Comments

Commented 10 years ago2014-03-03 11:34:34 UTC in journal: #8344 Comment #42291
Holy shit this game is awesome! I always wanted to be able to make a game with this kind of style. Can you make a tutorial on something basic?
Is this entirely coded in flash or something, or some other language and then transformed to flash? ( kind of a noob at this part).

Will there be an Android version for this?
Commented 10 years ago2014-03-03 04:49:33 UTC in journal: #8344 Comment #42293
It's got more depth and a lot more original assets than the original.

Time to make millions!
Commented 10 years ago2014-03-03 04:11:30 UTC in journal: #8344 Comment #42292
You added new mechanics and coded it yourself instead of just taking the original game and switching the visuals out, so I'll let it slide.

Also, it's got SMJ's art and sound design, so I'll let it pass with flying colors!
Commented 10 years ago2014-03-01 18:36:24 UTC in journal: #8343 Comment #42281
I don't have rights (yet). Its a filler until something else is done or I get rights. I'm surprised Youtube hasn't cut my audio yet. Most likely I'll use an original track or fill the sequence out with ambient audio and SFX.
Commented 10 years ago2014-03-01 12:54:16 UTC in journal: #8342 Comment #50969
Congrats sir, downloading the now! =P

(from what i can make out from the screen, it reminds me of a Veritech fighter in guardian mode, how cool!)
Commented 10 years ago2014-03-01 12:53:07 UTC in journal: #8343 Comment #42286
Extreme congrats mang! Can't wait to try the finished product =P
Commented 10 years ago2014-02-28 23:37:45 UTC in journal: #8343 Comment #42282
I wondered the same, Scotch. You'll have to pay some royalty to use it.

It's a perfect song though. It's good "driving down the road" music.
Commented 10 years ago2014-02-28 23:20:41 UTC in journal: #8343 Comment #42285
Do you have the legal right to use that song in that opening cutscene?
Commented 10 years ago2014-02-28 09:57:48 UTC in journal: #8343 Comment #42283
Looking excellent. The details on those trees, boss, lighting. I'm very glad that it does not have the "look at me, I'm retro-esque" feel like most indie games. Even though, your intention was to just make a game that had Super Mario feel to it. It just feels right and spot on when I take a look at the screenshots. Perhaps, that is just me.

Just with an unique touch to the gameplay and it seems like it might be hell of a fun to play. The way you been working and experimenting, I'm sure you'll come up with that exact "touch" that it needs. And now, you have the license from Stencly as well! Nice! It would be awesome to play with a controller but there is the targeting system which might be problematic, I suppose.

"Development is a roller coaster with boring moments."
So true. And you been taking multiple roles throughout the development, which in normal circumstances you shouldn't have (as you already stated in your article). As a young and amateur "designer" in a developing-country, I can safely say that it is hard but it does make you love your work more..

Can't wait to see the final product!
Commented 10 years ago2014-02-27 21:00:30 UTC in journal: #8341 Comment #62626
Oh don't worry Urby. There were socks to unwrap anyway.
Commented 10 years ago2014-02-27 12:05:04 UTC in journal: #8343 Comment #42288
Awesome stuff right there.
Commented 10 years ago2014-02-27 12:00:58 UTC in journal: #8343 Comment #42287

D

Commented 10 years ago2014-02-27 11:40:54 UTC in journal: #8343 Comment #42284

O

Commented 10 years ago2014-02-26 22:47:37 UTC in journal: #8341 Comment #62612
Merry Christmas!

