Comments

Commented 20 years ago2003-09-05 13:22:41 UTC in vault item: Triggers Comment #162
No, I'm using my own lights.rad file. Y'know, I found one in my Hammer directory after you sent me one. And there aren't any leaks in the level, otherwise it'd be fullbright.
Commented 20 years ago2003-09-05 13:20:11 UTC in vault item: Level Change Comment #161
Oh yeah! WORKING level transitions, I'm comin' right atcha!
Commented 20 years ago2003-09-04 15:25:55 UTC in vault item: Triggers Comment #160
Was that using the included BSP??
Commented 20 years ago2003-09-04 15:23:48 UTC in vault item: Triggers Comment #159
that's very odd, Vassy - you using the LIGHTS.RAD I gave you? I think you must've made a leak there summow.
Commented 20 years ago2003-09-04 14:49:05 UTC in vault item: Movie Time Comment #158
Yeah, the cam gets stuck in the wall with me. I see very little of the movie. What happened?
Commented 20 years ago2003-09-04 14:47:53 UTC in vault item: Triggers Comment #157
Nicely done, but the lighting's terrible...with me anyway, nothing like the screenshot. Also, the map has severe lag. Sorry, 7th! I like it, but I also don't like it.
Commented 20 years ago2003-09-04 11:09:50 UTC in vault item: ENIGMA 7 Comment #156
i agree with 7th opinion nad this map caught my atention when i was looking at the new maps and jakar keep goign like this and iam delighted to see new maps from you looks a nice map for a lan party. and howmany costum textures are in it???
Commented 20 years ago2003-09-04 10:12:27 UTC in vault item: Movie Time Comment #155
seventh told me you could get problems if you have the high dev peack cause i havent and you amy get stuck in a wal
Commented 20 years ago2003-09-03 16:14:35 UTC in vault item: Bad Surface Extents (ns_pit for Natural Selection) Comment #154
"Bad Surface Extents" go to http://www.slackiller.com/tommy14/errors.htm#badsurface
and read some good advice
Commented 20 years ago2003-09-03 15:58:27 UTC in vault item: Triggers Comment #153
:) Nice :)
Commented 20 years ago2003-09-03 12:21:28 UTC in vault item: ENIGMA 7 Comment #152
looks gud from tha screen shot
Commented 20 years ago2003-09-03 10:14:05 UTC in vault item: ENIGMA 7 Comment #151
Thanks. But small detail: Most of the textures are from original HalfLife ! Check out c2a4 texture set... And about that pit - I wanted to stay at 800 r_speeds, so I couldn`t make it so deep... But its really weird to see the bottom :)
Commented 20 years ago2003-09-03 09:59:57 UTC in vault item: Scripting Comment #150
Anyway, this covers sentences too!=
Commented 20 years ago2003-09-03 09:57:20 UTC in vault item: Scripting Comment #149
You hadn't announced it when I made this, pepper :)
Commented 20 years ago2003-09-03 07:09:33 UTC in vault item: Bad Surface Extents (ns_pit for Natural Selection) Comment #148
Interestingly the map works when I select all textures and change scale to 1x1. Iv tried to find the problem area using cordon and delete but iv failed. Its a ns map so im not sure if u can run it with hammer configured for hl. I would be extremely grateful for any help. Any general comments are also welcome but bear in mind its an unfinished fragment of an unfinished map.
Thanks alot!
Commented 20 years ago2003-09-02 14:47:33 UTC in vault item: ENIGMA 7 Comment #147
Nice custom texures! Marvellous brushwork, lots of work and it shows. You'll prolly want to make the pipe-pit deeper as I could easily see the bottom :)
The brushwork is an example for us all :)
Lighting's slightly bland. Five stars, though.
This comment was made on an article that has been deleted.
Commented 20 years ago2003-08-31 03:57:08 UTC in vault item: de_escher19 Comment #145
oh and i dont know why but i can see your AAATrigger brush on the piano, which activates the piano playing. Either you cant place entity's inside models or something weird is going on.
Commented 20 years ago2003-08-31 03:52:37 UTC in vault item: de_escher19 Comment #144
If this map was incorparated into a halflife or even future HL2 single player mod, i believe would work well. The level design is very good. I like the models, the tree sprites need to be fixed up, they dont look too convincing with the way you have the sprites overlapping.

