the failthful seventh-monkey hosted a mirror. "Before you go wild, try a recompile or 2 - sometimes it is just a random thing. Also search for a brush with more than 32 faces, such as a cylinder in the Maxpoints error. Otherwise this error means you went over the limit of the number of planes allowed. This means too many faces in the map = too many brushes, or too complex ones. Time to trim back the level map! Some solutions: Do not put a box around your map to fight leaks. Seal each section seperately and fight the leak war. Try to line up the faces of brushes with the same texture at the same scale. Then the engine may make them into one face plane. Avoid detail brushes, use texture to "fake it" instead. Plain make fewer brushes. Keep construction simple. HL and complexity mix poorly. There are some newer compiler programs being tested that remove unused and unneeded planes from the outside of a level. You could try to get and use one of them. "
no downloads and one rating. 5 stars. lets go over the rating system, shall we?
ratings are designed so that people can leave a quick response to your map without typing out why they liked it or not. the ratings are to show YOU what other people think of your maps. nobody else is going to think your map is great because it has a high rating. ratings are not something to boast abou either. by rating your map 5 stars you're only fooling yourself.
Commented 19 years ago2005-01-03 21:39:17 UTC
in vault item: TWHLmixComment #5465
well after playing this, i would just like to apoliguise for my behaviour to those who thought my part was crap. it is. although, it could have been worse.
Commented 19 years ago2004-12-19 18:18:55 UTC
in vault item: Aim_btf-winterComment #5378
habboi, nobody wants your opinion. you only judge maps on gameplay, you dont thnk for a second about how the map looks, or the amount of effort put into it.
Commented 19 years ago2004-11-28 10:23:18 UTC
in vault item: de_kakoComment #5188
you cant judge a map entirley on gameplay. would you still enjoy half life 2 if all the characters were stick figures and the walls looked like they were made of jelly?
Commented 20 years ago2004-11-17 16:36:33 UTC
in vault item: de_valstrandComment #5081
ouch. please give a screenshot. otherwise people will think you dont care about your map. if you care about it, you put a screenie up to show you can take the time to properly present it to the community.
Commented 20 years ago2004-11-05 20:26:00 UTC
in vault item: cs_stanleComment #4962
what if i scientist were to make an amazing discovery? one that would end all suffering? would he walk out in front of everyone and say "yo, so, like, ive got this idea right? s'gonna stop sufferin and all, yhear?".
Commented 20 years ago2004-10-30 14:18:39 UTC
in vault item: aim_teamwaveComment #4825
too normal? i dont have counterstrike (and i never will, so dont try and convince me) but from the screenie the map looks pretty darn damn decent. shame its an aim map though...
Commented 20 years ago2004-10-13 15:04:07 UTC
in vault item: l1p1 (Level 1 Part 1)Comment #4483
these are all very simple problems, and arent problems in the map at all. if you want to get live help, click the "help" link next to the "IRC" link on the nav bar at the side. that'll show you how to set up IRC and get onto the channel. you can ask questions there alot easier and expect faster replies.
Commented 20 years ago2004-10-07 11:08:32 UTC
in vault item: m3_arenaComment #4310
this map doesnt deserve 5 stars. dont rate your own maps. map ratings are designed for one purpose: to tell YOU what other people think of it, not to tell other people what to rate it. nobody cares what a map has been rated, because they will stick to their own ideas about it.
yeah, this map is... 6 glass boxes in the middle of a room? its not even worth a humourous and/or sarcastic comment.
the failthful seventh-monkey hosted a mirror.
"Before you go wild, try a recompile or 2 - sometimes it is just a random thing. Also search for a brush with more than 32 faces, such as a cylinder in the Maxpoints error.
Otherwise this error means you went over the limit of the number of planes allowed. This means too many faces in the map = too many brushes, or too complex ones. Time to trim back the level map! Some solutions:
Do not put a box around your map to fight leaks. Seal each section seperately and fight the leak war.
Try to line up the faces of brushes with the same texture at the same scale. Then the engine may make them into one face plane.
Avoid detail brushes, use texture to "fake it" instead.
Plain make fewer brushes. Keep construction simple. HL and complexity mix poorly.
There are some newer compiler programs being tested that remove unused and unneeded planes from the outside of a level. You could try to get and use one of them. "
ratings are designed so that people can leave a quick response to your map without typing out why they liked it or not. the ratings are to show YOU what other people think of your maps. nobody else is going to think your map is great because it has a high rating. ratings are not something to boast abou either. by rating your map 5 stars you're only fooling yourself.
although, it could have been worse.
you would need a prop_physics. go to the "world model" field, click browse and find a suitable barrel or whatever model.
map ratings are supposed to show you what other people think of the map. rating it yourself isnt going to do anything for it.
help! he's imprinting thoughts into my head!