Commented 16 years ago2008-05-09 03:39:26 UTC
in journal: #5056Comment #35956
I like the hair the way it was before a lot more. Everything else looks great. It would look great in a game (replacing the TF2 scout model?). Maybe you could convert it to a player model for Source when you are done?
Commented 16 years ago2008-05-08 02:36:30 UTC
in vault item: dm_mudancheeComment #16625
Wow, I remember seeing WIP shots of this ages ago, nice to see that it's finally out Will take a run through and see if it's any good, I'm guessing yes.
Commented 16 years ago2008-05-07 14:17:53 UTC
in journal: #5054Comment #48715
Lol i actually forgot to mute Trillian, so that's my "ROFL" emotion. I recorded via the Stereo Mix in audacity. So any sound coming out would have bled into the recording.
The first song is professionally done. In Florida The second song we recorded 2.5 years back with a Student producer. Almost professionally recorded, But we were not as skilled then as we are now
Commented 16 years ago2008-05-07 13:58:43 UTC
in journal: #5054Comment #48713
very professional sounding d00d has good vocals had to listen twice to see if that little kid laughing was actually in the song... what's up with that? is it from the radio station or did you knuckle heads throw that in
Commented 16 years ago2008-05-06 22:05:30 UTC
in vault item: de_detritusComment #16622
Texturing 10/10 Excellent looking map, there were no apparant texture errors and it was very fitting and well styled.
Team Balance 8/10 I found that the CT's have a slight disadvantage of starting in the basement and there being only two ways out but otherwise it was good.
Design 9/10 Other than being a touch on the small side, it played very well with the multi-level combat.
Ambience 8/10 The lighting was very good but some of the inside areas were not lit very well to me. There was no sound but you really can't hear anything but gunfire anyway.
Map Skill 10/10 Overall, the map looks great, I really like it and it looks just like HL2 but with a touch of CS
Total 9/10 (5 stars) This map was really fun to play but I would recommend a small game with no more than 8 players, it's more fun that way as a stalker map!
Commented 16 years ago2008-05-06 22:04:50 UTC
in vault item: DoD_Nuernberg_rc1Comment #16621
Texturing 10/10 The texturing is magnificent, diverse, well spanned and outright flawless.
Team Balance 10/10 There are plenty of nooks and crannies all over the map but the good thing is that there are more places to defend from to closer you are to your base which means if you are the losing team, you have a great advantage over the attacking team but if they are captured then they can't be used against you.
Design 10/10 This map is seriously perfect! Different route's to take and well layed out bases that don't really feel like bases.
Ambience 10/10 Perfect lighting, and a decent amount of sound is audible from appropriate places in the map.
Map Skill 10/10 Not one single flaw!
Total 10/10 (5 stars) I definately have to say that this map is at production studio standards, anyone would believe this map was made by Valve!! Great work, we want more!!
Everything else looks great.
It would look great in a game (replacing the TF2 scout model?). Maybe you could convert it to a player model for Source when you are done?
http://waynesword.palomar.edu/ww0903a.htm
That's the samurai champloo sunflower
GET OFF MY CLOUD!
This summer is gonna suck balls, I can feel it.
What version did you still have? The oldest that I still have around is v37. The final version is v51.
I recorded via the Stereo Mix in audacity.
So any sound coming out would have bled into the recording.
The first song is professionally done. In Florida
The second song we recorded 2.5 years back with a Student producer.
Almost professionally recorded, But we were not as skilled then as we are now
Thanks for the listen fellas.
d00d has good vocals
had to listen twice to see if that little kid laughing was actually in the song... what's up with that? is it from the radio station or did you knuckle heads throw that in
so retarded
I designed this small map with 1v1 matches in mind.
Excellent looking map, there were no apparant texture errors and it was very fitting and well styled.
Team Balance 8/10
I found that the CT's have a slight disadvantage of starting in the basement and there being only two ways out but otherwise it was good.
Design 9/10
Other than being a touch on the small side, it played very well with the multi-level combat.
Ambience 8/10
The lighting was very good but some of the inside areas were not lit very well to me. There was no sound but you really can't hear anything but gunfire anyway.
Map Skill 10/10
Overall, the map looks great, I really like it and it looks just like HL2 but with a touch of CS
Total 9/10 (5 stars)
This map was really fun to play but I would recommend a small game with no more than 8 players, it's more fun that way as a stalker map!
The texturing is magnificent, diverse, well spanned and outright flawless.
Team Balance 10/10
There are plenty of nooks and crannies all over the map but the good thing is that there are more places to defend from to closer you are to your base which means if you are the losing team, you have a great advantage over the attacking team but if they are captured then they can't be used against you.
Design 10/10
This map is seriously perfect! Different route's to take and well layed out bases that don't really feel like bases.
Ambience 10/10
Perfect lighting, and a decent amount of sound is audible from appropriate places in the map.
Map Skill 10/10
Not one single flaw!
Total 10/10 (5 stars)
I definately have to say that this map is at production studio standards, anyone would believe this map was made by Valve!! Great work, we want more!!
I'll write and PM you a walkthrough soon.
Is it Home or Pro edition?
At least I'll have more FPS on XP than Vista. I've got legal XP on another PC, do you know if I can get the XP updates on my PC too?
But everything looks perfect from far away!
"Come down now". But we'll stay.
Who edited my lovely vocals :<
it's an example, get it?