As a counter strike map, it doesnt fit the theme.
Commented 20 years ago2003-08-29 16:39:50 UTC in vault item: fy_warehouse_riot Comment #143
Only works with COUNTERSTRIKE
Commented 20 years ago2003-08-29 16:38:15 UTC in vault item: fy_warehouse_riot Comment #142
this is a good map if you like a quick game!
Commented 20 years ago2003-08-28 14:07:35 UTC in vault item: Scripting Comment #141
right sounds like you couldnt wait on my tut with links from andy!!!!!!! sorry seventh.
Commented 20 years ago2003-08-27 21:06:31 UTC in vault item: de_molag Comment #140
link seems to be bad or broken.
Commented 20 years ago2003-08-27 17:35:42 UTC in vault item: REE_TARD Comment #139
LOL. funny map. That cross is the best thing in the map so far
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 20 years ago2003-08-26 13:07:33 UTC in vault item: Scripting Comment #136
No, I haven't actually downloaded this.
Commented 20 years ago2003-08-26 03:01:16 UTC in vault item: Scripting Comment #135
Thanks :)
Found the "Exit"?
Commented 20 years ago2003-08-26 02:56:40 UTC in vault item: Path Corners Comment #134
I know, that's why you wander around above him :)
Commented 20 years ago2003-08-25 14:40:31 UTC in vault item: Scripting Comment #133
Very nice. Love the WAVE and TALK decals.
Commented 20 years ago2003-08-25 14:39:55 UTC in vault item: Path Corners Comment #132
Another thing...If you get in the monster's way, it will stop moving.
Commented 20 years ago2003-08-24 06:19:57 UTC in vault item: cs_greece Comment #131
ok, i took a look at your map, first the good points : the layout of your map is good, and the way everything is placed i like it, also plenty of room to move around. I like the outside building textures, and ground textures, they go together well. Nice how you scattered some pictures around, not to many crates is good too see.

The bad points : for the bad news the r_speeds are too high, for a counterstrike map this would not work to well online. It could work for The Spedcialists but still your r_speeds need to be reduced. r speeds of 1500 was the most i have seen in one part and around 1000 in a another part, they need to be reduced. Also i noticed you carved your archways and i can see the brush split up all across your wall, not good, i suggest you read the tutorial on vertex manipulation, that should fix that problem. The textures you have placed indoors, the one i think really looks out of place is the ceiling texture, the wood one, either the texture size is too big or you scaled it too high, thinner planks of wood would look more nice. Also there a a few other problem brushes i noticed, the round pergola thingy with the plants hangin down and water at the bottom, that plant brush needs to be shortend by a unit or two at the bottom of it to get rid of that texture line. Also the doors are a little too big, they dont look right, way out of scale compared to the rest of your map.

Overall i think your map has good potential, fix up the r speeds and the carved arches and you have a map that i would play on CS.
Commented 20 years ago2003-08-20 16:33:52 UTC in vault item: de_priory Comment #130
............aaaaaaa.....
............mmmmmmmm........... that was me looking at the screenshots.

i like the map. very nice textures you made them well i cant make my textures that good.

did you made the map whole by yourself?? unbeliveble. really it should come in the next cs. i dint play it but it looks good and i cant say anything about the gameplay cause i didnt played it.

it still impress me your arereally good

now the monastary loosk very nice i liek all the detail you added.

