Comments

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Commented 15 years ago2009-02-19 18:11:22 UTC in journal: #5635 Comment #53112
i once got a teal screen of near death.
Commented 15 years ago2009-02-19 18:02:58 UTC in journal: #5636 Comment #39956
i dont hear any wedding bells, hunter.
Commented 15 years ago2009-02-19 17:59:25 UTC in journal: #5637 Comment #55627
For the good of all of us, except the ones who are dead.

EDIT: Oh yeah, I KNEW you would say "No." there AT, I just managed to get there first.
Commented 15 years ago2009-02-19 17:55:12 UTC in journal: #5638 Comment #56339
I you got the money, honey, we got your disease!
Commented 15 years ago2009-02-19 16:25:25 UTC in journal: #5638 Comment #56343
yeah i know what you mean
Commented 15 years ago2009-02-19 15:50:29 UTC in journal: #5638 Comment #56346
Well, when I make a journal not that interesting, nobody posts a new journal :( .... but when I post a journal I want lots of you to see it , in 1 day you can't even see it anymore .
Commented 15 years ago2009-02-19 15:38:35 UTC in journal: #5638 Comment #56342
SHANANANANANANANANANNA! KNEES! KNEES!
Commented 15 years ago2009-02-19 13:22:24 UTC in journal: #5638 Comment #56345
WTF ? I got " This video is not available in your country. "

Yeah, I feel like in a jungle.
Commented 15 years ago2009-02-19 07:35:44 UTC in vault item: mp5_beef_arena Comment #17300
yes this was a remake of the Famous mp5_beef I made a few years ago for
cs 1.6

Thanks for your views

Im currently working on TLS_Training_Dome for Stargate The Last Stand
but there will be a HL2DM/CSS version to.
Commented 15 years ago2009-02-19 01:04:14 UTC in journal: #5637 Comment #55633
SO I'M GLAD I GOT BURNED! THINK OF ALL THE THINGS WE'VE LEARNED!
Commented 15 years ago2009-02-18 20:34:04 UTC in journal: #5638 Comment #56337
oh... Teehee!
Commented 15 years ago2009-02-18 20:07:30 UTC in journal: #5637 Comment #55618
Those points of data make a beautifull line! Were out of beta were releasing on time!
Commented 15 years ago2009-02-18 19:38:03 UTC in journal: #5636 Comment #39947
Commented 15 years ago2009-02-18 19:21:23 UTC in journal: #5635 Comment #53111
Yeah, I has BSoDs when my RAM was faulty. Fixed that in a heartbeat.
Commented 15 years ago2009-02-18 19:17:04 UTC in journal: #5636 Comment #39950
Commented 15 years ago2009-02-18 19:04:04 UTC in journal: #5638 Comment #56341
You have to remember where you are YOU'RE IN THE JUNGLE BABY YOU'RE GUNNA DIEEEEEEE!

)

Commented 15 years ago2009-02-18 19:00:29 UTC in journal: #5637 Comment #55632
^_^ (i didn't know what you were all talking about till now..LOL!)
Commented 15 years ago2009-02-18 18:55:32 UTC in journal: #5638 Comment #56344
?
lol. Noow what I did wrong?
Commented 15 years ago2009-02-18 18:53:11 UTC in journal: #5638 Comment #56340
Like lambs to the slaughter... quick delete it striker! to avoid further beating1

)

Commented 15 years ago2009-02-18 18:51:00 UTC in journal: #5638 Comment #56336
Oh my fucking god.

Is there a way to ban people from journal posts?
Commented 15 years ago2009-02-18 18:32:58 UTC in journal: #5637 Comment #55623
FUCKING AWESOME DIGITAL CLOCK CAPTAIN.
Commented 15 years ago2009-02-18 18:00:31 UTC in journal: #5636 Comment #39946
It's too late for that. Use your mod powers and do something fantabulous.
Commented 15 years ago2009-02-18 17:43:04 UTC in journal: #5637 Comment #55631
LOL1 new tv time! = 0

Yeah Tetsu0 I LOVE that mouse, and i use it as a nightlite when i go to bed. I actually like it so much i should buy a couple online right now so i have some in reserve when this one breaks.. = )
Commented 15 years ago2009-02-18 17:39:57 UTC in journal: #5637 Comment #55629
I was just about to say that. Oh well, here it goes anyway.

No.
Commented 15 years ago2009-02-18 17:39:17 UTC in journal: #5637 Comment #55626
No.
Commented 15 years ago2009-02-18 17:32:33 UTC in journal: #5637 Comment #55635
yes , "tee-veeeeeeeeeeeeee" :D
Commented 15 years ago2009-02-18 17:08:22 UTC in journal: #5636 Comment #39953
You should have made a thread if you wanted that :P
Commented 15 years ago2009-02-18 16:44:05 UTC in journal: #5637 Comment #55620
TVVVV?

:/
Commented 15 years ago2009-02-18 16:39:59 UTC in journal: #5637 Comment #55621
That TV is fucking awesome.
Commented 15 years ago2009-02-18 16:22:32 UTC in journal: #5637 Comment #55634
That's an old TVVVV ???

Ok , give me one hour
Commented 15 years ago2009-02-18 16:21:40 UTC in journal: #5636 Comment #39945
Yah, it would be pretty stupid to just change weapons to the scatter gun and go blow them away while double jumping the whole time.

Is there any way to keep journal posts bumped? It would be nice to keep this up as long as the updates are coming out.

