Comments

Commented 2 months ago2024-10-04 04:51:08 UTC in journal: 2^5 Comment #106439
Happy Birthday!
Commented 6 months ago2024-06-17 11:40:40 UTC in journal: Upgrades Comment #106204
well done.
Commented 8 months ago2024-04-06 03:52:27 UTC in wiki page: Tutorial: The Complete Guide to Lighting Comment #106111
可以在这个页面对灯光样式有一个直观的预览:
You can have an intuitive preview of the lighting styles on this page:

https://www.bilibili.com/read/cv26034264/?spm_id_from=333.337.0.0
Commented 10 months ago2024-01-28 04:25:04 UTC in vault item: Scissorlift Prefabs | Static and functional | 6 texture variants | MESS support | v1.2 Comment #105937
问题报告:在反恐精英(25周年更新)中进入样品地图后,当您的落脚点位于此区域时,游戏可能会崩溃。
Problem Report: After entering the sample map in Counter-Strike (25th Anniversary Update), the game may crash when your foothold is located in this area.
问题问题
Commented 10 months ago2024-01-27 11:41:50 UTC in vault item: Scissorlift Prefabs | Static and functional | 6 texture variants | MESS support | v1.2 Comment #105935
感谢您的工作,这看起来很好。请问有现成的可提供交互预览的地图吗?
Thank you for your work, it looks very good. Is there a map available for interactive preview?
Commented 10 months ago2024-01-23 13:06:12 UTC in journal: Back Being an MD Comment #105923
祝前程似锦。
Commented 11 months ago2024-01-13 04:08:15 UTC in vault item: Interactive_Vehicle_Frmk Comment #105871
谢谢。
Thank you.
Commented 11 months ago2024-01-12 12:51:46 UTC in vault item: Interactive_Vehicle_Frmk Comment #105859
不客气。
You're welcome.
Commented 11 months ago2024-01-08 05:43:44 UTC in wiki page: func_tankrocket Comment #105853
在反恐精英中不起作用。
It doesn't work in Counter-Strike.
Commented 11 months ago2024-01-06 06:24:22 UTC in wiki page: env_fog (Counter-Strike) Comment #105851
请问有人可以提供关于“Fog Affects Skybox”生效的截图吗?
Can anyone provide a screenshot of the effect of the "Fog Affects Skybox" flag?
Commented 11 months ago2023-12-31 08:54:09 UTC in vault item: GoldSrc Map2Prop Comment #105819
这很好。这是两个世界的桥梁。
That's fine. It's a bridge between two worlds.
Commented 11 months ago2023-12-26 07:19:56 UTC in wiki page: trigger_camera Comment #105792
可以在调试动态摄像机的时候加入一组键值:
键:effects
值:1
这可以让摄像机周围布满粒子,方便在使用后查看摄像机的当前位置。
You can add a set of key values when debugging a motion camera:
Key: effects
Value: 1
This allows particles to surround the camera, making it easy to see the current position of the camera after use.
https://twhl.info/wiki/page/Entity_Attribute%3A_Entity_Effects
https://twhl.info/wiki/page/Tutorial%3A_Non-coding_workarounds_for_your_mod
Commented 1 year ago2023-12-18 07:50:06 UTC in wiki page: Entity Attribute: Entity Effects Comment #105759
是的。
Yes.
Commented 1 year ago2023-12-05 05:41:51 UTC in vault item: kz_pipe0(地下通路:序章) Comment #105696
你说得对,我也能找到不少相关的教程,不过,我希望别人能用到我制作的纹理,因为我用了不少别人制作的纹理。礼尚往来,这算是我的一份回礼。
You're right, I can find a lot of tutorials about it, but I hope people use my textures because I use a lot of other people's textures. Well, if that's what I want, it's a little something in return.
Commented 1 year ago2023-10-13 06:16:54 UTC in vault item: tm_relic(环山遗迹) Comment #105588
谢谢。
thank you.
Commented 1 year ago2023-10-13 06:10:09 UTC in vault item: tm_relic(环山遗迹) Comment #105587
这些纹理来自不同的地方。我已经更新了下载链接,请确保完整覆盖之前下载的版本内容。我计划后面重置这张地图。
These textures come from different places. I have updated the download link, please make sure to fully cover the previously downloaded version content. I plan to reset this map later.
