Commented 16 years ago2008-11-03 10:30:47 UTC
in journal: #5447Comment #40115
he forgot about the part where a "black person" repeatedly shoots a little white girl. He's clearly a terrorist. Either that or he's a time-traveler and is getting his own back for the appauling "christmas" comment.
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Edit:
you can't give me a warning for that. Satire protects me! SATIRE PROTECTS ME!
Commented 16 years ago2008-11-02 19:01:07 UTC
in journal: #5443Comment #39882
I'm enjoying the atmosphere greatly and I expect that I too, would have completed it by now had i not just been in the middle of fucking nowhere for 5 days. Currently I'm around 39% through, and I've yet to figure out how to use buses, :3
Commented 16 years ago2008-10-19 11:21:10 UTC
in vault item: Dm_ComboComment #17044
I actually really like this! It's got a lot of charm considering how simple the design is. Very nice. It is of course not without its flaws, though.
First and foremost - health and batteries. I never saw any during my admitedly short test. Very important in deathmatch.
Second, there is a real lack of cover. Maybe make the tops of the platforms more defendable around the sides and throw the crossbow in to get some fun sniping battles.
Next, your wise decision to put the more powerful guns at the rarer sites is made null by the fact that there are spawn points on those platforms. I don't really see a way of solving this.
Also, you could really make the teleporters a more impressive endeavour since they add so much to the gameplay mechanics. Get some loud teleporting noises, and maybe a laser show at the recieving end so that a player can see where his nemesis has teleported to in a 1v1 situation.
The worst aspect of the map was texturing. I mean it was awful. The good lighting did well to make up for it, but it's just not enough. Get some variation in there and make each platform a clearly seperate location.
Lastly, i agree with the idea to make the fall considerably larger. There's no chance for Gauss-jumpers to save themselves if they fall off the side at the moment since they die almost instantly.
Definately on the right track. I won't rate until you finish your new version =]
Commented 16 years ago2008-10-14 05:01:57 UTC
in vault item: de_splinter2Comment #17004
although I really was going for a very sharp difference between light and dark in the outside area, it's a lot more emphasised in that screenshot because i fiddled with the levels before uploading to the bright TWHL surroundings. Probably not a good idea.
only a matter of time before gmod fixes this
I need someone to play with. All my usual mates are at college today D: D: D:
EDIT
Just finished No Mercy. that whole section just before the rooftop, pushing zombies off the side of the hospital. awesome.
Also, cats are far, far more awesome than dogs. I would never take one off the street, though. You know nothing about it.
i dont know if that's what Rimrook means or not.
bind "f1" "give pipe_bomb"
bind "f2" "give health"
bind "f3" "give rifle"
bind "f4" "kill"
bind "f5" "z_spawn boomer"
bind "f6" "z_spawn hunter"
bind "f7" "z_spawn smoker"
bind "f8" "z_spawn tank"
bind "f9" "z_spawn witch"
bind "f10" "director_force_panic_event 1"
also, play as a zombie in the demo!
ent_fire !self setteam 3
followed by
director_force_versus_start 1
I love experimenting with console commands.
Either that or he's a time-traveler and is getting his own back for the appauling "christmas" comment.
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Edit:
you can't give me a warning for that. Satire protects me! SATIRE PROTECTS ME!
censored instead :/ -mod
Currently I'm around 39% through, and I've yet to figure out how to use buses, :3
"At fifteen months of age, he already knows half a dozen letters and their individual sounds."
yeah, because it's really tricky :/
that's getting a bit late for the +1s, Luke, and they make up the majority of our players.
The british are immensely fun to play
it looks fantastic
It's got a lot of charm considering how simple the design is. Very nice.
It is of course not without its flaws, though.
First and foremost - health and batteries. I never saw any during my admitedly short test. Very important in deathmatch.
Second, there is a real lack of cover. Maybe make the tops of the platforms more defendable around the sides and throw the crossbow in to get some fun sniping battles.
Next, your wise decision to put the more powerful guns at the rarer sites is made null by the fact that there are spawn points on those platforms. I don't really see a way of solving this.
Also, you could really make the teleporters a more impressive endeavour since they add so much to the gameplay mechanics. Get some loud teleporting noises, and maybe a laser show at the recieving end so that a player can see where his nemesis has teleported to in a 1v1 situation.
The worst aspect of the map was texturing. I mean it was awful.
The good lighting did well to make up for it, but it's just not enough. Get some variation in there and make each platform a clearly seperate location.
Lastly, i agree with the idea to make the fall considerably larger. There's no chance for Gauss-jumpers to save themselves if they fall off the side at the moment since they die almost instantly.
Definately on the right track. I won't rate until you finish your new version =]
um. TWHL3?
"why can't I say it when everybody is bothering me?"
Because there's no need to be an ass when you've been put in your place.
the little dudes are hillariously awesome
worst i've ever seen in a mod, and i've played Xen Assault
very different maps.
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...comment?
nobody has noticed the joke in the console pic yet
Still, nice tutorial.
Oh, and Sillu, that'll be because aim_ isn't an official map prefix.
$50.
Also, fucking aussies! give us our Stig back!