Comments

Commented 16 years ago2007-07-16 04:16:20 UTC in vault item: dm_court Comment #15364
Does anyone have any constructive comments to make, i.e. what could I do to improve the map?
Commented 16 years ago2007-07-08 10:50:29 UTC in vault item: Core_Xplosion v2 Comment #15301
I post where i like dammit!! -_-

Now onto the map:

- Small, combat cramped

- The cracked floor seems a bit wierd to me.

- Fire doors backwards

But for a first release its pretty good :D
Commented 17 years ago2007-01-15 09:31:39 UTC in vault item: cs_takedown Comment #13997
This map looks cool from the screenie, i'll dl it when i get a chance!
Commented 17 years ago2006-08-21 10:50:15 UTC in vault item: 5 Worse Ways To Die Comment #12874
Brilliant work!
Sad to hear it's the final of the "5 ways to die" series :'(

+Minimod
+Inventive design
+Indiana Jones references
+Inclusion of 7th Monkey
+Custom sounds and textures

-Repetition of "exploding" traps (room one if you guess, the Light puzzle, room 4)

5-1 = 4

****'s

Nice Indiana Jones references btw.....
Commented 17 years ago2006-08-14 07:47:35 UTC in vault item: Life's End Comment #12838
Looks cool, dling now, rate later :D
Commented 17 years ago2006-08-14 07:28:47 UTC in vault item: 5 Worse Ways To Die Comment #12837
Yay! Dli'ing right now!
Commented 17 years ago2006-08-13 14:51:40 UTC in vault item: Elevator Entry Comment #12828
*if you select both and go on entity properties
Commented 17 years ago2006-08-13 14:50:39 UTC in vault item: Elevator Entry Comment #12827
I beleive (but don't hold me to this) that there if you select both at the same time and then on the 'flags' tab there should be a 'Link doors' or something checkbox....

I think.....
Commented 18 years ago2006-04-21 12:48:07 UTC in vault item: The big shit Comment #11552
I played it for 3 seconds............I wanted to die...........
Commented 18 years ago2006-04-20 11:41:16 UTC in vault item: Timefall (SP Mod) Comment #11547
Great mod, but some of the puzzles got a bit annoying and the gameplay felt a little restrictive, you couldn't really explore much like in the original Half Life.

+Ingenuity
+Story line
+The Puzzles
+Sniper rifle
+The tank
+The time-teleporter was a brilliant sequence

-Not enough maps after the time-teleport
-Puzzles got a bit annoying

4*
Commented 18 years ago2006-04-17 07:20:12 UTC in vault item: Octageddon Comment #11529
thanks hunter
Commented 18 years ago2006-04-16 11:44:05 UTC in vault item: Octageddon Comment #11519
Ok, I've changed the textures and went with my origional idea of 'themeing' areas to a selection of chapters from Half-Life (like the sandbags are the outside chapters, the drinks machine and sofas are the office chapters etc)
Commented 18 years ago2006-04-16 11:15:00 UTC in vault item: Octageddon Comment #11517
I'll get right on it

How do change the max veiwable distance?
Commented 18 years ago2006-04-16 05:05:43 UTC in vault item: Paradrop Comment #11511
I know...I just played my first map for the first time in ages.... it makes me want to cut my eyes out comparing to my latest stuff (coming soon.... hopefully).
Commented 18 years ago2005-06-17 11:21:02 UTC in vault item: Laboratory Comment #7801
I have added lights now :P
Commented 18 years ago2005-06-17 10:54:24 UTC in vault item: Laboratory Comment #7800
I didn't use to, pc ALWAYS crashed. But my pc has been upgraded now so I shall add lights.
Commented 18 years ago2005-06-17 09:49:54 UTC in vault item: Laboratory Comment #7798
I'm thinking of expanding this, so it's like the HL disaster, but i don't know how to do sprites, it keeps coming up with Mod_Numforname or something, it pisses me off.
Commented 18 years ago2005-05-08 06:20:56 UTC in vault item: Several things like multimanagers Comment #7185
Oh, there are No lights unfortunately, as the following has occured:

Last time i tired to run VIS, my PC literally shut down
My hammer editor now no longer works
Commented 18 years ago2005-05-08 06:16:52 UTC in vault item: Several things like multimanagers Comment #7184
i see
Commented 18 years ago2005-05-02 05:27:20 UTC in vault item: HLywood Comment #7103
OMG! (I like teh houndeyes who say NI!)
Commented 18 years ago2005-04-29 14:20:14 UTC in vault item: The Discombobulator Comment #7068
Discombob. kicks ass!
Commented 18 years ago2005-04-28 11:49:31 UTC in vault item: Several things like multimanagers Comment #7052
How d'ya use BSP's anyhow?
Commented 19 years ago2005-04-20 12:24:10 UTC in vault item: Several things like multimanagers Comment #6899
Oh yes.. to operate teh tank, press 'use' on the montior thing behind it.
Commented 19 years ago2005-04-19 16:48:10 UTC in vault item: Several things like multimanagers Comment #6868
(questions lack of comments)
Commented 19 years ago2005-04-19 16:13:21 UTC in vault item: func_door fun Comment #6866
V.cool, however if you stand by it's feet when it's unfolding, it has a interesting ability to kick you throught the floor....
Commented 19 years ago2005-04-19 16:07:36 UTC in vault item: Matrix Dojo Half-Life Comment #6864
Well constructed map. :)
Shame aboutthe R speeds though