETTING PAID?
SOMEONE GIVE THIS MAN A JOB

Edit:
Actually, have you considered doing new human grunt voices for The Core? That'd be sweet.
Commented 9 years ago2014-11-24 16:52:27 UTC in journal: #8472 Comment #44039
You could be a great voice actor.

I want to hear you say "We're gonna have Burgers for lunch mate!" in a voice as Scottish as possible.
Then switch to a German accent.
Commented 9 years ago2014-11-24 16:35:57 UTC in journal: #8472 Comment #44041
Not far off the real AXE. "Axe is impressed".
I was hoping for Duke or Blood, we want to hear them too :)
Commented 9 years ago2014-11-24 15:31:52 UTC in wiki page: func_tracktrain Comment #101139
Hmpf. Anyone know a trick to make func_tracktrain?
Commented 9 years ago2014-11-24 01:12:21 UTC in vault item: seattle_dust Comment #20757
I see your point they are different games. It would still possibly be better than flooding the mapvault with 3 of basically the same map, but no big deal.

I retract my original comment, and again, welcome ;)
Commented 9 years ago2014-11-23 14:54:48 UTC in wiki page: func_pushable Comment #101136
@^: The Hull Size setting determines the pev->size value, which I'm not sure what it's used for.
Commented 9 years ago2014-11-23 11:35:17 UTC in vault item: seattle_dust Comment #20756
never herd of releasing day of defeat maps with counter strike maps as a map pack ( I suspect the 2 games a player seldom overlaps into ) interesting thought though , and thank you nice to be here
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Commented 9 years ago2014-11-23 02:57:21 UTC in journal: #1 Comment #33117
Or the 444rd, but that's really stretching it.
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Commented 9 years ago2014-11-22 04:15:48 UTC in journal: #8470 Comment #61637
Algebra = Life
that's (seriously) the one subject you need to master
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Commented 9 years ago2014-11-22 04:11:37 UTC in vault item: seattle_dust Comment #20755
Welcome to TWHL!

An interesting spin on dust, I really like the colors. May I recommend since these maps are all closely related, why not release them as a mappack instead?

Anyhoo cool map and again, welcome! =)
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Commented 9 years ago2014-11-21 14:16:27 UTC in vault item: Reset button every round Comment #20754
I will try the changetarget thing.

I don't quite understand what you mean how I am testing the effect, the button is supposed to start the sequence which is rotate the lines and change render mode to light blue. Then you restart the round and see if it's reset and you can use the button again.

EDIT: Okaaay, the trigger_changetarget did the thing. Thanks for your help
Commented 9 years ago2014-11-21 08:05:32 UTC in vault item: Reset button every round Comment #20753
I'm in the map now, please let me know how your testing the effect, so I'll do the same. Meantime, a couple of ideas you can try:

1. Use a trigger_changetarget to nullify the button after the first use maybe?
2. use a func_wall_toggle to physically block the use of the button after the first use?
Commented 9 years ago2014-11-21 07:49:58 UTC in journal: #8470 Comment #61639
School teaches you how to endure pointlessness. That's what this universe is made of. It also teaches basic algebra, the stuff video games are made of! Study hard, fuckers!
Commented 9 years ago2014-11-20 23:17:08 UTC in journal: #8469 Comment #61188
It depends, really. Some options are more complicated than others. Here are some possibilities:
  • C# - Unity has decent 2D stuff, from what I hear
  • C# - Use OpenTK's GameWindow to create a multi-platform (.NET/mono) OpenGL game (OpenGL can render in 2D)
  • JavaScript/HTML5 - There are lots of free JS game frameworks for 2D games
  • Python - I hear pygame is good, and has a lot of extra libraries
  • C/C++ - Use SDL to create a multi-platform (native) 2D or OpenGL game
As much as people like to hate on it, I really think JavaScript is an excellent language to start learning programming. It has pretty much everything that you need to know about almost every programming language. It's not exactly the best option for game programming (because you are reasonably limited in what you can do, and you can't deploy JS games on Steam or mobile platforms), but it's an excellent starter language and good if you just want to make simple games as a learning exercise. It's easy to deploy as well - if you put your JS/HTML on Github, they will host it for free.
Commented 9 years ago2014-11-20 18:16:37 UTC in vault item: Glass Doors Testing Comment #20752
^^
Commented 9 years ago2014-11-20 15:11:12 UTC in journal: #8469 Comment #61189
What's a good language for making simple games in? Graphics-wise, mainly; I'm thinking simple sprite-based platformer type of thing.
Commented 9 years ago2014-11-20 15:07:26 UTC in journal: #8470 Comment #61638
"Knowledge is hassle." - Karl Pilkington
Commented 9 years ago2014-11-20 14:31:41 UTC in journal: #8470 Comment #61640
And school is not supposed to teach you that, because you just can't.
However life will, usually the hard way.
Commented 9 years ago2014-11-20 13:35:48 UTC in journal: #8470 Comment #61636
Family and friends take care of everything that's outside a book.
And in my opinion, one of the best things in life is learning by first hand experience.
Failing at something is the best way to learn, and anything self taught is best taught.
Commented 9 years ago2014-11-20 08:46:26 UTC in journal: #8470 Comment #61641
No one will teach you something else than what they are forced to do.
It is very rare that an teacher/professor will share his personal experience and opinion.

