Comments

Commented 10 years ago2013-12-04 06:36:02 UTC in journal: #8296 Comment #67523
Really interesting stuff, I would never be able to figure this out (me being horrible at Math). Are you able to also code for Half-Life (like new weapons and other entities)?
Commented 10 years ago2013-12-04 04:29:33 UTC in journal: #8296 Comment #67517
This is a cool exercise, I've never done something like this because I went straight to OpenGL, but understanding the low-level aspects of rendering is pretty important.

Abstraction is very much the key when doing 3D programming. Not only for your data structures, but for the rendering code as well. Even if you are using OpenGL/DirectX you need to know about the low-level stuff like this so you can create your projection matrix. It gets even worse when you start looking into shaders, vertex arrays, frame buffers, and other stuff that introduces even more levels of abstraction between the programmer and the screen output. I still haven't got my head around all the complexities, there's so much stuff to learn :(
Commented 10 years ago2013-12-04 04:20:53 UTC in journal: #8296 Comment #67524
Tetsu0, its funny you say that about the calculator because I had just recently stumbled over this blog http://www.benryves.com/journal/page2 where this guy made a Doom-like game on his TI-84 (I think) calculator. This is leaps and bounds beyond me currently, but it is a thrill when you get something up on the screen!
Yes math definetely falls in the "If you don't use it, you lose it!" category. Before I used to kick myself in the leg for not remembering formulas and such, but now I'm getting more comfortable with just knowing what can be done. We can always look up the formulas later (Which I had to do several times in this!)
I appreciate the feed back from you guys, and DiscoStu, that TV stands in my wife's womancave as a testament to an era gone by. I often retreat there to escape the sounds of "The Vampire Diaries" blaring from the living room TV. (The Mancave has no TV...)
Commented 10 years ago2013-12-04 04:00:37 UTC in journal: #8296 Comment #67521
You, are one smart chap. I like you.

Also, I haven't seen a TV with integrated DVD player (or VHS) in like forever.
Commented 10 years ago2013-12-04 03:59:36 UTC in journal: #8296 Comment #67515
You probably know more coding and 3D than most people here.
I just know how to use the tools that control DirectX and OpenGL.

That's a neat journal man :)
I've always wanted to do some sort of 3D rendering on my calculator. Maybe now i'll try.
I do have to admit though; for an engineer, my math skills are lacking.
Commented 10 years ago2013-12-03 20:27:37 UTC in journal: #8294 Comment #50447
My mapping skills have caught up with 'teh pros'.
Commented 10 years ago2013-12-03 19:04:44 UTC in journal: #8294 Comment #50443
What would be unfair about a tournament fueling map submissions?

8-16 person map - simple, fun, christmassy?
Commented 10 years ago2013-12-03 18:04:07 UTC in journal: #8294 Comment #50439
Commented 10 years ago2013-12-03 13:06:19 UTC in journal: #8294 Comment #50453
Aww. I don't have CS 1.6 OR old HLDM maps...
And I'll probably be back at my folks place when this happens...
Commented 10 years ago2013-12-03 07:08:20 UTC in journal: #8294 Comment #50456
That happened too without it being part of a competition. Refer to: video
Commented 10 years ago2013-12-03 03:50:58 UTC in journal: #8294 Comment #50458
Well, Tet, that would be kind of unfair.

"Okay, I'll put the secret here that kills everyone in the map except for me."
Commented 10 years ago2013-12-03 03:31:15 UTC in journal: #8294 Comment #50442
What if we all make a CS map SPECIFICALLY for this competition?
Christmas or Holiday themed?
Deadlines hold fast no matter what?

If we don't get enough, we can pull from the old stock?
Commented 10 years ago2013-12-02 17:48:23 UTC in wiki page: Tutorial: Coding NPCs in GoldSrc Comment #101019
..i dont fucking get what this guy i saying...??!!!!
Commented 10 years ago2013-12-02 10:18:28 UTC in journal: #8294 Comment #50446
2007 again :D
I didn't make anything good before 2008 :D
and my proper cs maps are at 2011/12 :P
Commented 10 years ago2013-12-02 10:10:30 UTC in journal: #8294 Comment #50461
I have a non steam CS1.6 Is that k? PS I would love to be the commentator. Also use appropriate sound boards, sounds, music and so on.

Wass up guys, this is RET-FM, and I'm your host, well, commentator host, as bla bla bla is hosting the server, any way, moving on, boys, we're going to have a...

Guys already start killing.

Yeah what ever, just go knock yourselves out. -_-
Ba dam tss.

Etc.

I TOTALLY WANNA DO THATTTT
Commented 10 years ago2013-12-02 08:46:25 UTC in journal: #8294 Comment #50445
Awesome, will do!

