Commented 16 years ago2008-08-27 18:21:30 UTC
in vault item: Texture_TowersComment #15826
i like you. I disagree with dev textured maps, but you defended their purpose with reason and patience unlike the majority of DEV texture mappers. ("WTF LOL THIS MAPP PWNS STFU TEXTOORS MAKE IT LAG LOLOLOLOLOL")
I apologise whole-heartedly for judging this from the screenshot alone and i shall make a point of downloading and reviewing it to apologise.
[edit] but i'ma have to kick your butt for being called "hunter" ;D
Commented 16 years ago2008-08-27 07:26:05 UTC
in vault item: Texture_TowersComment #15853
Strider, I can see where your going with that, it isn't the best dev texture placements in the world and some of the architexture is meh. That I can easily agree with you with. But i've clocked in more time on this then I originally wanted to and so basically i'm sick of working on lol. I'm just gonna leave it as it is and start up a project. My next project is gonna use displacement so I am not going to be kinding anyone if I just have displaced dev textures all over the place. Satchmo, I wouldn't say dev texture maps are bett er then any other maps. Nor am I saying adding textures to map is less fun. I think dev textures are fun because you can focus more on the game then eye candy. That might be a bad way to put but it is hard to explain. It could also be that the games feel slightly more intense because the character models colors compared to the dev textures are opposites thus it is easier to spot each otehr faster. This does not mean I don't play office or dust once in awhile those maps are awesome maps no matter how you look at them.
Remember this is just my opinion. I can't speak for everyone. I just happen to enjoy dev texture maps and that's why I made one. I don't see why I am going though so much criticism about the map having no textures then I am about the maps design and such. Yes, I understand the map has not textures people! Even if I was to add textures, the way I designed the map, textures wouldn't look very good in the long run.
Commented 16 years ago2008-08-26 23:26:53 UTC
in vault item: Texture_TowersComment #15850
If you're going to make a map void of sexy detailed textures, then the very least you can do these days (at least in my opinion) is to make some sexier grid and trim textures and put a very strong emphasis on architecture and lighting.
I can actually see why people would find these maps fun, believe it or not. But I would never actually truely consider these maps complete, or worth it.
Commented 16 years ago2008-08-26 20:40:33 UTC
in vault item: Texture_TowersComment #15849
maybe to your surprise there are lots of people who just enjoy the non texture look. The reason? its simple and fun. At least that is my take on it. Sure, maybe the guy was lazy but, that's fine as long as people can enjoy it.
(im not trying to get in an argument if this is where its going >_<)
Commented 16 years ago2008-08-26 18:25:30 UTC
in vault item: Texture_TowersComment #15848
the first ag_texture map only had dev textures because the creator was too lazy to add them. The fact that this style of map has become popular annoys me greatly.
Commented 16 years ago2008-08-26 18:01:18 UTC
in vault item: Texture_TowersComment #15847
but its suppose to be aim_ag_texture map >_< the point is to only have dev texures. though i am experimenting to see if it would look good with textures
"This journal has been closed by a moderator."
Well thanks for apologizing...The Hunter I look forward for a review. Now onto the next project, away!
I disagree with dev textured maps, but you defended their purpose with reason and patience unlike the majority of DEV texture mappers. ("WTF LOL THIS MAPP PWNS STFU TEXTOORS MAKE IT LAG LOLOLOLOLOL")
I apologise whole-heartedly for judging this from the screenshot alone and i shall make a point of downloading and reviewing it to apologise.
[edit]
but i'ma have to kick your butt for being called "hunter" ;D
YOU ARE NOT FOOLING ANYONE!
Rubbish
Satchmo, I wouldn't say dev texture maps are bett
er then any other maps. Nor am I saying adding textures to map is less fun. I think dev textures are fun because you can focus more on the game then eye candy. That might be a bad way to put but it is hard to explain. It could also be that the games feel slightly more intense because the character models colors compared to the dev textures are opposites thus it is easier to spot each otehr faster. This does not mean I don't play office or dust once in awhile those maps are awesome maps no matter how you look at them.
Remember this is just my opinion. I can't speak for everyone. I just happen to enjoy dev texture maps and that's why I made one. I don't see why I am going though so much criticism about the map having no textures then I am about the maps design and such. Yes, I understand the map has not textures people! Even if I was to add textures, the way I designed the map, textures wouldn't look very good in the long run.
Thank you.
No body in twhl is.
So if you convert the existing official maps, say, cs_office, into a dev texture map, it would be BETTER?
I just don't understand why dev textures are BETTER than detailed texturing.
In a sarcastic sense, sure.
I can actually see why people would find these maps fun, believe it or not. But I would never actually truely consider these maps complete, or worth it.
(im not trying to get in an argument if this is where its going >_<)
Untrue.