Commented 1 year ago2023-09-27 12:14:51 UTC in journal: 闲记杂谈Blah Comment #105572
User posted image
(beforec3a1,来自最近的光感思考)
让想象力变得理性在我看来仍然是一件难事。
Commented 1 year ago2023-08-29 13:32:39 UTC in journal: 闲记杂谈Blah Comment #105519
我想我不能完全同意@Stojke您的观点,时势造人,在世界和社会这两所“大学”里,我很想看看未来会发生什么。
Commented 1 year ago2023-08-29 08:10:05 UTC in journal: 闲记杂谈Blah Comment #105516
您说的应该是更高层面的东西,我没在说那个。我说的是找一份与学业方向对口的工作。
Commented 1 year ago2023-08-28 13:21:17 UTC in journal: 闲记杂谈Blah Comment #105514
您是对的,我也是这个意思。
Commented 1 year ago2023-08-15 10:14:12 UTC in wiki page: Tutorial: Non-coding workarounds for your mod Comment #105476
很难说,因为这个实体很久以前就被我删除了。
It's hard to say because this entity was deleted by me a long time ago.
Commented 1 year ago2023-08-14 05:00:13 UTC in wiki page: Tutorial: Non-coding workarounds for your mod Comment #105471
我曾经在ka_airtrain里使用func_conveyor的时候,也出现了光照效果,即使我并未有任何非常规操作。
When I once used the func_conveyor entity in ka_airtrain, it also compiled with a light effect in the map, even though I didn't do anything unconventional with it.
Commented 1 year ago2023-08-01 06:21:40 UTC in journal: Creating maps with chrome on GoldSource Comment #105453
我以jamie的工作作为基础做了一些调整,各位可以做一个参考。
I made some adjustments based on jamie's work, so you can make a reference.
https://mega.nz/file/hIk0wSbS#e_87zfXHrLRBElyN2DvgB8yMGx_cXwbpsdx6L62lxyg
Commented 1 year ago2023-07-24 06:19:43 UTC in journal: For those asking about reverse Map2Prop... Comment #105441
我很期待您能成功。我会用在func_tank实体,因为当实体使用模型时不能正确的俯仰。
I look forward to your success. I'll use it for func_tank entities because entities don't pitch properly when using models.
Commented 1 year ago2023-07-22 07:34:46 UTC in vault item: tm_relic(环山遗迹) Comment #105431
谢谢您的反馈,可以麻烦您截一下图吗?
Thank you for your feedback. Could you please take a screenshot?
Commented 1 year ago2023-07-15 15:37:26 UTC in vault item: GoldSrc Map2Prop Comment #105401
我最近很有可能有体验的机会,十分感谢您的工作和爱。爱来自中国。
I am very likely to have a chance to experience it soon, thank you very much for your work and love. Love comes from China.
Commented 1 year ago2023-05-31 12:53:42 UTC in vault item: de_classicsmix_b2 Comment #105318
中国有自己的待客之道。好的客人可以得到好的待遇,坏的客人可以得到坏的待遇。
China has its own way of hospitality.Good guests can get good treatment, bad guests can get bad treatment.
Commented 1 year ago2023-05-31 12:40:15 UTC in vault item: de_classicsmix_b2 Comment #105316
请问你从哪里知道“台湾人不同意的”?你现在在台湾吗?“隔着窗户看到的花园是不完整的”。请你不要在这里多讲台湾的事情了。
May I ask where do you know that "Taiwanese people disagree"? Are you in Taiwan now?"The view of the garden through the window is incomplete."Please don't talk too much about Taiwan here.
Commented 1 year ago2023-05-31 12:25:09 UTC in vault item: de_classicsmix_b2 Comment #105314
你的评论很复杂,泥沙俱下,或许在你眼中我或是其他人的评论也是一样,所以我所说的可以供你选择性的参考。
你口中的艺术在我看来更像是文化,艺术可以有分别的,但是在这分别之间是不应该有隔阂的。艺术是应该讲实话,可是更应该把实话说全,否则和审查有什么区别呢?艺术追求真善美,所以它可以被全世界的人欣赏,我个人认为《蒙娜丽莎的微笑》和《富春山居图》是美的,我看到它们以及其它的一些作品是能够认为“艺术应该被如此表现”的。至于你说的“艺术的作用是揭露邪恶”,我是有一些同意的,不过这不是它的第一职能,而且它的内容亦应该像哲学一样“条条大路通罗马”,不应该有较为明确的指向性。这是为什么我说你所做的是文化产品。
我能够理解你的意图,你是一个爱国的人,我想在这里的每一个人都是爱国的人。这个怎么说呢,比如说你我二人并不相识,我如果贸然和你说“支持我,就现在”,也许一次两次,你会帮助我,时间久了呢?你的心思会发生改变,甚至会调整对我的相处方式,这是竭泽而渔啊。我们要知道你因为什么值得更好的对待,你应该把一个国家的魅力体现出来,吸引别人去做有利于你的事情,我知道一些俄罗斯的风土人情,艺术造诣。恕我直言,现在的呈现方法可能太“硬”了。
我可能不了解欧洲,但是俄罗斯真的是和欧洲对抗吗?我想不一定。我不想讲太多,一些信息在不同视角下会有不同的讲述角度,“横看成岭侧成峰”。我们就各自持有保留意见并为其奋斗吧。
最后我要说的是,现在的中国勉强算得上是一个大国了,现在走的也不是前人的路,它们走不通。我们说过的每一句话,做过的每一件事,全天下的人都在观望,我们必须要谨慎,我们还没有离开泥潭。别指望中国站队,世界也不是非黑即白。
至于你说的台湾,这是中国历史遗留下来的问题,是我们自家的家事,别人无权干涉,只有一个中国。我们想什么时候解决就什么时候解决,如果有人别有用心,觉得自己行了,那就小心点别自己他妈给自己整失礼了,到时候挨两个逼斗又觉得自己有冤屈,“勿谓言之不预也”。
Your comments are very complex and muddled, and you may think that my comments and others think the same way, so what I say can be used for your selective reference.
