Comments

Commented 11 years ago2012-12-16 02:07:42 UTC in vault item: MISSION MCPOKER Comment #20210
Astonishing. It's important to remember that the full enjoyment of this mod requires a certain acquired taste and perhaps some maturity in the appreciative side of your mind.
Commented 13 years ago2010-12-28 11:06:43 UTC in vault item: Half-Life Office (beta name and content) Comment #18550
Hmm.. wish i had HL1 now, i'll be sure to play this map when i get it.
Commented 13 years ago2010-12-28 10:59:36 UTC in vault item: Overturn Deathmatch - Downzone Comment #18549
Hmm.. The lights are way too dark, but i don't think WON interferes with them.
Maybe i'll make brighter ones, but more carefully placed so they don't screw up atmosphere..

thanks for the comment! :)
Commented 13 years ago2010-12-19 00:10:42 UTC in vault item: Overturn Deathmatch - Downzone Comment #18684
Yeah. I think some of the pickups spoil gameplay sometimes.
Commented 13 years ago2010-10-17 23:09:33 UTC in vault item: Satellite Comment #18598
Most parts of this map look good, it's pretty intense gameplay and all, although, you should consider some suggestions:

-I think the vent should be higher and more larger, in a way you could walk there normally withouth crouching, and also add some red lights, it may seem like a stupid idea, but it will make the map more enjoyable.

-Into the other entry to then vents, you could change the func_ladder position to the opposite side, i can't get access to the vents because of that.

-Make the engine area more detailed, maybe some computers and a little more brushwork there.

-Remove some of the rain brushes, there are too much of them.

-Add some places were you can grab with the barnacle gun in the outside area.

That's all, for now i give you 3 out of 5!
Commented 13 years ago2010-09-25 01:06:01 UTC in vault item: Cyberpunkocity Comment #18557
Real nice map! I appreciate the Cyberpunk theme a lot, architeture is great, specially on the hallways, one of my favorite areas was the cargo-area, altough, the textures for those crates could be different, and some areas could have more pick-ups.

I like it, reminds me a lot of Perfect Dark, but it could be more detailed, maybe some doors, more pickups and a few additional brushes would do the job.

You got 3 out of 5! Seems to have a nice and intense gameplay!

PS: I like those Duke Nukem references!
Commented 13 years ago2010-08-15 16:31:45 UTC in vault item: Black Mesa Vessel Comment #18339
Great! Thank you all for commenting!