Commented 15 years ago2009-02-22 09:19:18 UTC
in journal: #5642Comment #35337
It was about as sarcastic as I can possibbly get without cussing in public, getting myself arrested, locked up in 2 straight jackets cuz the 1st one had bad buckles
Commented 15 years ago2009-02-22 07:30:05 UTC
in journal: #5640Comment #51516
@ Tetsu0: That's what the "&& m_pevCurrentTarget->avelocity != g_vecZero" is all about. At least that was the idea. I found another line elsewhere in the code comparing a vector to g_vecZero so I simply borrowed that idea and duplicated the "if ( m_pevCurrentTarget && m_pevCurrentTarget->speed != 0 )" from the section above. I figured it should work, but obviously I'm missing something.
Possibly if the field is blank in Hammer, the avelocity value is not zeroed but nulled. Possibly g_vecZero isn't what I think it is. Possibly a simple "!=" comparison between vectors (or, uh, "Vec_3D" structs) doesn't work the way I think it does; my C++ is a little rusty and I've been spoiled by too much PERL!
I'll dig a little deeper and see what I can find...
Commented 15 years ago2009-02-21 17:41:19 UTC
in journal: #5641Comment #39538
Had I remembered to comment on the map itself, I would have said that the second sky looks nice, but it would be a good idea to let the player see it from good vantage points, like in the second screenshot, lest it go unappreciated.
This comment was made on an article that has been deleted.
Commented 15 years ago2009-02-21 12:32:51 UTC
in journal: #5641Comment #39536
Yeah I was gunna mention that, you need to throw something in the background since it looks a little bare, but apart from that I think it looks awesome.
Commented 15 years ago2009-02-21 11:01:23 UTC
in journal: #5641Comment #39531
For some reason I can't see the After image. :< The Before image looks awesome tho D:
Edit: THERE! Now I can see it. I like the old sky better too! But perhaps the new sky fits better than the other sky on different parts of the map? I like what I see anyways. :> You should finish this until the next Valve update
Commented 15 years ago2009-02-21 10:20:09 UTC
in vault item: awp_glifComment #17302
No no no it's not fullbright im not newbie just pich is set to 90 deegres in this screen you should see that this is not a fullbright (look near the box) http://www.mapping.xz.lt/uploads/awp_glif0003.bmp
For the default skybox texture: If i will find something with snow i will replace
Commented 15 years ago2009-02-21 09:00:46 UTC
in journal: #5641Comment #39521
I'm afraid I'm going to leave it with the darker one, Daubster. I feel like it suits the deep lighting a lot more. When you see the whole outside area, you'll notice there's a lot of industrial light sources around with give the area just enough light, but where they don't provide light it gets pretty dark. Plus the blue just contrasts the hot red interior so much more, gives it a nice cool feeling.
Commented 15 years ago2009-02-21 08:46:16 UTC
in journal: #5641Comment #39534
Awesome stuff, though I'd say stick with the skybox in that previous screenie. I know it isn't as contrasty, yet that soft violet tone works so much better with your time of day.
This comment was made on an article that has been deleted.
Possibly if the field is blank in Hammer, the avelocity value is not zeroed but nulled. Possibly g_vecZero isn't what I think it is. Possibly a simple "!=" comparison between vectors (or, uh, "Vec_3D" structs) doesn't work the way I think it does; my C++ is a little rusty and I've been spoiled by too much PERL!
I'll dig a little deeper and see what I can find...
Was the "THANK YOU VALVE!" sarcastic, or not?
or even have a no change thing coded in there?
I also do prefer the new look. Good stuff.
Or are you trying to shame him into giving you stuff?
...
I like that idea.
Use the Compilator, and Muzzleflash will give me cake!
Nice.
GET IT NOW BEFORE...BRB FBI!
I prefer the new skybox, good job.
Madcow: Thanks. About that sky though, there is more to that sky than you can see in the image, and I really do think it is much more suitable.
Clicky
There's a shot from a higher perspective, should give you an idea how the sky looks. Should also show you just how much it needs a skybox.
The Before image looks awesome tho D:
Edit: THERE! Now I can see it.
I like the old sky better too! But perhaps the new sky fits better than the other sky on different parts of the map?
I like what I see anyways. :>
You should finish this until the next Valve update
in this screen you should see that this is not a fullbright (look near the box)
http://www.mapping.xz.lt/uploads/awp_glif0003.bmp
For the default skybox texture:
If i will find something with snow i will replace
next time screens will be in jpg
And the default skybox texture really needs replacement.
And finally, try uploading jpg screenshots next time. Jpg's are smaller, and load a lot faster.
Your lucky ;>