Comments

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Commented 15 years ago2008-07-16 03:35:30 UTC in journal: #5194 Comment #51625
Well, there isn't any smoke or ash filling the air anymore, thankfully. The fire is still going, but it's moved away from where we are, and is %90 contained... so I think everybody's forgotten about it. :P
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Commented 15 years ago2008-07-15 09:45:53 UTC in journal: #5194 Comment #51624
Strider, that's not the reason we're moving at all... lol. It's more about some family issues, inability to afford the house we're living in now, and being in a kinda sucky location (we have to drive a while to get to stores, businesses, etc.) It had been planned long before the fire happened. Also, I'm pretty sure the fires were nowhere near as close to our house as I first thought them to be, and our lives were certainly never in danger. It looked pretty bad at the time, but I think all that was destroyed were a couple trailers way up in the mountains.
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Commented 15 years ago2008-07-04 11:45:11 UTC in journal: #5174 Comment #51614
I really think my house will be alright now. Last night was really bad because of a sudden wind shift, but it changed again. We're going to try to go over there again today to get some more stuff, if they'll let us onto our street. Only a couple buildings have burned so far, and those have been way up in the mountains. I think the fire department's doing a pretty good job of keeping it away from residential areas.

Mushulous: Guess the developers at Rockstar were doing their jobs pretty good!
Commented 15 years ago2008-06-30 21:38:07 UTC in journal: #5166 Comment #51606
"Well, your names srry for a reason"

And what would that reason be? Because honestly I haven't figured it out yet. :S
Commented 15 years ago2008-06-30 07:57:02 UTC in journal: #5166 Comment #51605
Not sure how to put this, but I think you might find it a bit hard to argue that WALL-E doesn't have a large amount of social commentary after seeing it. Hell, you could watch the trailers and get that same impression.
Commented 15 years ago2008-06-25 21:55:03 UTC in journal: #5157 Comment #39331
Iron Giant was one of the greatest animated movies I've ever seen.
Commented 15 years ago2008-06-03 03:47:43 UTC in journal: #5114 Comment #56108
That's ghetto.
Commented 15 years ago2008-06-01 23:41:10 UTC in journal: #5110 Comment #54863
"freshed thats a bit too much... and im more like cancer."

Cancer isn't transmittable. And you don't seem to be dying, either (unfortunately.) No, you're actually more like herpes: Everywhere, and really annoying, but ultimately not fatal and its existence has no real effect on anything.

But regarding your journal post... Well, all I can say is, I'm not sure anybody on here cares as much about this Alien stuff as you do. I have to admit, the original Alien, and Predator especially were quite good, but all the others I've seen have been lame and uninspired. It's just turned into another typical mass-produced Hollywood action series, and it's drawn on way too long. I can't even figure out how the film studios justify its existence, unless it's raking in more money than I thought. I really don't understand how anybody could be a fan of it, yet I'm sure there's whole forums dedicated to this stuff (hint hint.)

Also, I'm not really sure if it looks good or not. The graphics look decent, but all I've got to go on are a couple of screens that remind me of Quake 4 and the knowledge that most of these games received pretty mediocre reviews.
Commented 15 years ago2008-05-26 22:31:07 UTC in journal: #5098 Comment #51577
If you ever bought a PS2, you'd need to chip it if you wanted burned discs to work with it. It'd be way cheaper and easier to buy the real thing for ten or fifteen bucks.
Commented 15 years ago2008-05-26 17:12:05 UTC in journal: #5098 Comment #51576
The other problem is, since there's no auto save feature, you have to go all the way through the menu and manually save it. When you die, it prompts you to either load a game, or load from your last save. No continue or anything. I was just playing now, and when I died after getting chopped up by the overhead vent fan in Office complex, I was sent back to the end of Unforeseen Consequences where I had last saved. It's probably why they have codes that let you load the game up at the beginning of a chapter. Unfortunately, you can't save constantly, or your save file will get so big the game will start to slow down.

There's a reason it's called a beta.
Commented 15 years ago2008-05-26 04:52:32 UTC in journal: #5098 Comment #51575
Hmm... Actually, it would appear that it has been redesigned a little, though I don't know how extensively. I skipped to Office Complex, and they modified the map very slightly so that you have to go down a corridor in front of you to get to the lounge area that has the power switch in it. I assume they did this for no other reason than to save r_speeds, since they did get pretty high right there.

