Commented 15 years ago2009-03-16 21:45:32 UTC
in journal: #5678Comment #56363
HAHA the furry/fleshy/veiny donut! = )
Your machine should shut down automatically before it does damage (should).
I ran it all night and all day, and my temp maxed out at a certain temperature and just kept going, never crashed. (i think the temp leveled out at 95 C, but i really don't remember)
Commented 15 years ago2009-03-16 21:31:10 UTC
in vault item: Compo26 - Lost CanyonComment #17359
Really cool! The first couple jumping puzzles were a bit boring, but the next 2 puzzles after that i really enjoyed (the puzzle with the scrolling doors, and the crusher one). They weren't too hard, but just hard enough to be fun. The scrolling door one reminded me of the lazers from Resident Evil 1, where almost the whole team is sliced and diced. = )
I quit after the crusher puzzle because i couldn't easily figure out what to do, but i will go back tomorrow and finish the rest of the map. (thanks for putting in the auto-saves btw)
Architecture is a bit blah and lighting is a bit crazy, but there are still some interesting stuff to look at, and i like the "Big" feel to the map. Sound is really well done and i enjoyed it very much. Most of your traps and some complex trigger work seemed to work next to flawlessley for me, but i cant say so for the whole map since i didn't finish it.
Very neat stuff! I'm going 5 because i can tell a lot of work went into this, even though the quality doesn't match that of your older maps. Well done and congrats on placing in the compo! = )
*****
This comment was made on an article that has been deleted.
Commented 15 years ago2009-03-16 07:58:35 UTC
in journal: #5675Comment #47347
i'm trying to think of a creativefunny way to ask about how roundeyes would fare in Taiwan, but alas i can't think of any.. so i will just tell myself to settle down charlie... = )
Commented 15 years ago2009-03-15 17:21:38 UTC
in journal: #5676Comment #60264
force yourself to work on it a little each day, and maybe it'll renew your interest, like say, "i'll force myself to an hour of editing time today, and that's it." Or, you could pick a small goal to accomplish each day for the map, and then quit to do whatever else you want.
Watch a movie, play/download some new games, go out with your friends. I find i think about mapping the most when i'm actively doing something else, and don't have the opportunity to do so..... = )
Commented 15 years ago2009-03-08 20:38:38 UTC
in journal: #5661Comment #39561
yeah i dunno movies like 300 and sin city i really enjoyed, both of which employ some nasty visuals, i dunno it never impacted me like that i guess...
i will say the exploding people from the blue man was a bit much, with there guts swinging back-and-forth from the ceiling... i "ewwwed" a bit at that i remember... i really hated the comedian too, but i think you weren't supposed to like him...
Commented 15 years ago2009-03-08 20:14:58 UTC
in journal: #5661Comment #39560
yeh i reside in failure towne? i guess i liked aspects of it like the ship rentry and i like almost anything set in the future. incidentally, i think the "cop guy" from pitch black was in watchmen! (DUM DUM, DUUUMMM: coincidencelol?) Plus, Rahda Mitchell was sorta sexy in a bitchy female pilot sorta way...
but yeah, the movie as a whole was pretty bad now that i think of it...
Commented 15 years ago2009-03-08 16:16:39 UTC
in journal: #5661Comment #39559
I dunno, maybe i was just in the right frame of mind, or mabye because i went in with absolutely no expectations, but i absolutely loved this movie. I'll grant you it was kinda slow at parts, but i loved the exotic--well, i thought they were--cinematics and all the characters were well developed and interesting imo (for the most part).
I liked too that i really didn't know what was going on until the end of the movie. Whether you liked it or not, you have to admit some aspects of the writing for this were brilliant.
And about the blue penis, i thought it was rather tame...(i didn't notice any fancy physics)It would have however been really funny, if they showed said blue penis when he was giant-sized.. LOL. I'm totally painting myself blue and going out naked for halloween... I'm dead serious. (i just have to work on the voice) = P
(and yah vin diesel suck, but i still liked pitch black)
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 15 years ago2009-03-05 12:11:12 UTC
in vault item: awp_glifComment #17342
very harsh with these 1 and 2 stars, i mean really. there are other maps in this vault that deserve those deplorable ratings, but not this map.
++color scheme (snow looks nice on those textures) ++general layout/design is really good looking imo ++good brushwork besides the arch errors and some other small things
A couple small changes would make this map tons better: -HLFix would probably fix those arch errors, or you could just design them a little more carefully -instead of making the "snow hill" one plane, break it up into more segments, to give a more rounded, natural snow look. -christ sake get rid of that desert sky texture
Besides those things, this is great for an awp map. a 3 at the very least, a 4 if you fix the above problems..
