Commented 16 years ago2008-09-02 12:17:09 UTC
in vault item: Texture_TowersComment #15263
With dev textures, I don't think it's possible to use lighting gridmaps.
Sure, you can set the grid density all you want in Hammer, but it does not translate into sharper shadows ingame. I suspect it's because dev textures are never meant to look good. It's purely functional. So the compiler ignores the gridmap information when it comes to dev textures.
I know this for a fact because I tried to overlay gridmap on a dev texture map before, and it didn't work.
Commented 16 years ago2008-09-01 18:02:55 UTC
in journal: #5323Comment #56173
lol , let me guess " Instead , you should try macromedia flash player" Right ? No , I just want to feel how those old animators felt when creating cartoons like miky mouse.
This comment was made on an article that has been deleted.
Sure, you can set the grid density all you want in Hammer, but it does not translate into sharper shadows ingame. I suspect it's because dev textures are never meant to look good. It's purely functional. So the compiler ignores the gridmap information when it comes to dev textures.
I know this for a fact because I tried to overlay gridmap on a dev texture map before, and it didn't work.
If I wasn't bored , I would have made something else .
"I hate when it rains bloody tampons."
Interesting ...
http://www.petesplace.id.au/coding/no_use_through_walls.php
I'll be changing it sometime, but that will do for now...
Otherwise, fail.
Srsly, delete it and then reformat your computer for good measure.
Right ?
No , I just want to feel how those old animators felt when creating cartoons like miky mouse.
Never make a pretty woman your wife
still neato, and fucking nice microphone ;D