Any ideas for games, guys? Would we have enough old maps for any of the multiplayer Source games? Are we doing another retro tournament, or should we just go for any community maps?
Commented 10 years ago2013-12-02 08:25:24 UTC in journal: #8294 Comment #50452
Oh yes, i can provide an EU server. Daubst0r msg me on steam sometime :)
Commented 10 years ago2013-12-02 02:04:44 UTC in journal: #8294 Comment #50459
Another retro tournament? Count me in!
Commented 10 years ago2013-12-01 23:07:41 UTC in journal: #8294 Comment #50450
WELL I guess it's a misused "to" not "not".
Commented 10 years ago2013-12-01 22:31:31 UTC in journal: #8294 Comment #50455
I have old maps too, just not as old. They're from 2002-2003 but I didn't join TWHL until 2009 I believe. It all depends on what the rules for entry are.
Commented 10 years ago2013-12-01 22:21:47 UTC in journal: #8294 Comment #50441
No! I will not let you to cut me!
Commented 10 years ago2013-12-01 22:18:51 UTC in journal: #8294 Comment #50460
I believe they made a few exceptions for the 1.6 tournament, didn't they?

I'd be down to help with whatever.
Commented 10 years ago2013-12-01 21:51:51 UTC in journal: #8294 Comment #50451
2007 :(
I guess we won't be playing my crappy old CS map. That might be for the best. :)
Commented 10 years ago2013-12-01 21:40:06 UTC in journal: #8294 Comment #50444
@Archie: Hahah, good times! It would absolutely kick ass if you & Urbs were available for commentary and general piss-taking.
Commented 10 years ago2013-12-01 21:38:05 UTC in journal: #8294 Comment #50454
I'd totally play if it's after tuesday.
Commented 10 years ago2013-12-01 21:24:58 UTC in journal: #8294 Comment #50449
At least I learned how not to use "not" in certain statements.
Commented 10 years ago2013-12-01 21:23:48 UTC in journal: #8294 Comment #50457
Retro Team Fortress Classic!
Commented 10 years ago2013-12-01 21:20:21 UTC in journal: #8294 Comment #50440
I'll have you know my heavy breathing is deeply sexual.
Commented 10 years ago2013-12-01 12:26:00 UTC in journal: #8293 Comment #45841
Ha, Striker, there is a heat-haze layer in the composition - I disabled it for better performance while I was working on the reflection and completely forgot to put it back on for the render. What a derp.
Commented 10 years ago2013-12-01 11:33:59 UTC in journal: #8293 Comment #45842
Looks legit.
Commented 10 years ago2013-12-01 00:29:31 UTC in journal: #8293 Comment #45843
I think you should apply some heat distortion :P.
Commented 10 years ago2013-11-29 08:36:19 UTC in wiki page: Tutorial: Skewing textures in Hammer Comment #100957
AWESOME! Thank you! I did not know about the "align to view" option! Now I can skew whatever texture w/o having to make a new texture and use a series of wall panels or use rotated textures and wall brushes with slanted ends (to get the textures to line up).

Awesome looking spiral staircase, too.
Commented 10 years ago2013-11-27 03:40:24 UTC in journal: #8291 Comment #48343
Ha, welcome indeed. Join the TWHL server!
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Commented 10 years ago2013-11-26 19:18:05 UTC in journal: #8291 Comment #48341
I feel your pain.
It's a tough game to put down.
Commented 10 years ago2013-11-26 17:58:24 UTC in journal: #8291 Comment #48344
It's addictive.

It literally says that in one of the splash screen messages, and welcome to the club! :D
Commented 10 years ago2013-11-26 17:48:11 UTC in journal: #8291 Comment #48342
It's catchy.
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Commented 10 years ago2013-11-26 15:19:44 UTC in journal: #8290 Comment #61124
User posted image
Well, you're free with no misdemeanors. Though for how long... Probably not likely, when you leave like that.
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Commented 10 years ago2013-11-25 19:53:58 UTC in journal: #8290 Comment #61122
GRIN
Commented 10 years ago2013-11-25 15:49:25 UTC in journal: #8290 Comment #61123
:o
I told you not to get caught!
Also, because I needed to reopen prisoner intake, my prison went from just under capacity to 20 over.
This will be...fun?
Commented 10 years ago2013-11-25 05:42:14 UTC in journal: #8290 Comment #61121
You should definitely special-transfer James Archibald into your prison.
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Commented 10 years ago2013-11-24 22:55:29 UTC in vault item: Spencer Halls Comment #20352
wadfile missing
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Commented 10 years ago2013-11-22 19:21:20 UTC in journal: #8288 Comment #58926
I use the twhl.info It's in my bookmarks :D