Penguinboy:
No, it's not chipped or anything, since most Dreamcasts will play burned CDs. That's why SEGA had such a big problem with pirating. And also why there's still homebrew games being made for it.
Commented 15 years ago2008-05-26 04:37:00 UTC in journal: #5098 Comment #51574
It's not like the PS2 version, it's just the original game like on the pc... no updated areas.
Commented 15 years ago2008-05-24 02:01:33 UTC in journal: #5086 Comment #51563
Well, he certainly does look old, but that's the point. He isn't really jumping around a whole lot either, so it doesn't make that much of a difference.
Commented 16 years ago2008-04-16 22:05:38 UTC in journal: #5007 Comment #47014
I agree with Penguinboy.
Commented 16 years ago2008-04-13 10:42:50 UTC in journal: #5000 Comment #59245
I don't think you really have a reputation, so I think I'd have just left it there as a reminder of how much you've improved once you... you know... improve. Somewhat.
Commented 16 years ago2008-04-13 10:40:23 UTC in journal: #4999 Comment #39725
Lulz... Spike.
Commented 16 years ago2008-03-01 18:09:33 UTC in vault item: ka_pitchblack Comment #16480
FresheD, it's not a joke, there really is a map called that, and it's just like this one.
This comment was made on an article that has been deleted.
Commented 16 years ago2008-02-17 06:36:46 UTC in vault item: ka_pitchblack Comment #16410
Oh, one more thing: this has already been done in another map called "catbutthole". That one was just as useless as this.
Commented 16 years ago2008-02-17 06:35:10 UTC in vault item: ka_pitchblack Comment #16409
This map isn't even worthy of Athlete's sarcastic rating.
Commented 16 years ago2008-01-25 14:52:55 UTC in vault item: Black Mesa Lobby HL1 Remake Comment #16281
Silly Rimrook.
Commented 16 years ago2008-01-24 01:24:33 UTC in vault item: Black Mesa Lobby HL1 Remake Comment #16274
And I'm gonna make a Doom map based on this, which can then be ported to Quake, and so on. :P
Commented 16 years ago2008-01-19 17:03:42 UTC in vault item: de_kalt Comment #16261
I'm curious, did you actually make this yourself, or is it somebody elses you're just uploading? Because you seem to have reviewed, complemented. and recommended your own map here.
Commented 16 years ago2007-12-29 01:51:07 UTC in vault item: dm_xenofun Comment #16177
Hornet-Snark Arena?
Commented 16 years ago2007-12-19 08:11:48 UTC in vault item: Fy_Vertstadt Comment #16129
So you are.

Looks cool from the screenshot anyway.
Commented 16 years ago2007-11-05 19:50:32 UTC in vault item: ff_duality (for Fortress Forever) Comment #15908
It was one of the first in the vault? Looks better than most of the shit produced today. :)
Commented 16 years ago2007-10-30 02:32:45 UTC in vault item: de_border Comment #15888
Exactly, he's clearly trying to state that Mexico is nothing but a big void.
Commented 16 years ago2007-10-27 00:44:28 UTC in vault item: de_border Comment #15874
Politically inspired mapping! What next?
Commented 16 years ago2007-10-18 00:18:45 UTC in vault item: Ren_Test1 Comment #15814
Apparently so, according to his site... along with various other well known games.
Commented 16 years ago2007-09-30 13:06:42 UTC in vault item: samurai_jack_mini_map_ultimate Comment #15699
So you felt compelled to lengthen the name of your map by 13 characters with it?
Commented 16 years ago2007-08-24 02:35:51 UTC in vault item: Genetic Research Facility Comment #15592
Hey-hey! You did all the right things for a first map! You admitted to making various small mistakes in the good sized description, and your English is ACTUALLY COMPREHENDABLE! :D

I'm going to check this out later if I get the time. Looks good for a first map.
Commented 16 years ago2007-08-06 22:57:50 UTC in vault item: de_mon Comment #15528
World Crafter, it's because most of the terrain is blocky and low polygon, with plenty of stretched textures. Most of the details are actually models.

It looks god at a distance, but up close it can look rather awkward with very squarish cliffs. The textures helped though.
Commented 16 years ago2007-08-06 19:32:51 UTC in vault item: Fathom 2.4 Comment #15524
Why not just link to the download page? It doesn't have to be a direct download link, you know. And I gotta say, it's pretty friggin' annoying downloading a text file just to get a link.

