Commented 18 years ago2006-11-21 17:18:05 UTC
in vault item: Room of DoomComment #13511
Three stars for an awesome theme!
Good things. -Nice mood -Nice idea with the cross!
Bad things: -No real architecture -Bad texturing -Semi bad weapon placement -Boring lights -the map is both too big and too smal. There are few places to go but it takes to long to get there if you know what I mean. -Make somthing good with the blood will ya?
Commented 18 years ago2006-02-14 16:52:41 UTC
in vault item: dm_poisongardenComment #10853
Face it, the gameplay in the map isn?t fun, getting hurt or not...
But it do look sexy... by looks it?s one of the best i've seen, but i wouldn't play it more than that one time i tryed it at school with some friends...
Commented 18 years ago2006-02-09 08:00:21 UTC
in vault item: dm_poisongardenComment #10837
If i would judge by the looks it would be a 5*
But when i played it with more people i found out that the map was nothing but good looks. Gameplay isn?t interesting and were ever you go you get hurt, or you get more HP. So it?s VERY easy to get confused, "is someone shooting at me or am i just losing HP?!"
If i only would rate gameplay it would be a 1 or 2 but it?s so damn good looking so it?s a 3 from me.
Commented 18 years ago2005-12-19 21:10:57 UTC
in vault item: dm_fugitive3Comment #10153
2/5 stars.
It's a small map with big open areas, that breathes action. 3 - 5 people should be enough to fill this map with action. But i get the feeling that you didn't work on this very much.
- the architecture is good in someplaces, but in most of them it's just clipped brushes that look very blocky. And that is not good at all. If you clip them a few more times they will seem much more realistic than they do now, you know the engine can take it and you know how to make it. so why not do that?
- the cliffs are blocky to, they just don't look realistic at all. I can see that they are supposed to be cliffs but that's just because thet have the cliff texture. Use the clipping tool! And make some variation in the hight of the cliffs and work a little harder on the part were you texture them.
- the textures, at some places they look good, but all in all they don't. If you scale on side of the wall you should scale the other sides as well.
hunter, i know you are a good mapper, so why do something like this?
- You used func_breakables in a DM map, the players that join when the game has been going on for some time won't see them.
- If you make a cool area (like the room with boxes) you should make a reason to go there so the players will have a nice shoot out in the box room, Otherwise people won't go in there.
Commented 18 years ago2005-12-19 20:48:44 UTC
in vault item: Five More Ways to DieComment #10152
2 stars. and why only two?
Here is what i think of the map: i love the idea, would love it even more if you couldn?t survive. This is the kind of maps that i enjoy to play and make. You did a OK job here, but it was a lack of feeling, i feelt like you made it just to map something, that's ok, but it would have turned out better if you worked on the idea a little bit more before mapping it. And it's not 5 ways to die, most of the time you just fall.
- It is a very blocky map, i understand that the design doesn't need much more than it already has but the xenish room shouldn't be just a box. make it come alive!
- the texturing is pretty boring. texturing is important, you should work hard on the texture and make sure that they fit nad look as realistic as you can get them.
- the lights. More work is needed with the lights, it's pretty much the same through the whole map, exept down the traps. the light is a very usefull tool to make it come alive. good lights gives the player more of the feeling you want him to have while playing it, if you don't know how to improve them you should mess around and try all kinds of lights, even the ones that you think you know won?t fit the map may sometimes be the best ones.
+ you have some details in it, like the lights, that is always good, but it needs more details, details can make a blocky map unblockish if used in the right way. and there is no right or wrong way, it depends on the map, on what it needs and what goal you want to reach.
+ the idea is fun, it's the kind of map you can make what ever you feel like, sadistic and fun.
so all in all it's a OK map. Nothing fancy but keep on working and you'll end up with a great map that is fun to play. Make the player play it again.
Commented 19 years ago2005-11-08 14:55:43 UTC
in vault item: hldm_centerComment #9801
Yaeh i was kind of hard on him, but i don't think tha map looked good and i didn't think that the gameplay was that good either... But that's just my opinion
I understand that a lot of people think this is a really great map
But i think it sucks (sorry but im just being honest)
It wasn't realistic as it was meant to be and he could have done a far better job if i worked on it harder
Commented 19 years ago2005-11-06 21:07:53 UTC
in vault item: hldm_centerComment #9751
Small map, that?s in my opinion a good thing thumbs up But there wasn?t enough places to go and when i went inside that little red house (with was to small to be realistic and the stars was not really well made) i couldn?t get out of there.