Oh bollocks! I fucked up again!
Commented 10 years ago2014-02-26 21:49:24 UTC in journal: #8342 Comment #50968
That's the plan ghost129er! We just need to give the game a ( hefty amount of ) polish. The only issue is that the game is really only suitable for tablets due to their large screen.
I've already made changes such as changing the hud into a radial hud that follows the player, and added a few effects.
Commented 10 years ago2014-02-26 21:17:33 UTC in journal: #8341 Comment #62625
Hahaha danke sie!
Commented 10 years ago2014-02-26 19:14:39 UTC in journal: #8342 Comment #50970
*like
Commented 10 years ago2014-02-26 16:43:04 UTC in journal: #8342 Comment #50967
Yeah all you need is clan wars and candy crush ads. XD
Commented 10 years ago2014-02-26 16:16:02 UTC in journal: #8342 Comment #50971
Let peeps advertise on your app, imagine, the ads on flappy bird and how popular it became, you'd be making some cash.
Commented 10 years ago2014-02-26 15:41:26 UTC in journal: #8342 Comment #50966
Awesome!
Congrats on the win Instant Mix! I was always super jealous of devs who could piece together a game in 2 days. I imagine it's a fantastic exercise in time and priority management.

I'll have to check this out when I'm home.

I would toss it in the appstore if you could manage to get low latency networks working.
Commented 10 years ago2014-02-26 11:14:07 UTC in journal: #8341 Comment #62627
HBD to you! :D

Ja! Exactly what Instant Mix said!
Commented 10 years ago2014-02-26 11:12:06 UTC in vault item: Twelve Absent Men - Beta 1 Comment #20491
Cheers Captain Terror,

The turrets are an existing asset, I've been trying to think up some of my own gameplay mechanisms however (a self-building defence system maybe for one).

Not sure what my next step is with this, but will keep you posted.
Commented 10 years ago2014-02-26 09:27:48 UTC in journal: #8341 Comment #62616
Happy birthday man!
alles Gute zum Geburtstag
Commented 10 years ago2014-02-26 08:46:16 UTC in journal: #8341 Comment #62614
Happiest of birthdations to you, sir.
Commented 10 years ago2014-02-26 08:39:40 UTC in journal: #8341 Comment #62618
If I remember correctly, it came from http://twhl.info/journals.php?id=XXXX
Commented 10 years ago2014-02-26 03:26:22 UTC in journal: #8341 Comment #62624
Thanks guys :D

Just a few days ago I realised that's a screencap from American Psycho. Where did that come from?
Commented 10 years ago2014-02-26 03:06:35 UTC in journal: #8340 Comment #49546
When can we expect a sequel?

Source SDK Development Essentials 2: Judgment Day
Commented 10 years ago2014-02-26 02:22:56 UTC in journal: #8341 Comment #62623
Happy Birthday!
Commented 10 years ago2014-02-26 00:37:35 UTC in journal: #8341 Comment #62621
User posted image
(android phone edit, lol)
Commented 10 years ago2014-02-25 23:43:30 UTC in journal: #8341 Comment #62617
User posted image
Commented 10 years ago2014-02-25 21:30:04 UTC in journal: #8341 Comment #62620
Oy Vey! :o)
Commented 10 years ago2014-02-25 21:17:16 UTC in journal: #8341 Comment #62615
Feliz Birthday!
Commented 10 years ago2014-02-25 20:44:22 UTC in journal: #8341 Comment #62613
Merry birthdaymas!
Commented 10 years ago2014-02-25 19:44:17 UTC in vault item: Freeman's Tomb Comment #20490
^^
Commented 10 years ago2014-02-25 19:29:47 UTC in journal: #8341 Comment #62622
Happy birthday mate ;)!
Commented 10 years ago2014-02-25 19:07:55 UTC in journal: #8341 Comment #62619
Happy Birthday Mister! =P
Commented 10 years ago2014-02-25 18:07:21 UTC in vault item: X-Half-Life: Deathmatch (XDM) 3.0.3.8 Comment #20489
Thanks!

(^_^)/ Finally, some VIDEOS: XDM playlist @YT
Commented 10 years ago2014-02-25 01:15:31 UTC in journal: #8340 Comment #49544
Big Congrats sir, I can't wait to read it! =)
Commented 10 years ago2014-02-24 21:05:33 UTC in journal: #8340 Comment #49545
Congratulations on having your first book released!
Commented 10 years ago2014-02-24 15:10:45 UTC in journal: #8340 Comment #49543
Awesome, congrats!! I will be picking that up when I get the chance.
Commented 10 years ago2014-02-24 13:44:19 UTC in journal: #8340 Comment #49547
Congrats man! :D No worries, glad to have... Wait, I didn't do anything... ._.
Commented 10 years ago2014-02-24 06:54:14 UTC in vault item: Twelve Absent Men - Beta 1 Comment #20488
I don't play many SP mods, nor have i ever played through ep1 nor ep2, so i don't really have a great frame of reference to judge, but i have to say i really thought the environment was interesting and realistically detailed, if not a bit repetitive "bare" in a few areas.

