Commented 11 years ago2012-12-16 02:07:42 UTC
in vault item: MISSION MCPOKERComment #20210
Astonishing. It's important to remember that the full enjoyment of this mod requires a certain acquired taste and perhaps some maturity in the appreciative side of your mind.
Hmm.. The lights are way too dark, but i don't think WON interferes with them. Maybe i'll make brighter ones, but more carefully placed so they don't screw up atmosphere..
Commented 14 years ago2010-10-17 23:09:33 UTC
in vault item: SatelliteComment #18598
Most parts of this map look good, it's pretty intense gameplay and all, although, you should consider some suggestions:
-I think the vent should be higher and more larger, in a way you could walk there normally withouth crouching, and also add some red lights, it may seem like a stupid idea, but it will make the map more enjoyable.
-Into the other entry to then vents, you could change the func_ladder position to the opposite side, i can't get access to the vents because of that.
-Make the engine area more detailed, maybe some computers and a little more brushwork there.
-Remove some of the rain brushes, there are too much of them.
-Add some places were you can grab with the barnacle gun in the outside area.
Commented 14 years ago2010-09-25 01:06:01 UTC
in vault item: CyberpunkocityComment #18557
Real nice map! I appreciate the Cyberpunk theme a lot, architeture is great, specially on the hallways, one of my favorite areas was the cargo-area, altough, the textures for those crates could be different, and some areas could have more pick-ups.
I like it, reminds me a lot of Perfect Dark, but it could be more detailed, maybe some doors, more pickups and a few additional brushes would do the job.
You got 3 out of 5! Seems to have a nice and intense gameplay!
Maybe i'll make brighter ones, but more carefully placed so they don't screw up atmosphere..
thanks for the comment!
-I think the vent should be higher and more larger, in a way you could walk there normally withouth crouching, and also add some red lights, it may seem like a stupid idea, but it will make the map more enjoyable.
-Into the other entry to then vents, you could change the func_ladder position to the opposite side, i can't get access to the vents because of that.
-Make the engine area more detailed, maybe some computers and a little more brushwork there.
-Remove some of the rain brushes, there are too much of them.
-Add some places were you can grab with the barnacle gun in the outside area.
That's all, for now i give you 3 out of 5!
I like it, reminds me a lot of Perfect Dark, but it could be more detailed, maybe some doors, more pickups and a few additional brushes would do the job.
You got 3 out of 5! Seems to have a nice and intense gameplay!
PS: I like those Duke Nukem references!