Commented 15 years ago2009-03-03 07:06:07 UTC
in journal: #5654Comment #42498
If you're working hard to impress you're peers/bosses, you will never be satisfied. You shouldn't care what your douche manager thinks because in the end he'll just use/abuse you as much as you let him.
He's the manager of the whole store and he treats you like that? usually if someone makes it that high up the chain they are for the most part good people... at least in my experience.
Sounds like you're overqualified for this job btw to be taking orders from a twat like this... = )
Commented 15 years ago2009-03-01 03:40:00 UTC
in vault item: aim_atsikrepstComment #17332
+Nice clean textures (mabye too clean?) +ok lighting but a little on the bland side +no brush work errors if a little boring +low wpolies
I understand looks aren't the focus of a game like this, but since i can't comment on mp gameplay(i don't play games like this anymore), i guess all that's left to comment on is general nitpicking:
-nothing is interactive(no doors, lifts, switches, nothing. -you can't climb the trucks. (put some nice clip brushes under them! -that sky is the worst sky in the game. -sound is repeative/annoying, almost worse than having no sound = )
Maybe a little more specific theme would make this map look a lot nicer. i know this isn't the point of these maps but, it could look so much better. It's obviously a military area. add more stuff, detail, signs, doors, normal structures to make it a more believable environment.
Commented 15 years ago2009-02-26 21:12:15 UTC
in journal: #5648Comment #47312
Your mother comes to lunch, and has literally shat all over and about your family room curtains and fine carpeting. In this situation, your first priority would be to:
Commented 15 years ago2009-02-18 17:43:04 UTC
in journal: #5637Comment #55631
LOL1 new tv time! = 0
Yeah Tetsu0 I LOVE that mouse, and i use it as a nightlite when i go to bed. I actually like it so much i should buy a couple online right now so i have some in reserve when this one breaks.. = )
Commented 15 years ago2009-02-18 05:50:29 UTC
in vault item: Rooms_Tetsu0Comment #17297
I know you said this is the final version, but i'll give my suggestions anyway if you ever feel like going back.
I'll start by saying that a lot of skill went into making this map. The general design, those nice cuvers stairways, arches and some nice detail make this a nice map to look at. The outlying terrain was also very impressive, and fit the theme well.
The cutscene was an inventive way around the keeping the playable area "room-sized" and still being able to appreciate the detail and twists/turns of the map--and i'm surprised more people didn't use them. That said, i think the whole effect of the cutscene could be vastly improved with a little tweaking:
-Start the camera motion from the point of view of the player. From there, there are all types of neat things you could do. Go high, showing he 3rd person view of Gordon(like you did at the end), pan out fast and zoom back in at neat areas, or keep it like you have it, which reminds me of the CS framerate test.
-Make sure the cutscene reflects the "more neater" parts of your map. As it is it takes kind-of a boring course, and leaves the prettier parts of the map out. (i would definitely include those pretty stairways and arches as a start)
-final suggestion for the cutscene, i would put some moving props/machines/gadgets in the camera's view path, to give some neat "bonus material" to look at while on your camera trip. A few quick suggestions: Do a goldsource take of the the valve burning-and-then-exploding barrel, rotating radar dish, sentry cannons, func_tank security cameras, machines with sound, flickering lightbulb, etc.
Anyway, this is a very well-made map and another great entry for the rooms project. 5 stars for the time and skill put into this map, even if the finished product could use a little more "finishing" imo... = )
Your machine should shut down automatically before it does damage (should).
I ran it all night and all day, and my temp maxed out at a certain temperature and just kept going, never crashed. (i think the temp leveled out at 95 C, but i really don't remember)
I quit after the crusher puzzle because i couldn't easily figure out what to do, but i will go back tomorrow and finish the rest of the map. (thanks for putting in the auto-saves btw)
Architecture is a bit blah and lighting is a bit crazy, but there are still some interesting stuff to look at, and i like the "Big" feel to the map. Sound is really well done and i enjoyed it very much. Most of your traps and some complex trigger work seemed to work next to flawlessley for me, but i cant say so for the whole map since i didn't finish it.
Very neat stuff! I'm going 5 because i can tell a lot of work went into this, even though the quality doesn't match that of your older maps. Well done and congrats on placing in the compo! = )
*****
anyway welcome back WHERE ARE OUR SOUVENIRS
I wouldn't contact him at all but that's me. i don't have time for people who blow me off...