Texturing needs a lot of work, they don?t really fit with the brushes and looks like that they don?t belong in some places.
another thing, in that yellow house, it was windows on the outside, but not on the inside?
But the design was not HLisch and that is GREAT! the weapon placement was ok, and the light was ok.
It?s going in the right direction but needs more work
...But I bet it's a good map if you like Mario.
Good things.
-Nice mood
-Nice idea with the cross!
Bad things:
-No real architecture
-Bad texturing
-Semi bad weapon placement
-Boring lights
-the map is both too big and too smal. There are few places to go but it takes to long to get there if you know what I mean.
-Make somthing good with the blood will ya?
Otherwise it's nice.
But it do look sexy... by looks it?s one of the best i've seen, but i wouldn't play it more than that one time i tryed it at school with some friends...
But when i played it with more people i found out that the map was nothing but good looks. Gameplay isn?t interesting and were ever you go you get hurt, or you get more HP. So it?s VERY easy to get confused, "is someone shooting at me or am i just losing HP?!"
If i only would rate gameplay it would be a 1 or 2 but it?s so damn good looking so it?s a 3 from me.
It's a small map with big open areas, that breathes action. 3 - 5 people should be enough to fill this map with action. But i get the feeling that you didn't work on this very much.
- the architecture is good in someplaces, but in most of them it's just clipped brushes that look very blocky. And that is not good at all. If you clip them a few more times they will seem much more realistic than they do now, you know the engine can take it and you know how to make it. so why not do that?
- the cliffs are blocky to, they just don't look realistic at all. I can see that they are supposed to be cliffs but that's just because thet have the cliff texture. Use the clipping tool! And make some variation in the hight of the cliffs and work a little harder on the part were you texture them.
- the textures, at some places they look good, but all in all they don't. If you scale on side of the wall you should scale the other sides as well.
hunter, i know you are a good mapper, so why do something like this?
- You used func_breakables in a DM map, the players that join when the game has been going on for some time won't see them.
- If you make a cool area (like the room with boxes) you should make a reason to go there so the players will have a nice shoot out in the box room, Otherwise people won't go in there.
+ Nice colored lights
+ working weapon placement
Here is what i think of the map: i love the idea, would love it even more if you couldn?t survive. This is the kind of maps that i enjoy to play and make. You did a OK job here, but it was a lack of feeling, i feelt like you made it just to map something, that's ok, but it would have turned out better if you worked on the idea a little bit more before mapping it. And it's not 5 ways to die, most of the time you just fall.
- It is a very blocky map, i understand that the design doesn't need much more than it already has but the xenish room shouldn't be just a box. make it come alive!
- the texturing is pretty boring. texturing is important, you should work hard on the texture and make sure that they fit nad look as realistic as you can get them.
- the lights. More work is needed with the lights, it's pretty much the same through the whole map, exept down the traps. the light is a very usefull tool to make it come alive. good lights gives the player more of the feeling you want him to have while playing it, if you don't know how to improve them you should mess around and try all kinds of lights, even the ones that you think you know won?t fit the map may sometimes be the best ones.
+ you have some details in it, like the lights, that is always good, but it needs more details, details can make a blocky map unblockish if used in the right way. and there is no right or wrong way, it depends on the map, on what it needs and what goal you want to reach.
+ the idea is fun, it's the kind of map you can make what ever you feel like, sadistic and fun.
so all in all it's a OK map. Nothing fancy but keep on working and you'll end up with a great map that is fun to play. Make the player play it again.
good luck!
But it sure do look kind of cool... A map i would like for sure but i wont downlod! i wont! i just wont!
To bad HL1 light is boring!
But this map is stunningly well made
Only downer is that some textures are a little bit boring
...beutiful! it's a 5 star map
I understand that a lot of people think this is a really great map
But i think it sucks (sorry but im just being honest)
It wasn't realistic as it was meant to be and he could have done a far better job if i worked on it harder
Texturing needs a lot of work, they don?t really fit with the brushes and looks like that they don?t belong in some places.
another thing, in that yellow house, it was windows on the outside, but not on the inside?
But the design was not HLisch and that is GREAT! the weapon placement was ok, and the light was ok.
It?s going in the right direction but needs more work
I liked the details!
Im giving you a 3 of 5, just for motivation to be better ^^
Good luck!
The textuiring needs improvment, and that metal floor surprised me, it was a bit of a distraction... And yeah, make it darker!
But the rest was awsome, you must complete the map!
I love it already
Nice, really nice