Its the so called - British school system , that has nothing to do with you and all to do with your productivity for the country.

But even so, most professors I had were their own grown up adults and they felt a need that we learn at least the basics of what's mostly important.

If you want to be some one you must do it your self. And you don't need fame to feel successful, nor do you need to abandon some one just because you cant find the solution right away.
Commented 9 years ago2014-11-20 01:48:24 UTC in journal: #8467 Comment #62645
Yeah I like this phone because it's small. Newer phones not only are pretty much only a huge screen that doesn't fit in any of my pockets, they're also much thinner and that sounds like a weakness to me.
Commented 9 years ago2014-11-19 17:44:22 UTC in vault item: 3 Door Logic Comment #20750
FSM?
It boiled down to figuring out how to invert logic. I've never done it before.
Commented 9 years ago2014-11-19 16:38:45 UTC in vault item: 3 Door Logic Comment #20749
Isn't this just computation & logic? Could it be expressed as a FSM and then translated to multisource from there?
Commented 9 years ago2014-11-19 13:00:10 UTC in vault item: mc2_kachito Comment #20748
Just played this finally! Really, really awesome stuff, especially the scanner thingie! The environment part of the map is also pretty incredible; did you use a terrain generator at all or all by hand?

Anyhoo, great work man, this could have easily taken a prize, extremely creative work sir! =P
Commented 9 years ago2014-11-19 12:26:02 UTC in journal: #8469 Comment #61186
Yeah and TWHL has a lot of talented people with varying coding know-how.
If you need, just ask.
Commented 9 years ago2014-11-19 11:33:17 UTC in journal: #8469 Comment #61191
Take that JAVA !
Commented 9 years ago2014-11-19 07:35:21 UTC in vault item: Glass Doors Testing Comment #20747
^
Commented 9 years ago2014-11-19 05:08:07 UTC in journal: #8467 Comment #62641
I like my droid Razr M because it fits in the small pocket of my jeans, otherwise I agree you should get the S3. (droid razr m also has a fabulous camera, but I suppose most phones do nowadays)
Commented 9 years ago2014-11-19 02:47:02 UTC in journal: #8469 Comment #61182
C# is pretty awesome. It's a really pretty language. Microsoft just open-sourced .NET libraries, so I expect it to get more popular!
Commented 9 years ago2014-11-19 01:01:14 UTC in journal: #8469 Comment #61190
Whoa sounds really interested dude, I wish you luck! Take Tet's advice: keep chugging along and all will be ok ;)\

