Comments

Commented 19 years ago2005-02-18 13:28:17 UTC in vault item: Backdraft Comment #6059
behold, the anatomy of a worthless comment.
Commented 19 years ago2005-02-18 13:26:22 UTC in vault item: fy_club Comment #6058
for once, chicken_man is right, but he did sort of contradict himself with the speaking thing (lack of punctuation, and you spelt "tried" wrong.)

yeah, this map is... 6 glass boxes in the middle of a room? its not even worth a humourous and/or sarcastic comment.
Commented 19 years ago2005-02-16 13:31:24 UTC in vault item: aim_patriarch-towers Comment #6037
i wouldnt touch this map with a ten foot pole. ci, mucho gracias, senor.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-02-15 13:13:55 UTC in vault item: stfu_and_climb Comment #6017
5 stars? for a climbing map? has habboi been rating unsupervised again?
Commented 19 years ago2005-02-10 19:18:32 UTC in vault item: Error: ReadSurfs 22 > g_numplanes - Skulaheimi Comment #5959
http://www.seventh.nildram.co.uk/tommy14.htm

the failthful seventh-monkey hosted a mirror.
"Before you go wild, try a recompile or 2 - sometimes it is just a random thing. Also search for a brush with more than 32 faces, such as a cylinder in the Maxpoints error.
Otherwise this error means you went over the limit of the number of planes allowed. This means too many faces in the map = too many brushes, or too complex ones. Time to trim back the level map! Some solutions:
Do not put a box around your map to fight leaks. Seal each section seperately and fight the leak war.
Try to line up the faces of brushes with the same texture at the same scale. Then the engine may make them into one face plane.
Avoid detail brushes, use texture to "fake it" instead.
Plain make fewer brushes. Keep construction simple. HL and complexity mix poorly.
There are some newer compiler programs being tested that remove unused and unneeded planes from the outside of a level. You could try to get and use one of them. "
Commented 19 years ago2005-02-10 18:36:02 UTC in vault item: Error: ReadSurfs 22 > g_numplanes - Skulaheimi Comment #5958
doen? the site is down.
Commented 19 years ago2005-02-10 18:31:37 UTC in vault item: Error: ReadSurfs 22 > g_numplanes - Skulaheimi Comment #5957
the answer lies in another website. i'd get you a link, but the site is doen right now. someone else who sees this should have a mirror.
Commented 19 years ago2005-02-01 16:18:52 UTC in vault item: aim_map2005 Comment #5844
quit spamming, theres not too many.
Commented 19 years ago2005-01-20 13:04:44 UTC in vault item: Bad surface extents in kz_mountain Comment #5661
no downloads and one rating. 5 stars. lets go over the rating system, shall we?

ratings are designed so that people can leave a quick response to your map without typing out why they liked it or not. the ratings are to show YOU what other people think of your maps. nobody else is going to think your map is great because it has a high rating. ratings are not something to boast abou either. by rating your map 5 stars you're only fooling yourself.
Commented 19 years ago2005-01-17 12:37:02 UTC in vault item: n00b_climb_v1 Comment #5628
there is no way that anyone would conciously rate this 5 stars.
Commented 19 years ago2005-01-05 13:05:35 UTC in vault item: radium_water_9 Comment #5497
...
Commented 19 years ago2005-01-03 21:39:17 UTC in vault item: TWHLmix Comment #5465
well after playing this, i would just like to apoliguise for my behaviour to those who thought my part was crap. it is.
although, it could have been worse.
Commented 19 years ago2004-12-30 10:26:58 UTC in vault item: ka_sky_walking Comment #5404
good god! you just released 6 awp_, fy_, he_ and all those sort of maps at the same time! i wouldnt expect some great ratings.
Commented 19 years ago2004-12-30 10:25:23 UTC in vault item: ka_castle_knife Comment #5403
map hurty tummy.
Commented 19 years ago2004-12-29 17:48:03 UTC in vault item: DM_TheTomb Comment #5396
since i keep getting a database error, the answer to your query in the forum is as follows:

you would need a prop_physics. go to the "world model" field, click browse and find a suitable barrel or whatever model.
Commented 19 years ago2004-12-19 18:18:55 UTC in vault item: Aim_btf-winter Comment #5378
habboi, nobody wants your opinion. you only judge maps on gameplay, you dont thnk for a second about how the map looks, or the amount of effort put into it.
Commented 19 years ago2004-12-14 13:15:47 UTC in vault item: Aim_gman Comment #5320
this map hurts me.
Commented 19 years ago2004-12-09 19:21:11 UTC in vault item: aim_aztecwave Comment #5263
hehe, it does look a little different.
Commented 19 years ago2004-12-09 19:13:15 UTC in vault item: aim_multiplearenas1 Comment #5262
this hurts
Commented 19 years ago2004-12-09 15:14:35 UTC in vault item: dm_arena1_better Comment #5258
why anyone except yourself would give this 5 stars is beyond me, or anyone else with the IQ of a plastic turle.

