Commented 17 years ago2007-08-05 13:56:44 UTC
in vault item: High streetComment #15503
You ARE entitled to your opinion! Just download the map, playtest it and then rate it 1 star if you think its a bag of wank. Don't ignore the map and rate 1 because you think he self-rated.
After what you've said everyone BUT you deserves respect, all you've earned is a slap round your idiotic pansy arse face. STFU and get on with something constructive.
Commented 17 years ago2007-08-05 13:46:51 UTC
in vault item: High streetComment #15501
LOL, you've all been totally unfair to this guy and now you're beating down on me because I chose to support him? You need to get a little thing known to most people as common sense and a conscience and learn to respect other people a little bit.
Hate to say it but I agree with Srry: Delete all comments not relevent to the map.
Also sort out the ratings posted by idiots who think that because one person votes 5 stars for a "shit" (in their OPINION) map they need to tip the balance back to 0 in an amazingly unfair manner without actually even looking at the smegging map in question.
I've been as fair and decent as I can be here. If you still have something against what I've said here, then you have something seriously wrong with you.
Commented 17 years ago2007-08-03 13:23:07 UTC
in vault item: High streetComment #15495
I really like your surreal approach to mapping ignore the people on this site, my maps get a bad response too, they like plain boring simple maps here.
Commented 17 years ago2007-01-29 13:32:22 UTC
in vault item: cs_hyperspeedxComment #14103
Correct me if I'm wrong, but that was a comment. Fool!
Be constructive in your criticism, tell me what you do or (in this case) don't like about it. So that I may take your opinion into account and decide to modify the map or not. Or... don't say anything at all.
Commented 19 years ago2005-10-11 12:52:38 UTC
in vault item: CatalystComment #9406
I ran it regular HL too, not Sven. The only thing this map really has going for it is in that screenshot. Everything about that room is just great! Although it plays well in HL, I think in SC it would play better. I'm not going to rate unless I happen to download SC soon. But 5/5 for that room!
Commented 19 years ago2005-10-09 08:48:09 UTC
in vault item: Pre-disaster labsComment #9383
I agree with most of the points FresheD had to say, but I know its a work in progress so they're ok for now!
Also, any brushed you have on walls, like those signs, they need to be func_walls or 1 unit away from the wall. That will reduce r_speeds and some texture problems -> http://www.dumbarse.netfirms.com/texttear.jpg
Commented 19 years ago2005-10-06 12:39:15 UTC
in vault item: de_twilightComment #9339
Ok, to make up for that little mistake, I just download CS (caused me great pain) and tested out the map. I think it deserves the original 4 stars I gave it: I like the layout and style, good use of details (chairs and stuff) Lightings alright too. Overall could be better!
Commented 19 years ago2005-09-27 08:15:07 UTC
in vault item: mad_carparkComment #9213
Maybe next time I do a car park*, I'll make my own cars! I'm pretty certain they're from prefablab. www.planethalflife.com/prefablab Or maybe Crinity but I can't remember the link...?!
Commented 19 years ago2005-09-23 10:31:53 UTC
in vault item: cs_infultrateComment #9137
Would download but I'm not a CS player. Looks nice from screenshot, bit blocky, but good sky (whats its name?). Correct me if I'm wrong but isn't it spelt "infiltrate"?
Commented 19 years ago2005-09-23 07:13:02 UTC
in vault item: mad_carparkComment #9133
I did make them func_walls but then it got a little laggy in areas, so stuck with regular brushes 1 unit above the floor. It took about 15 minutes to compile, which for me is ages. I hate compiling because I can't do squat with my computer while it works.
Do func_walls cast shadows? I've never tested that..?
Commented 19 years ago2005-09-22 13:34:18 UTC
in vault item: mad_hyperspeedComment #9122
He had an idea for a map, unfortunatley he doesn't know how to map himself, so I brung his idea to life for him. Why does that make me unintelligent? Look at my maps... a simple idiot couldn't make them. It's you that "has a lack of intelligence" <- notice the correct grammar?
20 GOTO 10
What have you guys got against him?
Just download the map, playtest it and then rate it 1 star if you think its a bag of wank.
Don't ignore the map and rate 1 because you think he self-rated.
After what you've said everyone BUT you deserves respect, all you've earned is a slap round your idiotic pansy arse face.
STFU and get on with something constructive.
You need to get a little thing known to most people as common sense and a conscience and learn to respect other people a little bit.
Hate to say it but I agree with Srry:
Delete all comments not relevent to the map.
Also sort out the ratings posted by idiots who think that because one person votes 5 stars for a "shit" (in their OPINION) map they need to tip the balance back to 0 in an amazingly unfair manner without actually even looking at the smegging map in question.
I've been as fair and decent as I can be here. If you still have something against what I've said here, then you have something seriously wrong with you.
Good fight, good night!
Be constructive in your criticism, tell me what you do or (in this case) don't like about it. So that I may take your opinion into account and decide to modify the map or not.
Or... don't say anything at all.
Most of all don't be a smegging idiot!
Replied to your topic in more detail.
The only thing this map really has going for it is in that screenshot.
Everything about that room is just great!
Although it plays well in HL, I think in SC it would play better.
I'm not going to rate unless I happen to download SC soon.
But 5/5 for that room!
Also, any brushed you have on walls, like those signs, they need to be func_walls or 1 unit away from the wall.
That will reduce r_speeds and some texture problems -> http://www.dumbarse.netfirms.com/texttear.jpg
Come play me on OpFor DM?
Anyways enough bickering, its an opinion thing. In the wrong place too!
I think it deserves the original 4 stars I gave it:
I like the layout and style, good use of details (chairs and stuff)
Lightings alright too.
Overall could be better!
Would have got 5 stars but I got stuck in the wall a few times.
...but it's still fun to make one!
Yes I did play Gunman, cool game!
I'm pretty certain they're from prefablab. www.planethalflife.com/prefablab
Or maybe Crinity but I can't remember the link...?!
*(single player mod I'm working on )
Looks nice from screenshot, bit blocky, but good sky (whats its name?).
Correct me if I'm wrong but isn't it spelt "infiltrate"?
It took about 15 minutes to compile, which for me is ages. I hate compiling because I can't do squat with my computer while it works.
Do func_walls cast shadows? I've never tested that..?
Why does that make me unintelligent?
Look at my maps... a simple idiot couldn't make them.
It's you that "has a lack of intelligence" <- notice the correct grammar?
But I don't think its what you're thinking...
I said... with a twist, just download it and see.
So stick it in you maps and start a MP game.
My next map is nearly ready to submit, it'd be here a whole lot quicker if it didn't take 10mins to compile everytime!
Runs on Duracell batteries, lol!
I got the field-of-view set to 120 aswell.
I'm the maker of this map, surely I decide when its done?!
Runs on Duracell batteries, lol!
I got the field-of-view set to 120 aswell.