maby that room i saw on the screenshot is a bit empty and ther might be some crates in from the excavting site cause i dont think anything from the tables ore something that there stood would be left.
Commented 20 years ago2003-08-20 16:19:28 UTC in vault item: cs_greece Comment #129
no offence but if i remember well there is already a map with the same name for cs
Commented 20 years ago2003-08-15 16:58:46 UTC in vault item: Train Comment #128
This took you a whole 2 days? You've done it well but I just don't see the point!
Commented 20 years ago2003-08-12 17:45:38 UTC in vault item: Exceeded MAX_MAP_PLANES (cti_code_red for Firearms) Comment #127
I don't have the firearm mod, so I didn't download your map. But whenever you have an error, ANY error, go to
http://www.slackiller.com/tommy14/errors.htm
Commented 20 years ago2003-08-12 03:21:27 UTC in vault item: Exceeded MAX_MAP_PLANES (cti_code_red for Firearms) Comment #126
*****Here I have put the compile log in this post*****
Commented 20 years ago2003-08-12 03:20:11 UTC in vault item: Exceeded MAX_MAP_PLANES (cti_code_red for Firearms) Comment #125
ahhh man now it wont let me post the compile log... :(
Commented 20 years ago2003-08-12 02:54:31 UTC in vault item: Exceeded MAX_MAP_PLANES (cti_code_red for Firearms) Comment #124
Didn't upload properly - file doesn't exist on the server. Helpful 404, though :)
Commented 20 years ago2003-08-11 11:40:18 UTC in vault item: de_molag Comment #123
It's a sexy looking map, but it would benefit from a change of scenery in it. Maybe you could turn one of the passages into a stream, or even make some of it inside a cave.

You have a great style. I expect more maps of this standard :D.
Commented 20 years ago2003-08-11 04:42:40 UTC in vault item: de_molag Comment #122
well i didnt get a chance to download your map, but i did look at the screenshots, i must say that it would suit a half life map, say if you were to make a single player level for it, it would be cool.

Good effort on your first map, by the way where did you get those tree,and plant textures from? are they your own work or downloaded. Im in desperate need of flora textures, i havent got the proper tools to make them myself.
Commented 20 years ago2003-08-11 02:17:17 UTC in vault item: de_molag Comment #121
Eh...stupid free isp...download from here http://demolag.moonfruit.com/
Commented 20 years ago2003-08-11 02:16:55 UTC in vault item: de_molag Comment #120
Eh...stupid free isp...download from here http://demolag.moonfruit.com/
Commented 20 years ago2003-08-11 02:06:37 UTC in vault item: de_molag Comment #119
Woot!
Its my first MAP!
YES!
Commented 20 years ago2003-08-09 01:31:42 UTC in vault item: Outhouse Comment #118
It should work in that directory as well.. It's a standard DM map. Let me know what you think of it. Thanks.
Commented 20 years ago2003-08-08 19:26:03 UTC in vault item: Outhouse Comment #117
what do i need to do to play map? i have no valve/maps folder. i do have a halfilife/maps folder.
Commented 20 years ago2003-08-07 21:40:25 UTC in vault item: de_vine Comment #116
....wow.... there is so much detail in this map, its unbeleivable. well it is cuz its in front of my eyes, but still, wow. this guy went so far as to making a pop can in the trash. and the newspaper (as mentioned) and little ieces of trash from the dump. i allmost smelled the trench from that dumpster hahahaha. anyway GOOD JOB. accept the one critic is, too complicated, as in, too many ways around. but some ppl like that. so gj man. keep up the gud work.
Commented 20 years ago2003-08-06 22:56:39 UTC in vault item: Outhouse Comment #114
Commented 20 years ago2003-08-06 17:25:35 UTC in vault item: level3_2 Comment #112
what the hell are you al typing a bout are you helping your self ore something ????????????????/
Commented 20 years ago2003-08-05 20:33:07 UTC in vault item: Outhouse Comment #111
Yes, it's my first ever map for a FPS game. I've made Ultima Online maps, but that's a completely different concept. Granted, I restarted from scratch about 5 times until I got something decent, but the map reflects the basic drawing I started with about a month ago.