Maybe make the post date next Tuesday, so any new post will just fall behind it? Or is that not now the latest journal post column works?
Commented 15 years ago2009-02-18 15:35:16 UTC in journal: #5637 Comment #55636
I got a 20 inch **
Commented 15 years ago2009-02-18 14:44:36 UTC in journal: #5637 Comment #55628
holy cow a 20 inch digital clock
Commented 15 years ago2009-02-18 14:25:47 UTC in journal: #5637 Comment #55625
That's not a TV, you idiots.
It's a digital clock.
Commented 15 years ago2009-02-18 14:00:50 UTC in journal: #5637 Comment #55622
old tv is old.
Commented 15 years ago2009-02-18 13:10:18 UTC in journal: #5637 Comment #55619
Holy cow, that TV.

:D
Commented 15 years ago2009-02-18 13:03:31 UTC in journal: #5637 Comment #55624
I have that EXACT same Targus mouse. Glows red, green, blue and purple.
And yeah, i'd say you need a new TV
Commented 15 years ago2009-02-18 11:48:39 UTC in vault item: Rooms Coop - Muzz Comment #17299
Thanks all. :)

Yeah, you're right about the reactor itself, CT, it still has a somewhat unfinished feel to it, mainly because i tried to keep the r_speeds reasonable, and stopped adding detail to it. Also, i was getting the "Too many entities in visible packet list" message (even on Full VIS!). I used a lot of func_illusionary entities to make the map compile as quickly as possible and to create as less leafs as possible. I can keep adding detail to the reactor, but in turn, something else has to go. I was thinking about the server room. If i remove that, i get some more wpolies to spend.

Ill see what i can do.
Thanks again. :)
Commented 15 years ago2009-02-18 10:22:05 UTC in journal: #5636 Comment #39952
Double jumping will be disabled if you're carrying the Sandman, according to the site, so I bet that double jumping will be universally disabled if you have the weapon equipped.
Commented 15 years ago2009-02-18 10:17:36 UTC in news: Behind the times... Comment #98956
i envision entire teams of scouts blocking out the sun with baseballs. Imagine it, ranks and ranks of baseball archers up in this bitch.
Eat your heart out Empire Total War.

I think i'm going to climax.

Speaking of which - i did just Pre-order Empire TW.
Bit of free advice: Don't get it on Steam. I saved ?15 getting it off Amazon.co.uk

http://www.teamfortress.com/scoutupdate/watchtower_and_junction.htm
Commented 15 years ago2009-02-18 09:21:39 UTC in journal: #5636 Comment #39955
A kind of nailgun sounds plausible, as they will obviously want to give the scout a chance a medium range combat as well. It should end up similar to the needlegun, provided they're doing it in the first place.
Commented 15 years ago2009-02-18 08:57:20 UTC in journal: #5636 Comment #39962
Do you guys think nails could pin people to walls?
Commented 15 years ago2009-02-18 08:52:27 UTC in journal: #5636 Comment #39959
Thats what I was thinking as a suitable replacement for the scatter gun.
Commented 15 years ago2009-02-18 08:43:10 UTC in journal: #5637 Comment #55637
We all enjoy the simple things. I wish I had time to more often. What map is that BTW, is it from rooms?
Commented 15 years ago2009-02-18 08:38:18 UTC in journal: #5636 Comment #39961
Oh! Replace the scattergun or pistol; the original Nailgun. That thing was nice, and It would fit TF2's theme better than TFC's.
Commented 15 years ago2009-02-18 08:00:18 UTC in journal: #5636 Comment #39958
I hope it only means when you have it equipped.
Commented 15 years ago2009-02-18 06:23:12 UTC in vault item: Rooms Coop - Muzz Comment #17298
Haha what the heck was up with Gman. Spooky! Pretty cool map, kinda sick of those textures though.. Really nice brush work, gameflow and openness.
Commented 15 years ago2009-02-18 05:50:29 UTC in vault item: Rooms_Tetsu0 Comment #17297
I know you said this is the final version, but i'll give my suggestions anyway if you ever feel like going back.

I'll start by saying that a lot of skill went into making this map. The general design, those nice cuvers stairways, arches and some nice detail make this a nice map to look at. The outlying terrain was also very impressive, and fit the theme well.

The cutscene was an inventive way around the keeping the playable area "room-sized" and still being able to appreciate the detail and twists/turns of the map--and i'm surprised more people didn't use them. That said, i think the whole effect of the cutscene could be vastly improved with a little tweaking:

-Start the camera motion from the point of view of the player. From there, there are all types of neat things you could do. Go high, showing he 3rd person view of Gordon(like you did at the end), pan out fast and zoom back in at neat areas, or keep it like you have it, which reminds me of the CS framerate test.

-Make sure the cutscene reflects the "more neater" parts of your map. As it is it takes kind-of a boring course, and leaves the prettier parts of the map out. (i would definitely include those pretty stairways and arches as a start)

-final suggestion for the cutscene, i would put some moving props/machines/gadgets in the camera's view path, to give some neat "bonus material" to look at while on your camera trip. A few quick suggestions: Do a goldsource take of the the valve burning-and-then-exploding barrel, rotating radar dish, sentry cannons, func_tank security cameras, machines with sound, flickering lightbulb, etc.

Anyway, this is a very well-made map and another great entry for the rooms project. 5 stars for the time and skill put into this map, even if the finished product could use a little more "finishing" imo... = )

* * * * *
Commented 15 years ago2009-02-18 04:21:21 UTC in news: Behind the times... Comment #98955
Ditto, Grim. :>