Comments

Commented 16 years ago2008-05-16 03:14:45 UTC in journal: #5065 Comment #53074
I know they're weird... An email from my friend came and yeah, it had those in 'em. .___. Yes, my friend is weird...
Commented 16 years ago2008-05-16 02:13:37 UTC in journal: #5064 Comment #35959
I wasn't inspired by Grim Fandango as such, but that is an incredibly awesome game anyway.

potatis: It's for a music video I'm putting together. The little guy with glasses is also in it.
Commented 16 years ago2008-05-15 19:44:52 UTC in journal: #5064 Comment #35960
This comment was made on an article that has been deleted.
Commented 16 years ago2008-05-15 19:08:04 UTC in journal: #5062 Comment #56059
woot... seriously, at least do one good map so you can say you did SOMETHING and didn't waste your time.
Commented 16 years ago2008-05-15 17:05:06 UTC in journal: #5064 Comment #35961
Looks great.
Commented 16 years ago2008-05-15 14:13:41 UTC in journal: #5065 Comment #53075
ok that was freaky
Commented 16 years ago2008-05-15 13:50:51 UTC in journal: #5064 Comment #35962
That looks great. How are you going to use it?
Commented 16 years ago2008-05-15 12:31:11 UTC in journal: #5065 Comment #53072
:-o
What the hell were those videos.
Commented 16 years ago2008-05-15 00:37:44 UTC in vault item: Warcoast Comment #16633
downloading...

i've never played sven, so i guess now is a good time to do so. = )
Commented 16 years ago2008-05-15 00:30:55 UTC in vault item: dm_temple_wad Comment #16632
HOLY CRAP!

I've seen a lot of HL maps, and I can say I've never seen anything quite like this for goldsource!

The rounded, tapered pyramidal main room was by far my favourite... besides the lighting, it didn't look like a goldsource map to me at all! kudos = )

Very beautiful architecture + very beautiful texturing = an excessive win. The lighting was also quite nice, but I think could be tweaked/improved to match the quality of the brushwork and texturing. How to achieve this is experiment with more textlights, or apply your pointlights differently, so you don't see indvidual round halos from no apparent lightsource. You can also use sprites to accent your lights to give an artificial haze, as well as fade texture to fake light beams--as i'm sure you already know looking at the quality of this map.

I love how everything is rounded and very thoughtfully constructed. The revolving moons were also neat as hell and i spent a while just sitting and watching them; you might extend the perimeter of the lower courtyard so players can appreciate them better.

Nice doodads like the moons again, the lifts, and the gigantic tubular lazer tunnel( though i didn't mess with it to figure out it's role in the map). The conveyor door thingies were also very pretty.

I only did a quick run-through, so i'm sure i didn't see all the goodies.

Letdowns:

I don't think the sky is on par with the beautiful texturing and brushwork, though I myself would be hard-pressed to make a better one.

There's no sound at all in the map. I would use custom sounds for the lifts, those conveyor entryways, and a woosh for the revolving moons too played everywhere or by each one (if they're trains) at the very least.

High r_speeds might hinder your MP fun, but i don't know that for sure, so it's more of an observation than a letdown.

Anyway, Great work on this. This is the neatest thing I've seen for Goldsource in a while. 5 stars. A great MOTM candidate imo too.

Superb!
*****

= )
Commented 16 years ago2008-05-14 16:43:08 UTC in journal: #5062 Comment #56062
whatever :D
Commented 16 years ago2008-05-14 15:07:45 UTC in journal: #5062 Comment #56061
cheers :D
Commented 16 years ago2008-05-14 12:50:05 UTC in journal: #5062 Comment #56060
Yeah you wish. You say that now but time will pass and you'll think "DAMN I wasted the time!"
Commented 16 years ago2008-05-13 19:04:39 UTC in journal: #5061 Comment #58662
yeah, Gman is Pedobear, sorry to spoil you but I have purple haxed Valve and I know all secrets
Commented 16 years ago2008-05-13 19:01:06 UTC in journal: #5061 Comment #58661
Noes you spoilt the ending to HL3! >_< Get off my cloud!
Commented 16 years ago2008-05-13 18:45:57 UTC in vault item: K.L.C.C. (Kuala Lumpur Convention Center) Comment #16631
Add some lights to your map it will look MUCH nicer! There's plenty of lighting tutorials in the tutorial section, or ask lighting questions in the forum!

Looks like a good start!
= )
Commented 16 years ago2008-05-13 07:05:34 UTC in journal: #5059 Comment #58799
It looks interesting
Commented 16 years ago2008-05-13 00:32:39 UTC in journal: #5060 Comment #36353
I'm probably going to go back to it in the future... the distant future.
Commented 16 years ago2008-05-12 17:26:18 UTC in journal: #5060 Comment #36355
It looks very flat but I can't say it's bad because I tried to map for UT3 and I left it because is damn hard. Put a lot more of vegetation, it will look better
Commented 16 years ago2008-05-12 15:48:02 UTC in journal: #5060 Comment #36354
Quite baron but not bad for your first try. Are you going to mess around with it in the future? Stick to Source :P
Commented 16 years ago2008-05-11 21:49:37 UTC in journal: #5058 Comment #52348
Yes, but this one spoke proper engrish. =]
Commented 16 years ago2008-05-11 21:37:24 UTC in journal: #5058 Comment #52344
Hooray! You got one too!
Commented 16 years ago2008-05-11 18:45:04 UTC in vault item: Scientist Torture Room Comment #16630
I couldn't kill all the scientists before they respawned, so i used impulse 101 and put trip grenades around each scintist and then detonated!

