Commented 16 years ago2008-06-21 18:18:02 UTC
in vault item: fy_xenfightComment #16727
Um ok.
I don't think i've ever seen a Xen-themed FY map so that pretty was cool. The map is thoughtfully set up and error free, with some nice doodads like the jump pads, the buyzone in the middle, and the breakable mesh. The models and brush made props were nice buy you could use more variation...afaik there are quite a bit of different Xen prop models.
Sound is a nice touch like Tetsu0 said. to add even more you can try using env_sounds in the tunnel parts for an echo, but that might make MP games unstable?
The layout is iceworld, which is fine i guess, but it seems kinda too big to me, or maybe you just need some height variation too because i think all the walls are the same size and very big.
Lastly, since Xen is an organic place you really shouldn't have any flat edges anywhere, so try beveling around your cave entrances and put trims on corners and the bottom of walls to give it a more "natural" feeling.
This map needs some work still imo and being an FY iceworld clone, you're guna have to do something pretty amazing to get a good rating outta me on this one! = )
3 stars for fy_xenfight for now.
This comment was made on an article that has been deleted.
Commented 16 years ago2008-06-20 15:18:34 UTC
in journal: #5151Comment #35098
Both true, collision in flash is a bitch, still messing with that. And the turret indeed moves over the house, this is due to the Zindex. In Flash you can arrange your objects in one file( the body of the tank is an object, the tree, the house, etc). As you can see shuffled some of them around to test various things, wich makes it look buggy:).
Commented 16 years ago2008-06-20 15:00:34 UTC
in journal: #5151Comment #35096
cheers, i'm trying to find a balance between fun and realism, i modified the playing field to what i believe makes a better moving area, offcourse this required scaling down of the houses. Most people that play flash games dont really care about customizing the controls, although i could throw in a switch that flips the controls between the WASD and the arrows, but that is something for later:).
Commented 16 years ago2008-06-20 14:05:56 UTC
in journal: #5149Comment #54215
Okay thats weird tjb because that was me that posted that message and for some reason my computer has logged me on as yourself, did you log on to twhl last time you were at my house
Commented 16 years ago2008-06-20 13:21:08 UTC
in journal: #5151Comment #35104
Heh pretty cool. The tank looks cool when it rides under the tree. = )
Maybe make the movement keys like HL or user configurable. i was trying to move around with the WSAD keys and the mouse. (it is fun though using the arrow keys to reposition the tank before moving, and it's neat how it moves much faster when you're moving in the right direction(facing front), like you'd think a real tank would be)
Commented 16 years ago2008-06-20 13:09:54 UTC
in vault item: Kz_RocklandComment #16725
Wow this is really neat!
I must say that climbing maps are not my thing, so i mostly noclipped through the whole thing; someday i'd like to try out some of these kz maps actually climbing them, so i can work on my jumping skills, but for now i don't have the patience.
There is some excellent detail, beautiful architecture and really just good mapping in general in this map, which frankly, i didn't expect for a kz map.
I like the seperate areas, all with their own play on the same theme. I probably liked the broken house/church the best, because it looked very realistic and had nice lighting.
I can't remember if there is sound (Which so many maps seem to lack) , so i'm guessing there is none besides the crackling fire sound? No biggie i guess but it would be a fine complement to your nice map.
This map was also much bigger than i expected with the seperate areas, which was another nice surprise.
Anyway some fine mapping in there. I'm going 5 stars for a map that highly exceeds my expectations for this type of map, and is just well done in it's own right imo.
I still haven't played TF2, but if I would then it would definitely be a pyro. I tend to pick that class in TFC to all the time, nothing can beat burning a few unsuspecting scouts or heavies.
Commented 16 years ago2008-06-20 09:51:14 UTC
in journal: #5151Comment #35095
Captain Terror, il upload a newer version in a few minutes!
CP, i only had acces to the career fair and the student expo from the HKU, even then i didnt see all of it, altough 2 of my teachers are still around there. But if i would have know then i surely would have dropped by, offcourse i could also visit your studio someday in the future if you guys dont mind:).
Daub, the crosshair indeed looks big, in this shot, but the whole game is in a 1024x768 resolution, wich makes it look a tab bit smaller.
First time hearing of this new movie. Is it promising goodness?
Reeves will win the Oscar for that.
And his brother he didn't know was related to him.
Count spins until you fall asleep
IRCing in your flooded basement? Hardcore.
IRCing in your drunken state? Fun(ny).
Good thing is I practically live in the desert so the chances of that happening are slim to zilch. :>
IRCing in a flood.. awesomely hardcore.
Blitzkrieg: I am not CRAZY
Biggest flood here EVAR.
LeFtY
I don't think i've ever seen a Xen-themed FY map so that pretty was cool. The map is thoughtfully set up and error free, with some nice doodads like the jump pads, the buyzone in the middle, and the breakable mesh. The models and brush made props were nice buy you could use more variation...afaik there are quite a bit of different Xen prop models.
Sound is a nice touch like Tetsu0 said. to add even more you can try using env_sounds in the tunnel parts for an echo, but that might make MP games unstable?
The layout is iceworld, which is fine i guess, but it seems kinda too big to me, or maybe you just need some height variation too because i think all the walls are the same size and very big.
Lastly, since Xen is an organic place you really shouldn't have any flat edges anywhere, so try beveling around your cave entrances and put trims on corners and the bottom of walls to give it a more "natural" feeling.
This map needs some work still imo and being an FY iceworld clone, you're guna have to do something pretty amazing to get a good rating outta me on this one! = )
3 stars for fy_xenfight for now.
Oh and heavy FTW!
Maybe make the movement keys like HL or user configurable. i was trying to move around with the WSAD keys and the mouse. (it is fun though using the arrow keys to reposition the tank before moving, and it's neat how it moves much faster when you're moving in the right direction(facing front), like you'd think a real tank would be)
Nice, keep it up! = )
I must say that climbing maps are not my thing, so i mostly noclipped through the whole thing; someday i'd like to try out some of these kz maps actually climbing them, so i can work on my jumping skills, but for now i don't have the patience.
There is some excellent detail, beautiful architecture and really just good mapping in general in this map, which frankly, i didn't expect for a kz map.
I like the seperate areas, all with their own play on the same theme. I probably liked the broken house/church the best, because it looked very realistic and had nice lighting.
I can't remember if there is sound (Which so many maps seem to lack) , so i'm guessing there is none besides the crackling fire sound? No biggie i guess but it would be a fine complement to your nice map.
This map was also much bigger than i expected with the seperate areas, which was another nice surprise.
Anyway some fine mapping in there. I'm going 5 stars for a map that highly exceeds my expectations for this type of map, and is just well done in it's own right imo.
Excellent!
5 stars
50 extra health + critical hits from behind? Yeah...
CP, i only had acces to the career fair and the student expo from the HKU, even then i didnt see all of it, altough 2 of my teachers are still around there. But if i would have know then i surely would have dropped by, offcourse i could also visit your studio someday in the future if you guys dont mind:).
Daub, the crosshair indeed looks big, in this shot, but the whole game is in a 1024x768 resolution, wich makes it look a tab bit smaller.
EDIT: current version: http://www.white-line.org/games/TigerAssault.swf
It is still in the prototyping phase, so a lot of things can still change and most likely will.