Commented 19 years ago2005-06-29 15:12:18 UTC
in vault item: de_dustcoolComment #7980
Well then I seggest they will get WINACE it's a great program that can open all most every arcive and of course the .ACE arcives!(I think it can't open a .UHA arcive but you can always use WINUHA which can only open .UHA arcives)
Commented 19 years ago2005-06-22 07:21:59 UTC
in vault item: Moving laserbeamsComment #7873
Muzzleflash you had a map on that already! The one on rings made out of Env_beams! For some reason the ring effect doesn't work for me and it should for I know they did it in the game!
Commented 19 years ago2005-06-19 03:53:33 UTC
in vault item: TeleportsComment #7824
Like the effect that you see when you get teleported into xen? You can see nothing exept to flicering green with green electricty! I think I know how to make this but tell me how you made it(if you made it at all)
Commented 19 years ago2005-06-16 19:10:58 UTC
in vault item: Scripted conversationsComment #7787
Yes but if the last script doesn't stop when the next one starts then Hl1 will try to preform the seconed script again after a secound!!! If I'll post my map(with out detailing it) you will see what I meen!!!
Commented 19 years ago2005-06-13 13:58:10 UTC
in vault item: Do what you want toComment #7731
I hate these guys thet start saying staff like that, stchmo!! I said to a kid in school that he is brainless(or something like that) then he told me that he couldn't live without a brain, which is true but it was a curse what I said so it's stupid to say so!
Commented 19 years ago2005-06-09 00:14:10 UTC
in vault item: Running waterComment #7659
Damn it why do people always take your ideas away! Any way if there is a turn in the water's path and it looks great(no seam)then it's a great example map!!!(I just don't know how to do it)
Commented 19 years ago2005-05-30 13:48:01 UTC
in vault item: Operation RainbowComment #7509
Well, the outside of the elevator is textured with lamp texture.The elevator doors kave no lip.The pipes with the electricity doesn't break at all,in opposing force they did it better then you did!And the room after those elctrified pipes is it the end of your level?
Add some lights!!!
As for the delay with the flinch try making it 0.2/0.1!