map ratings are supposed to show you what other people think of the map. rating it yourself isnt going to do anything for it.
Commented 19 years ago2004-12-09 15:13:11 UTC in vault item: bad~habbits Comment #5257
dont we all ;)
Commented 19 years ago2004-12-09 15:12:50 UTC in vault item: aim_aztecwave Comment #5256
erm... this is aztec. its aztec without the bombs.
Commented 19 years ago2004-11-29 16:29:46 UTC in vault item: de_kako Comment #5204
not teasing you, mate. we're teasing habboi, for trying to base maps off of the gameplay (the map isnt everything in the gameplay either.)
Commented 19 years ago2004-11-28 17:04:42 UTC in vault item: de_kako Comment #5192
yeah. itll be a great mod. it doesnt matter what the models look like, because we only need to have good gameplay.
Commented 19 years ago2004-11-28 10:23:55 UTC in vault item: Small battle 2 Comment #5189
aim map? its half life single player, fool.
Commented 19 years ago2004-11-28 10:23:18 UTC in vault item: de_kako Comment #5188
you cant judge a map entirley on gameplay. would you still enjoy half life 2 if all the characters were stick figures and the walls looked like they were made of jelly?
Commented 19 years ago2004-11-27 18:44:17 UTC in vault item: zero_kako Comment #5183
that map makes me cry.
Commented 20 years ago2004-11-19 15:23:29 UTC in vault item: de_valstrand Comment #5106
danke
Commented 20 years ago2004-11-17 16:36:33 UTC in vault item: de_valstrand Comment #5081
ouch. please give a screenshot. otherwise people will think you dont care about your map. if you care about it, you put a screenie up to show you can take the time to properly present it to the community.
Commented 20 years ago2004-11-10 19:07:34 UTC in vault item: thwc2_stalky Comment #5014
...ich bin sonne steilhandgrenate?
Commented 20 years ago2004-11-07 08:38:13 UTC in vault item: Two Towers Comment #4984
jump onto IRC, the folks there love testing out new deathmatch maps.
Commented 20 years ago2004-11-05 20:26:00 UTC in vault item: cs_stanle Comment #4962
what if i scientist were to make an amazing discovery? one that would end all suffering? would he walk out in front of everyone and say "yo, so, like, ive got this idea right? s'gonna stop sufferin and all, yhear?".
Commented 20 years ago2004-11-05 15:33:15 UTC in vault item: cs_stanle Comment #4958
well if you dont make a proper description or screenshot everybody will think you dont care enough about your map to make them. how hard is it!?
Commented 20 years ago2004-11-05 13:13:40 UTC in vault item: Fire Arena Comment #4952
and vis.
Commented 20 years ago2004-11-02 16:44:36 UTC in vault item: Tower Comment #4894
lets have sex.
Commented 20 years ago2004-10-30 14:19:26 UTC in vault item: fun_speeding4 Comment #4826
"This Map is A fun map"

help! he's imprinting thoughts into my head!
Commented 20 years ago2004-10-30 14:18:39 UTC in vault item: aim_teamwave Comment #4825
too normal? i dont have counterstrike (and i never will, so dont try and convince me) but from the screenie the map looks pretty darn damn decent. shame its an aim map though...
Commented 20 years ago2004-10-29 11:25:08 UTC in vault item: Fort Comment #4795
OH! OH DEAR GOD! OH GOD THE LAG!
Commented 20 years ago2004-10-16 09:11:01 UTC in vault item: Cloning Machine Comment #4551
yup, im not happy that you released your TWHLmix map... no, indeed i am not...
Commented 20 years ago2004-10-14 10:15:48 UTC in vault item: The Temple of Blight Comment #4504
lol, it was acutally in the small print at the bottom of the old redvsblue website.
Commented 20 years ago2004-10-14 08:36:24 UTC in vault item: The Temple of Blight Comment #4498
yeah, zombieloffe is a whore for the crossbow. i'd also love you to write your rating in underneath your comments.
Commented 20 years ago2004-10-13 16:33:32 UTC in vault item: Complex of Blight Comment #4489
gah! tell me what you think!
Commented 20 years ago2004-10-13 15:04:07 UTC in vault item: l1p1 (Level 1 Part 1) Comment #4483
these are all very simple problems, and arent problems in the map at all. if you want to get live help, click the "help" link next to the "IRC" link on the nav bar at the side. that'll show you how to set up IRC and get onto the channel. you can ask questions there alot easier and expect faster replies.
Commented 20 years ago2004-10-13 14:38:09 UTC in vault item: The Temple of Blight Comment #4480
well thanks for voting it down to 2, whoever is a twat.
Commented 20 years ago2004-10-13 12:14:26 UTC in vault item: The Temple of Blight Comment #4457
well, thanks for the 5 stars, whoever rated it.
Commented 20 years ago2004-10-12 19:29:11 UTC in vault item: aim_va_deagle_usp Comment #4446
what sort of example does this provide?
Commented 20 years ago2004-10-07 11:10:15 UTC in vault item: m3_arena Comment #4311
btw, i would disable ratings also, as while i was typing that someone seems to have brought it down to 2 stars.
Commented 20 years ago2004-10-07 11:08:32 UTC in vault item: m3_arena Comment #4310
this map doesnt deserve 5 stars. dont rate your own maps. map ratings are designed for one purpose: to tell YOU what other people think of it, not to tell other people what to rate it. nobody cares what a map has been rated, because they will stick to their own ideas about it.