Commented 8 years ago2016-06-13 12:19:24 UTC
in vault item: saddam_villageComment #19118
Well... Good and playable area. Colts and ak47s all the roads Good texturing. Fresh area. Saddam's everywhere Good tanks at all. Palmtrees and planty textures are cool too.
♦ If there's a hollow hideable inside mosque at center, that should be better. This is a arabic theme right? ♦ If tanks' gun barrels controllable, that should be funner (in my opinnion) ♦ There's a just one hollowed house i saw. If there's 2-4 hollowed houses, that should be %10 better (in my opinnion again.)
Commented 8 years ago2016-06-10 21:11:56 UTC
in vault item: psychedelic_finalComment #19120
I won't better than that psychedelic_b3 but, never say never ^^.
Secret 1: There's a panel opens a gate at front of jump module. Secret 2: There's a panel moving secret stairs front of van. Secret 3: There's a panel starting big energy sphere. Right??? Secret 4: Still there's no helicopter model at helipad X) .
If i make a grass texture named "!cur_up", will it make me bounce upwards??? That means we don't need "trigger_push" & "trigger_gravity" entities, right?
i added value "siren" for play siren. For stop added a new value called "siren#1" (it's automaticly added when i ctrl+c & ctrl+v) but it's not stopping. (I tried "Is NOT looping" flag but that didn't work too.)
Commented 8 years ago2016-03-14 15:39:43 UTC
in vault item: DM_Cybrain & TDM_CybrainComment #20641
wait wait. there's a brain texture right? and it is not belong to halflife.wad... that means we must install that brain texture like not belongs to halflife's. Why there's no wad file in that map???
Understood. Thanks
Good and playable area.
Colts and ak47s all the roads
Good texturing.
Fresh area.
Saddam's everywhere
Good tanks at all.
Palmtrees and planty textures are cool too.
♦ If there's a hollow hideable inside mosque at center, that should be better. This is a arabic theme right?
♦ If tanks' gun barrels controllable, that should be funner (in my opinnion)
♦ There's a just one hollowed house i saw. If there's 2-4 hollowed houses, that should be %10 better (in my opinnion again.)
Yep. Good map. 5 stars given
Secret 1: There's a panel opens a gate at front of jump module.
Secret 2: There's a panel moving secret stairs front of van.
Secret 3: There's a panel starting big energy sphere. Right???
Secret 4: Still there's no helicopter model at helipad X) .
5 stars again ^^.
I liked and rated 5 stars...
I wish there's a helicopter model at center point of helicopter area. But that's cool too
And how did you do that big sphere of lazers? Is it env_beam with flag?
OMG SO ADORABLEEEEEE!!!
Wait... Are you using mulitple programs for map creating??
If i make a grass texture named "!cur_up", will it make me bounce upwards??? That means we don't need "trigger_push" & "trigger_gravity" entities, right?
Voted: 5/5 stars
I found other way for glass protection for button