Comments

Commented 16 years ago2007-08-05 14:17:43 UTC in vault item: High street Comment #15506
10 PRINT "STFU"
20 GOTO 10
Commented 16 years ago2007-08-05 14:08:08 UTC in vault item: upender Comment #15504
Again here... unfair ratings, rate the MAP don't rate the previous comments.

What have you guys got against him?
Commented 16 years ago2007-08-05 13:56:44 UTC in vault item: High street Comment #15503
You ARE entitled to your opinion!
Just download the map, playtest it and then rate it 1 star if you think its a bag of wank.
Don't ignore the map and rate 1 because you think he self-rated.

After what you've said everyone BUT you deserves respect, all you've earned is a slap round your idiotic pansy arse face.
STFU and get on with something constructive.
Commented 16 years ago2007-08-05 13:46:51 UTC in vault item: High street Comment #15501
LOL, you've all been totally unfair to this guy and now you're beating down on me because I chose to support him?
You need to get a little thing known to most people as common sense and a conscience and learn to respect other people a little bit.

Hate to say it but I agree with Srry:
Delete all comments not relevent to the map.

Also sort out the ratings posted by idiots who think that because one person votes 5 stars for a "shit" (in their OPINION) map they need to tip the balance back to 0 in an amazingly unfair manner without actually even looking at the smegging map in question.

I've been as fair and decent as I can be here. If you still have something against what I've said here, then you have something seriously wrong with you.

Good fight, good night!
Commented 16 years ago2007-08-03 13:23:07 UTC in vault item: High street Comment #15495
I really like your surreal approach to mapping ignore the people on this site, my maps get a bad response too, they like plain boring simple maps here.
Commented 16 years ago2007-07-25 14:31:30 UTC in vault item: abydos Comment #15421
lol no comment
Commented 17 years ago2007-01-29 13:32:22 UTC in vault item: cs_hyperspeedx Comment #14103
Correct me if I'm wrong, but that was a comment. Fool!

Be constructive in your criticism, tell me what you do or (in this case) don't like about it. So that I may take your opinion into account and decide to modify the map or not.
Or... don't say anything at all.

Most of all don't be a smegging idiot!
Commented 18 years ago2006-02-24 12:22:40 UTC in vault item: mad_hyperspeed Comment #10972
Saco the great and unruly idiot... he took 5 months to construct that reply! :o STFU n00bcake! :P
Commented 18 years ago2005-10-26 15:26:52 UTC in vault item: CataXen Comment #9607
monster_flyer_flock or something like that
Commented 18 years ago2005-10-23 08:16:09 UTC in vault item: Black Mesa work area B-105 Comment #9517
Me likey, a bit plain, but thats Black Mesa for you. :)
Replied to your topic in more detail.
Commented 18 years ago2005-10-11 12:52:38 UTC in vault item: Catalyst Comment #9406
I ran it regular HL too, not Sven.
The only thing this map really has going for it is in that screenshot.
Everything about that room is just great!
Although it plays well in HL, I think in SC it would play better.
I'm not going to rate unless I happen to download SC soon.
But 5/5 for that room!
Commented 18 years ago2005-10-09 08:54:47 UTC in vault item: Pre-disaster labs Comment #9385
I assume so, anything special supposed to happen apart from typing scientists and people walking around?
Commented 18 years ago2005-10-09 08:48:09 UTC in vault item: Pre-disaster labs Comment #9383
I agree with most of the points FresheD had to say, but I know its a work in progress so they're ok for now!

Also, any brushed you have on walls, like those signs, they need to be func_walls or 1 unit away from the wall.
That will reduce r_speeds and some texture problems -> http://www.dumbarse.netfirms.com/texttear.jpg
Commented 18 years ago2005-10-08 10:38:10 UTC in vault item: Pre-disaster labs Comment #9362
You need to provide the wads!
Commented 18 years ago2005-10-06 16:56:22 UTC in vault item: de_twilight Comment #9346
i played hldm once
Not really fair to judge from one server on one occasion?!
Come play me on OpFor DM?

Anyways enough bickering, its an opinion thing. In the wrong place too!
Commented 18 years ago2005-10-06 12:39:15 UTC in vault item: de_twilight Comment #9339
Ok, to make up for that little mistake, I just download CS (caused me great pain) and tested out the map.
I think it deserves the original 4 stars I gave it:
I like the layout and style, good use of details (chairs and stuff)
Lightings alright too.
Overall could be better!
Commented 18 years ago2005-10-06 08:55:34 UTC in vault item: de_twilight Comment #9336
Looks great from the screenie! Loses a star for being CS though :P
Commented 18 years ago2005-09-30 14:12:42 UTC in vault item: CataXen Comment #9286
Fade off effect? Lighting is just light_spot's above the main areas.
Commented 18 years ago2005-09-30 13:02:59 UTC in vault item: Half-Life: Destiny Comment #9282
Good point about the config, I was starting to think my mouse was broken at one point!
Commented 18 years ago2005-09-30 11:50:22 UTC in vault item: Half-Life: Destiny Comment #9265
take it you do need cs to run it
Nope I ran it fine in HL, just copied the folder "Daubster15" to my Half-Life directoy instead of Cstrike.
Commented 18 years ago2005-09-30 11:46:07 UTC in vault item: Half-Life: Destiny Comment #9263
Loved the way you linked it to the original half-life story!
Would have got 5 stars but I got stuck in the wall a few times.
Commented 18 years ago2005-09-29 15:43:58 UTC in vault item: CataXen Comment #9255
I don't expect to beat anyone... but I can hope!
Commented 18 years ago2005-09-29 15:26:53 UTC in vault item: CataXen Comment #9253
I truly don't expect this one to win, as there will be a horde of these types entered...
...but it's still fun to make one!