Was fun. you should get a prize if you kill them all before respawn lawl!
= )

btw what is the "22" in the left upper margin of the screenie? is it a counter? (didn't see it in game)
Commented 16 years ago2008-05-11 16:53:18 UTC in journal: #5059 Comment #58798
Good for the most part, but my only complaint is that it could use more 'color'.

The pallets a bit limited, otherwise nice job.
Commented 16 years ago2008-05-11 14:32:00 UTC in journal: #5059 Comment #58800
thnx yall!
Commented 16 years ago2008-05-11 13:35:14 UTC in journal: #5059 Comment #58797
Decent looking textures...Me likes!
Commented 16 years ago2008-05-11 13:17:17 UTC in journal: #5059 Comment #58801
It looks good. Unlike most kz maps.
Commented 16 years ago2008-05-11 13:11:35 UTC in journal: #5059 Comment #58796
Looking good.
Commented 16 years ago2008-05-10 22:12:01 UTC in journal: #5058 Comment #52345
You gonna get raped.
Commented 16 years ago2008-05-10 21:56:12 UTC in journal: #5058 Comment #52347
Oh I wonder why she cant check her email. Oh but hell I have ALL 3 DIFFERENT MESSAGING CLIENTS.

Spammers are getting.. lower
Commented 16 years ago2008-05-10 18:18:50 UTC in journal: #5058 Comment #52346
Gimme Hotmail or die! I have a few gay sites I wouldn't mind signing him up to ;)
Commented 16 years ago2008-05-10 18:10:54 UTC in vault item: bg_navywar (for Battle Grounds) Comment #16629
Did you want this to be a deathmatch?
If so, you need to have at least one info_player_deathmatch.
Commented 16 years ago2008-05-10 18:08:54 UTC in vault item: Leak Comment #16628
If you can't find the leak any other way, load the pointfile with Hammer and rerun it. You might need to noclip to follow the string of points. Hammer's help files contain all the details. N.B. You'll find the pointfile in the same folder where the bsp file went.
If there's no geometry error, you might have an entity in the world void.
Commented 16 years ago2008-05-10 17:53:52 UTC in vault item: Scientist Torture Room Comment #16627
You should give more options to torture the scientists.
Commented 16 years ago2008-05-10 13:55:37 UTC in journal: #5057 Comment #56055
liar!!!!!!!!!!!!!!!!!!! lol bye
Commented 16 years ago2008-05-10 13:28:27 UTC in vault item: The Citizen Comment #16626
link is broken =[
Commented 16 years ago2008-05-10 10:36:19 UTC in journal: #5057 Comment #56057
I didn't lie , but tomorrow , and in some of the next days I won't map .
Commented 16 years ago2008-05-10 02:13:38 UTC in journal: #5057 Comment #56054
lol then you lied
Commented 16 years ago2008-05-09 17:21:54 UTC in journal: #5057 Comment #56056
Actualy , today I completed another part of the map . And the rest of it I'll continue it next week.
Commented 16 years ago2008-05-09 15:15:25 UTC in journal: #5055 Comment #44219
I actually watched everything from Samurai Champloo.
But heh, as I got older anime lost its touch for me. =/
Commented 16 years ago2008-05-09 13:04:15 UTC in journal: #5057 Comment #56053
(skals laughs at others coz hes first to post)

What? noooooo! well good luck with your exams.
Commented 16 years ago2008-05-09 09:59:33 UTC in journal: #5055 Comment #44223
I'm watching the show right now, but I need to still download some episodes
Commented 16 years ago2008-05-09 09:21:57 UTC in wiki page: Tutorial: In the Beginning Part 1 Comment #100511
Your Tutorials is very cool!! Make more tutorials,great teacher.
Commented 16 years ago2008-05-09 06:28:40 UTC in journal: #5056 Comment #35954
Looks a lot nicer now add some crazy spiky hair!
Commented 16 years ago2008-05-09 06:27:10 UTC in journal: #5055 Comment #44215
Heh you Anime hater you! GET OFF MY CLOUD!
Commented 16 years ago2008-05-09 05:59:36 UTC in journal: #5056 Comment #35957
I need to learn how to model :D

Now that I think about it, replacing the engineer or spy would probably be a better idea (since Scalpy looks a little geeky).

Good work, anyway, looks great.
Commented 16 years ago2008-05-09 05:40:10 UTC in journal: #5056 Comment #35950
I haven't finished the hair yet.

potatis: I can try, but it'd be very hard I think. The way model replacements work for Source (at least, to my knowledge) is that new models have to have the same skeleton as the one you're replacing. I doubt the Scout skeleton would fit too well in my character.
Commented 16 years ago2008-05-09 05:16:14 UTC in journal: #5055 Comment #44218
OMG ANIME FANBOYS! runs
Commented 16 years ago2008-05-09 04:33:32 UTC in journal: #5056 Comment #35951
awesome, keep it up d00d