Also all this talk of coding makes me want to learn to code, but I have no idea what language to start with.. I think someone here recommended C#?
Commented 9 years ago2014-11-19 00:45:40 UTC in vault item: Glass Doors Testing Comment #20746
The glass and the clip would be the same entity, methinks.
Commented 9 years ago2014-11-18 23:52:29 UTC in journal: #8469 Comment #61187
Maya supports basic scripting, right? Can you write a simple script that prints out your asset positions so you can copy/paste instead of manually typing? If you have something easy like that, you can slowly build up your script to do more and more work for you. Assuming the system is even remotely capable, you should be able to work it out from copy/pasting from the interwebs, or just ask in their forums or something. A simple script would make it easy to change file formats as well.
Commented 9 years ago2014-11-18 23:23:32 UTC in journal: #8468 Comment #58464
I know couples who met in League of Legends.
Commented 9 years ago2014-11-18 20:18:12 UTC in journal: #8468 Comment #58466
i used to read it on my smartphone, i think while standing too... well you can also try to sit next to a nice girl. better than telling ur son "i met ur mom on faebook". ho god..
Commented 9 years ago2014-11-18 19:43:36 UTC in journal: #8469 Comment #61185
That doesn't sound too terrible... But again you have a lot of other things on your plate.
Just keep your head up and keep chugging along.
Commented 9 years ago2014-11-18 19:06:52 UTC in journal: #8469 Comment #61194
3 weeks from now for the first prototype. Then a semster for the rest of the game.

I've been doing modular assets, because I thought it would save time, but frankly that just makes things more time consuming the way things are happening. I have to assemble a scene in Maya from the modular pieces to get their locations, then I have to manually type that into a text file.

If I didn't have the restriction of one texture per model, I'd just take the assembled modular assets and turn them into a massive scene then load up just the one model and the game entities to save typing, but as is that's not an option.
Commented 9 years ago2014-11-18 18:29:11 UTC in journal: #8469 Comment #61184
I suppose if you're the environment artist you might want to step back and start creating a library of modular assets that can be used in various levels. Make generic textures for now, nothing crazy, but enough to get some work done.

I wouldn't stress until it's really necessary but try to do as much as you can with your current resources.

I agree with the rendering framework. Once you don't need to worry about that you can move onto the gameplay code.

When is the deadline?
Commented 9 years ago2014-11-18 17:57:58 UTC in journal: #8469 Comment #61193
You should really try it next time you use Goldsource. You'll wonder how you lived without Movewith, particle effects, and the ability to specify models for specific NPCs.

The game's being coded in C++ with modern OpenGL. Our main programmer is really skilled, but he wanted to get all the rendering framework down first, so we don't have any gameplay code at all at the moment. One other guy has been doing the sound engine exclusively, which is currently using FMOD and completely hardcoded, which gives me 0 flexibility when choosing sounds. Our 3D artist, who is the only other person who can really code, has been focusing on his job and helping us out with the other course assignments which include code.
Commented 9 years ago2014-11-18 17:43:08 UTC in vault item: Glass Doors Testing Comment #20745
Thanks for replying here, folks! You're helping me a lot! :P

TJB, I'll try to put clip brushes on my glass doors, and I'll see if they work correctly.

By the way, what's the entity name I'll give to clip brushes?
Commented 9 years ago2014-11-18 17:24:31 UTC in journal: #8468 Comment #58463
Try doing that while standing(in a crowded bus), or while walking :P.
Commented 9 years ago2014-11-18 17:14:07 UTC in journal: #8468 Comment #58465
i've read a few books while riding buses n stuff
Commented 9 years ago2014-11-18 17:06:14 UTC in journal: #8467 Comment #62638
Cyanogen is Android. Plain and simple. But it's customized for layout, look and functionality per phone and really, per developer.

It's nice for Samsungs because samsung likes to put a lot of bloatware on the phone. So when you go with Cyanogen, it's a barebones system, like an OEM install of Windows. Whatever is on there is put on there by you and you alone.
Commented 9 years ago2014-11-18 17:01:42 UTC in journal: #8469 Comment #61183
For collision, see if you can attribute basic bounds per entity.
Spheres, Cubes and Rectangles are simple. Code it once, give it attributes for length, radius, width etc.
If you're coding something more than once, try to make a function out of it.
I wish you the best of luck man.
What language is everything in?

Also, I've never used SoHL
Commented 9 years ago2014-11-18 13:33:06 UTC in journal: #8469 Comment #61195
There are some people out there that are insane enough not to use SoHL.
Commented 9 years ago2014-11-18 10:07:19 UTC in vault item: Glass Doors Testing Comment #20744
"I already fixed it, but the problem remains there"
I suppose your dream smash as well.

Anyway, seemed to be fine on my end.