Yes I did play Gunman, cool game!
Commented 18 years ago2005-09-27 08:15:07 UTC in vault item: mad_carpark Comment #9213
Maybe next time I do a car park*, I'll make my own cars!
I'm pretty certain they're from prefablab. www.planethalflife.com/prefablab
Or maybe Crinity but I can't remember the link...?!

*(single player mod I'm working on :o )
Commented 18 years ago2005-09-25 06:57:10 UTC in vault item: Cars Comment #9150
Added a screenshot :) and I want to point out... I didnt make these, they've just been one my computer for ages now and someone asked me for an example.
Commented 18 years ago2005-09-24 21:01:13 UTC in vault item: mad_carpark Comment #9148
Uploaded an example map and wad for you! :D
Commented 18 years ago2005-09-23 11:14:25 UTC in vault item: mad_funbox Comment #9140
You find it then? Or had noclip around?
Commented 18 years ago2005-09-23 10:31:53 UTC in vault item: cs_infultrate Comment #9137
Would download but I'm not a CS player.
Looks nice from screenshot, bit blocky, but good sky (whats its name?).
Correct me if I'm wrong but isn't it spelt "infiltrate"?
Commented 18 years ago2005-09-23 07:13:02 UTC in vault item: mad_carpark Comment #9133
I did make them func_walls but then it got a little laggy in areas, so stuck with regular brushes 1 unit above the floor.
It took about 15 minutes to compile, which for me is ages. I hate compiling because I can't do squat with my computer while it works.

Do func_walls cast shadows? I've never tested that..?
Commented 18 years ago2005-09-22 13:34:18 UTC in vault item: mad_hyperspeed Comment #9122
He had an idea for a map, unfortunatley he doesn't know how to map himself, so I brung his idea to life for him.
Why does that make me unintelligent?
Look at my maps... a simple idiot couldn't make them.
It's you that "has a lack of intelligence" <- notice the correct grammar?
Commented 18 years ago2005-09-22 13:26:22 UTC in vault item: mad_funbox Comment #9121
I've not actually seen your map, so it would mearly be coincidence!
But I don't think its what you're thinking...
Commented 18 years ago2005-09-22 12:48:04 UTC in vault item: mad_funbox Comment #9115
You saw boring and stop reading then?
I said... with a twist, just download it and see.
Commented 18 years ago2005-09-22 12:30:35 UTC in vault item: mad_carpark Comment #9113
Oh and thanks to whoever made the car prefabs, I think they're from prefablab but I can't be 100% sure. They've been sat on my computer for years!
Commented 18 years ago2005-09-21 14:01:30 UTC in vault item: mad_smoothcamp Comment #9099
No idea where that is, lol, could be in the middle of empty space?!
Commented 18 years ago2005-09-20 17:16:59 UTC in vault item: mad_smoothcamp Comment #9082
Theres no info_player_start... so no SP, they're all info_player_deathmatch!
So stick it in you maps and start a MP game.
Commented 18 years ago2005-09-20 12:50:08 UTC in vault item: mad_smoothcamp Comment #9078
:D Cheers!

My next map is nearly ready to submit, it'd be here a whole lot quicker if it didn't take 10mins to compile everytime!
Commented 18 years ago2005-09-16 19:13:14 UTC in vault item: mad_gravbox1 Comment #9041
You want a nice little hole to camp in?
Commented 18 years ago2005-09-16 15:37:53 UTC in vault item: mad_gravbox1 Comment #9037
It's not really meant to look spectacular, it's meant to play good.
Commented 18 years ago2005-09-16 11:25:13 UTC in vault item: mad_hyperspeed Comment #9032
Thats what my gauss model has always looked like.
Runs on Duracell batteries, lol!
I got the field-of-view set to 120 aswell.
Commented 18 years ago2005-09-15 16:32:03 UTC in vault item: mad_gravbox1 Comment #9015
Well I've added lights, ENJOY!
Commented 18 years ago2005-09-15 16:11:26 UTC in vault item: mad_gravbox1 Comment #9013
Well thanks, but I call it finished!
I'm the maker of this map, surely I decide when its done?!
Commented 18 years ago2005-09-15 15:38:03 UTC in vault item: mad_demonclaws Comment #9010
Thats what my gauss model has always looked like.
Runs on Duracell batteries, lol!
I got the field-of-view set to 120 aswell.