However, you should just use oxihosting instead of FileFront. They'll never delete your files.
Commented 16 years ago2007-08-05 20:57:56 UTC in vault item: de_mon Comment #15511
I'll download again in a bit. I noticed a couple odd things though, in particular that poorly made boat-like thing floating on the outside of the island, that really detracted from the atmosphere.
Commented 16 years ago2007-08-05 19:18:24 UTC in vault item: de_mon Comment #15509
Holy fucking missing textures, Batman! There's so many purple checkered surfaces my eyes are hurting! Might I recommend a wadinclude as opposed to including the WAD?
Commented 16 years ago2007-08-03 17:37:44 UTC in vault item: High street Comment #15496
Ignore the people on this site = worst suggestion ever. I don't know why on earth you would think that we like boring maps here, but you're just plain wrong.

Notice though how we weren't actually commenting on the map, we were commenting on how it's unfairly rated. Muzz or somebody needs to get in here and delete all the ratings and comments.
Commented 16 years ago2007-07-31 21:15:10 UTC in vault item: High street Comment #15486
Not smart people, just people who understand Engrish.
Commented 16 years ago2007-07-30 16:56:23 UTC in vault item: High street Comment #15463
Mega fail for rating your own map.
Commented 16 years ago2007-07-29 18:12:47 UTC in vault item: Xen Manta Prefab Comment #15449
What?
Commented 16 years ago2007-07-29 14:54:01 UTC in vault item: Xen Manta Prefab Comment #15447
Yeah, I made these things LONG ago. I doubt I did that great of a job.
Commented 16 years ago2007-07-29 01:56:18 UTC in vault item: dm_cliff Comment #15437
You know, He's right, that's another complaint I have. It's just kind of dull. I'd suggest you spice up the lighting (flickering torch lights, perhaps) and give it some more interactive or "alive" things. The waterfall was a start, anyway.
Commented 16 years ago2007-07-28 21:58:36 UTC in vault item: dm_cliff Comment #15434
Wait, those were supposed to be cliffs? But they used a concrete texture...
Commented 16 years ago2007-07-28 20:25:51 UTC in vault item: dm_cliff Comment #15431
Ah, damn, I hardly noticed it was beta. I was kinda reviewing it like it was a completed map there.
Commented 16 years ago2007-07-28 20:22:40 UTC in vault item: dm_cliff Comment #15430
Nice little map here. No really obvious flaws in its design, but there are some improvements that could have been made.

One thing is the curved wall... it ends far too quickly in my opinion. Just cuts off right there at the edge of the island. You did one end nice, but the other was just a 90 degree corner. It was also kind of disappointing that you couldn't have handled the falling a little better. You just fall about ten feet, hit an invisible wall and splat, you're dead. Pretty unrealistic. The ambient noise was pretty lacking, too. You could have put a generic kind of surreal sound in there, just to give it a bit more atmosphere.

Otherwise though, it fared pretty well. You didn't have much detail other than the nicely made benches, but that's understandable considering the w_polys got to above 1300 in places (maybe some well placed models could have helped here?) generally nice architecture, though. I liked how you put the wood beams on the ceiling inside, and the island itself was well shaped, with plenty of curves. Never a boring or redundant area anywhere, and it's certainly very easy to find your way around.

I felt that river could have been used a bit more, however. Maybe if it was placed better, it could have run underneath the building. That would have been cool, although you were lacking the space to put it in.

Overall, quite good, but could have possibly stood for some improvement and testing before it was released.
Commented 16 years ago2007-07-27 15:46:28 UTC in vault item: Cs_UrbanBend Comment #15427
Hell, I'm too lazy for a review, I'm just gonna rate this thing.

Let me just say though, it had some of the sloppiest brushwork techniques I've ever seen in a map of this caliber, and I can only hope you aren't still building things the same.
Commented 16 years ago2007-07-22 23:48:32 UTC in vault item: aim_triple_headshot Comment #15409
Oh, I know... I bet it has his nickname brushworked in enormous letter on a wall.
Commented 16 years ago2007-07-21 15:42:35 UTC in vault item: cs_napal2 Comment #15402
Dave is an idiot lol. Half-Life didn't invent the idea of rooms full of waste containers, and these have lava in them, not sludge.

I'll review this at some point. It indeed looks good, especially considering who it came from.