Watch a movie, play/download some new games, go out with your friends. I find i think about mapping the most when i'm actively doing something else, and don't have the opportunity to do so..... = )
edit:
(sorry couldn't help it j/k =>)
I'll check it out thanks for the link = )
edit x2:
Jeez those are some very pretty models for goldsource! I especially like the tf2-styled female human assassin. ^_^
It's good to see you still around DP... you still a goldsource mapper primarily?
Seriously, very cool. Maybe Hammer 5 editor will be from a first-person, in-game perspective? NEED NOW HURRY UP PENGY CODE IT
i will say the exploding people from the blue man was a bit much, with there guts swinging back-and-forth from the ceiling... i "ewwwed" a bit at that i remember... i really hated the comedian too, but i think you weren't supposed to like him...
but yeah, the movie as a whole was pretty bad now that i think of it...
I liked too that i really didn't know what was going on until the end of the movie. Whether you liked it or not, you have to admit some aspects of the writing for this were brilliant.
And about the blue penis, i thought it was rather tame...(i didn't notice any fancy physics)It would have however been really funny, if they showed said blue penis when he was giant-sized.. LOL. I'm totally painting myself blue and going out naked for halloween... I'm dead serious. (i just have to work on the voice) = P
(and yah vin diesel suck, but i still liked pitch black)
++color scheme (snow looks nice on those textures)
++general layout/design is really good looking imo
++good brushwork besides the arch errors and some other small things
A couple small changes would make this map tons better:
-HLFix would probably fix those arch errors, or you could just design them a little more carefully
-instead of making the "snow hill" one plane, break it up into more segments, to give a more rounded, natural snow look.
-christ sake get rid of that desert sky texture
Besides those things, this is great for an awp map. a 3 at the very least, a 4 if you fix the above problems..
Nice map = )
He's the manager of the whole store and he treats you like that? usually if someone makes it that high up the chain they are for the most part good people... at least in my experience.
Sounds like you're overqualified for this job btw to be taking orders from a twat like this... = )
+ok lighting but a little on the bland side
+no brush work errors if a little boring
+low wpolies
I understand looks aren't the focus of a game like this, but since i can't comment on mp gameplay(i don't play games like this anymore), i guess all that's left to comment on is general nitpicking:
-nothing is interactive(no doors, lifts, switches, nothing.
-you can't climb the trucks. (put some nice clip brushes under them!
-that sky is the worst sky in the game.
-sound is repeative/annoying, almost worse than having no sound = )
Maybe a little more specific theme would make this map look a lot nicer. i know this isn't the point of these maps but, it could look so much better. It's obviously a military area. add more stuff, detail, signs, doors, normal structures to make it a more believable environment.
a) Stabilize the colon/rectal effluvium
b) Stabilize the curtains and carpet
c) Ask her if she'd like some tea
d) Call the fire department
e) act as if everything is normal
f) feed her to GLaDOS
And yeah, the bit with Ant's cock and PB is pretty good... i actually cried a little LOLing:
Should Penguinboy celebrate Ant's cock?
P
More like 8, to keep it safe. Check out this thread for more info! = )
GET IT NOW! = )
GET IT NOW! = )
GET IT NOW BEFORE...BRB FBI!
)
)
Yeah Tetsu0 I LOVE that mouse, and i use it as a nightlite when i go to bed. I actually like it so much i should buy a couple online right now so i have some in reserve when this one breaks.. = )
I'll start by saying that a lot of skill went into making this map. The general design, those nice cuvers stairways, arches and some nice detail make this a nice map to look at. The outlying terrain was also very impressive, and fit the theme well.
The cutscene was an inventive way around the keeping the playable area "room-sized" and still being able to appreciate the detail and twists/turns of the map--and i'm surprised more people didn't use them. That said, i think the whole effect of the cutscene could be vastly improved with a little tweaking:
-Start the camera motion from the point of view of the player. From there, there are all types of neat things you could do. Go high, showing he 3rd person view of Gordon(like you did at the end), pan out fast and zoom back in at neat areas, or keep it like you have it, which reminds me of the CS framerate test.
-Make sure the cutscene reflects the "more neater" parts of your map. As it is it takes kind-of a boring course, and leaves the prettier parts of the map out. (i would definitely include those pretty stairways and arches as a start)
-final suggestion for the cutscene, i would put some moving props/machines/gadgets in the camera's view path, to give some neat "bonus material" to look at while on your camera trip. A few quick suggestions: Do a goldsource take of the the valve burning-and-then-exploding barrel, rotating radar dish, sentry cannons, func_tank security cameras, machines with sound, flickering lightbulb, etc.
Anyway, this is a very well-made map and another great entry for the rooms project. 5 stars for the time and skill put into this map, even if the finished product could use a little more "finishing" imo... = )
* * * * *