Commented 10 years ago2014-01-07 11:54:46 UTC
in vault item: de_monolithComment #20402
Looks awesome, and amazing job on the teaser video!
Can we possibly have some more in-game stills?(like an imgur album or whatev) Hopefully soon though, TWHL will have the ability to upload more than one screenie
Commented 10 years ago2014-01-06 23:57:13 UTC
in vault item: de_monolithComment #20401
This is very neat - I really like the aesthetic design. It's a very ambitious map and while the brushwork is very simple, it doesn't really count against the quality except in a few places where the detail is just a little bit too sparse. You chose a look and you stuck to it, though, and that is awesome. Aside from a few props being comically large there's really not much else to say about brushwork.
Lighting is perhaps a bit too dark in places which could potentially ware a bit thin over time.
Gameplay-wise, I only tested it alone so I can't be completely sure but it seems way, waaay too linear for counter-strike. There are only really two paths for terrorists to go and that combined with the CT's pre-existing height advantage I expect rounds would be extremely one-sided.
Overall, very cool design and an enjoyable place to explore, but I can't see it becoming a gameplay hit.
Commented 10 years ago2014-01-04 21:06:15 UTC
in journal: #8321Comment #58365
Nootropic = Smart Drugs.
Nootropics, also referred to as smart drugs, memory enhancers, neuro enhancers, cognitive enhancers, and intelligence enhancers, are drugs, supplements, nutraceuticals, and functional foods that purportedly improve mental functions such as cognition, memory, intelligence, motivation, attention, and concentration.[1][2] The word nootropic was coined in 1972 by the Romanian Dr. Corneliu E. Giurgea,[3][4] derived from the Greek wordsnous, or "mind," and; trepein meaning "to bend/turn". Nootropics are thought to work by altering the availability of the brain's supply of neurochemicals (neurotransmitters, enzymes, and hormones), by improving the brain's oxygen supply, or by stimulating nerve growth.
Commented 10 years ago2014-01-01 15:53:52 UTC
in journal: #8317Comment #62606
Should auld acquaintance be forgot, and never brought to mind ? Should auld acquaintance be forgot, and auld lang syne* ? CHORUS: For auld lang syne, my jo, for auld lang syne, we’ll tak a cup o’ kindness yet, for auld lang syne. And surely ye’ll be your pint-stowp ! and surely I’ll be mine ! And we’ll tak a cup o’ kindness yet, for auld lang syne. CHORUS We twa hae run about the braes, and pu’d the gowans fine ; But we’ve wander’d mony a weary fit, sin auld lang syne. CHORUS We twa hae paidl’d i' the burn, frae morning sun till dine ; But seas between us braid hae roar’d sin auld lang syne. CHORUS And there’s a hand, my trusty fiere ! and gie's a hand o’ thine ! And we’ll tak a right gude-willy waught, for auld lang syne. CHORUS
Umm, why the hell are there stripey lazers in the sky and a missing texture? Other than that, FUCKING AWESOME!! I never expected anything, my dad and sister helped my through the map. THIS WAS AWESOME! I envy you and the other mappers.. This was sooo awesome.. TwT Adds The_(c)Striker to his rolemodel list
A F'ing 5 stars! Screw the missing textures and glitchy water.
Commented 10 years ago2013-12-30 13:06:48 UTC
in vault item: TETMAS 2013Comment #20390
Archie has often taken inspiration from real world locations for his maps and has really outdone himself with the last room. It is identical to his bedroom in real life! Bravo.
I apologize for that annoying feat, but I couldn't conceive a more "friendly" path blocker in such a short time frame. The project should have been much bigger anyway, I made a lot of cuts. The gas pipe seems unrealistic, I know. I just forgot to configure the env_steam :)).
Commented 10 years ago2013-12-29 22:12:28 UTC
in vault item: TETMAS 2013Comment #20381
This has to stand out as the most creepy map posted this year.
The caves were fun, the landscape simple, yet effective. I can't agree with the HDR lighting, it's a bit too harsh in places. Overall a balanced, creepy map!
For such little time, I give this a fiver.
"The content" made me think twice about Archie's mind.
This command is handled by VoiceGameMgr. In singleplayer or early HL SDK it's not hooked to console, so it does not exist. Can be ignored. I've fixed this issue in my mod.