I thought the gameplay was pretty difficult, but again, i don't play these types of games too often. (i really liked the player-controlled turrets btw, did you create them, or are they an existing game asset?)

I agree that some more sounds, and perhaps some music, especially at the cutscenes and combat areas, would really improve the gameplay experience and belivability in general.

I really liked the technical details like the vid screens, control rooms, and buttons, but again, i would recommend trying to make some changes to make areas visibly distinct from each other, as it all kinda looks/feel very homogenous imo.

BTW, i LOVED the apartment at the beginning! (i've always wanted to make a converted loft/studio apartment like that, nice job!)

How much time do you have into this? Even though some areas are overly simplistic, i can recognize a TON of work went into building this, and you have more discipline in your little finger than have in my whole body, to even attempt a project this big. kudos!

It's not perfect and some areas lace polish, but this definitely rates better than a 3 out of 5 in my book; 5 for balance and the balls to take something this big!
Commented 10 years ago2014-02-24 06:47:00 UTC in journal: #8339 Comment #61601
I love pic #3, very smallville-ish =)

Spring has come here early too. Plus points if that beer is a tallboy! ;)
Commented 10 years ago2014-02-24 04:34:41 UTC in vault item: X-Half-Life: Deathmatch (XDM) 3.0.3.8 Comment #20487
15 years? Wow. I've not spent more than 5 months on a single project :S
Well done sir!
Commented 10 years ago2014-02-24 03:05:48 UTC in journal: #8339 Comment #61603
sigh
I miss green. It must be nice to not have a foot and a half of snow on the sides of the roads.
Commented 10 years ago2014-02-23 08:49:31 UTC in journal: #8339 Comment #61606
Ninja shadow! Must run CIA de-crop tools to see who took the photo.

Very calm place, reminds me of many villages here in Serbia :)
Commented 10 years ago2014-02-22 10:51:10 UTC in journal: #8336 Comment #56018
The leaf blower I have doesn't, but the blower system/etc (The green one up here) has a variable power thing, scale of blow jobs rating 1 - 10. (:

It does a FANTASTIC job at getting dust out of the Fans, cooler gaps, chip board gaps, practically any fucking gap. And it doesn't damage the board! :D

But I rarely use the leaf blower, I use the Hitachi air blower.. Just hook it up to the socket out side, open up your shell, open throttle and VOOOOOOOOOOOOOSH! Blow those suckers yeah!
Insert top gun scene where a MiG 28 (actual T-5E talon ) gets blown up.
Commented 10 years ago2014-02-22 07:39:24 UTC in wiki page: Tutorial: Skewing textures in Hammer Comment #100961
I think this is fantastic. Whether you came up with this yourself or is aggregate information from different sources, it's amazing that this can be done. I used to think the "align to view" option was completely useless.

** only because I don't quite understand the instructions for camera placement.
Commented 10 years ago2014-02-22 07:08:36 UTC in journal: #8336 Comment #56008
lol i call overkill!

Unless it's variable speed, and haz a flexible wand attachment, then it could be the perfect option, as you can blow the leaves off your driveway when you are done with your computer =)

<searches leaf blowers>
Commented 10 years ago2014-02-22 05:58:25 UTC in journal: #8336 Comment #56017
Umm, I use a high powered DeWalt Leaf blower, or a Hitachi one when dad take that to clean up the ac vents and I'm not left with any other choice. Some serious output those bests have. So it gets rid of ALL the crap in there. B|

[Edit]
User posted image
Something like this, but with a 18 volt motor... The other is a 22 volt one. It blows me away. xD