In my opinion, the art you mentioned is more like culture. Art can be different, but there should be no gap between the differences. Art should tell the truth, but it should tell the truth all the more. Otherwise, what is the difference between it and censorship? Art pursues the true, the good and the beautiful, so it can be appreciated by people all over the world. Personally, I think Mona Lisa Smile and Residence in Fuchun Mountain are beautiful. When I see them and some other works, I can think that "art should be expressed in this way". As for your statement that "the role of art is to expose evil", I do agree with you, but this is not its first function. Besides, its content should also be like philosophy, "all roads lead to Rome" and should not have a clear direction. That's why I say what you do is a cultural product.
I can understand your intention, you are a patriotic person, I think everyone here is a patriotic person. How to say this, for example, you and I do not know each other, if I rush to say to you "support me, right now", maybe once or twice, you will help me, for a long time? You will change your mind, even adjust the way you get along with me, this is the drain. We need to know why you deserve better treatment. You should embody the charm of a country and attract others to do things that benefit you. I know some Russian customs and artistic attainments. With all due respect, the present presentation method may be too "hard".
I may not know about Europe, but is Russia really against Europe? I don't think so. I don't want to talk too much. Some information will be told from different perspectives. "Look at the ridge from the horizontal side and form the peak from the side". Let's just have our reservations and fight for them.
Finally, I would like to say that today's China is barely a big country, and it is not following the path of its predecessors. Everything we say, everything we do, the world is watching, we have to be careful, we are not out of the mire. Don't expect China to take sides. The world is not black and white.
As for Taiwan, it is an issue left over from China's history. It is our own family affair and no one else has the right to interfere. There is only one China. We can solve the problem whenever we want. If someone has ulterior motives and thinks he can do it, he should be careful not to make himself rude. Then he will get two slaps in the face and feel he has wronged, "I already said it".
Commented 1 year ago2023-05-31 06:45:35 UTC in vault item: de_classicsmix_b2 Comment #105307
首先,游戏应该成为艺术而不应该成为宣传的手段;然后,关于你说的关于中国的评论部分,我极不同意。格物致知。
First, games should be art, not propaganda; Then, with regard to your comments about China, I disagree very much.Don't say anything you don't know.
Commented 1 year ago2023-05-25 17:05:42 UTC in wiki page: VERC: Controlling Turrets Through Cameras Comment #105291
你好,因为没有图片的辅助,我看不懂这个教程。
Hello, I didn't follow this tutorial because I didn't have the help of pictures.
This comment was made on an article that has been deleted.
Commented 1 year ago2023-05-14 04:18:15 UTC in vault item: fy_bloodstrike_2023 Comment #105262
如果下载次数超过247,我马上发布这张地图的源文件,不过我已经随压缩包发布了两个中的一个(名为“fy_bloodstrike_2023”的文件)。
Commented 1 year ago2023-05-11 16:02:52 UTC in vault item: fy_bloodstrike_2023 Comment #105257
不是。这是我设计的关于一张经典地图的衍生地图。
No. This is a derivative of a classic map that I designed.
地图地图
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 1 year ago2023-03-01 14:17:00 UTC in journal: 个人解释Personal interpretation Comment #105145
很高兴见到您。
Commented 1 year ago2023-02-25 04:16:18 UTC in journal: 个人解释Personal interpretation Comment #105131
谢谢。
thank you.
Commented 1 year ago2023-02-22 03:42:27 UTC in journal: 个人解释Personal interpretation Comment #105118
谢谢您的鼓励。是的,我是。
Thank you for your encouragement.Yes, I am.
Commented 1 year ago2023-02-20 07:02:10 UTC in vault item: Road Comment #105115
如果可以的话,请留下你们的评论,我想知道你们的体验如何。
Leave a comment if you wish, I'd like to know what your experience was like.
Commented 1 year ago2023-02-14 11:02:33 UTC in vault item: Road Comment #105098
抱歉,我刚刚看到它正在被审核。这需要一些时间。
Sorry, I just saw that it's being reviewed. It's going to take some time.