It's NOT meaningless! Half-Life ONLY accepts 11025 8bit mono and 22050 8bit mon sounds! 16bit or stereo samples will not load (may crash the game), and other sampling rates will make the engine RESAMPLE the sound to 11025Hz! It will sound EXTREMELY BAD, so please, NEVER use 44100hz wavs in HL1!
Full screenpack
Can we possibly have some more in-game stills?(like an imgur album or whatev) Hopefully soon though, TWHL will have the ability to upload more than one screenie
I'll try to actually play it soon as i can! =P
Aside from a few props being comically large there's really not much else to say about brushwork.
Lighting is perhaps a bit too dark in places which could potentially ware a bit thin over time.
Gameplay-wise, I only tested it alone so I can't be completely sure but it seems way, waaay too linear for counter-strike. There are only really two paths for terrorists to go and that combined with the CT's pre-existing height advantage I expect rounds would be extremely one-sided.
Overall, very cool design and an enjoyable place to explore, but I can't see it becoming a gameplay hit.
You ever try luminosity, or any brain game thingies?(I haven't, but it's intresting stuff for sure!)
Nootropics, also referred to as smart drugs, memory enhancers, neuro enhancers, cognitive enhancers, and intelligence enhancers, are drugs, supplements, nutraceuticals, and functional foods that purportedly improve mental functions such as cognition, memory, intelligence, motivation, attention, and concentration.[1][2] The word nootropic was coined in 1972 by the Romanian Dr. Corneliu E. Giurgea,[3][4] derived from the Greek wordsnous, or "mind," and; trepein meaning "to bend/turn". Nootropics are thought to work by altering the availability of the brain's supply of neurochemicals (neurotransmitters, enzymes, and hormones), by improving the brain's oxygen supply, or by stimulating nerve growth.
Dust Thunder in CSGO!(though it's awesomeness will be somewhat depleated by the official dust clones Valve have now, i.e., Mirage and Ali.
and never brought to mind ?
Should auld acquaintance be forgot,
and auld lang syne* ?
CHORUS:
For auld lang syne, my jo,
for auld lang syne,
we’ll tak a cup o’ kindness yet,
for auld lang syne.
And surely ye’ll be your pint-stowp !
and surely I’ll be mine !
And we’ll tak a cup o’ kindness yet,
for auld lang syne.
CHORUS
We twa hae run about the braes,
and pu’d the gowans fine ;
But we’ve wander’d mony a weary fit,
sin auld lang syne.
CHORUS
We twa hae paidl’d i' the burn,
frae morning sun till dine ;
But seas between us braid hae roar’d
sin auld lang syne.
CHORUS
And there’s a hand, my trusty fiere !
and gie's a hand o’ thine !
And we’ll tak a right gude-willy waught,
for auld lang syne.
CHORUS
Happy New Year folks.
TO THE NEW YEAR! URA!
Group hug if anyone decided to join in.
<Raises diamond-encrusted goblet, brimming with whiskey sour>
As Dimbark would say, because i'm a "silly billy"
Other than that, FUCKING AWESOME!! I never expected anything, my dad and sister helped my through the map. THIS WAS AWESOME! I envy you and the other mappers.. This was sooo awesome.. TwT
Adds The_(c)Striker to his rolemodel list
A F'ing 5 stars! Screw the missing textures and glitchy water.
The gas pipe seems unrealistic, I know. I just forgot to configure the env_steam :)).
... why did you do it for CS?
And I got a huge FPS drop for some reason... At the lights ._.
Same for the instant death from the gas at the pipe.
The caves were fun, the landscape simple, yet effective. I can't agree with the HDR lighting, it's a bit too harsh in places. Overall a balanced, creepy map!
For such little time, I give this a fiver.
"The content" made me think twice about Archie's mind.
Thanks?
Not bad for only 5 hours. It was nice and challenging. I had some missing model errors but I'm not sure why.
Kinda creepy but it gave me a really good laugh.
Thanks Archie! XD
Half-Life ONLY accepts 11025 8bit mono and 22050 8bit mon sounds!
16bit or stereo samples will not load (may crash the game), and other sampling rates will make the engine RESAMPLE the sound to 11025Hz! It will sound EXTREMELY BAD, so please, NEVER use 44100hz wavs in HL1!