Comments

Commented 14 years ago2009-09-03 17:14:52 UTC in vault item: Payload beta3 Comment #17703
No it was not my competition entry.
Commented 14 years ago2009-09-02 22:07:53 UTC in journal: #6042 Comment #38328
I'm in this challenge...
2,293,443.3 ft
3,490,545.7 ft
Commented 14 years ago2009-09-01 01:19:20 UTC in journal: #6042 Comment #38327
103 NUKES? wow.
Commented 14 years ago2009-08-27 00:39:31 UTC in vault item: R'Dia Comment #17737
Ohshi- I think I messed up something... I don't know why it isn't giving a crowbar. :o

Updating tomorrow at some point.
Commented 14 years ago2009-08-12 16:55:28 UTC in journal: #5998 Comment #41066
That stuff would be nice given I had the means to do it, and the money. I was thinking of backing it all up on my new 250gb iomega drive. At least things are looking up.
Commented 14 years ago2009-08-11 11:35:00 UTC in journal: #5998 Comment #41065
mmmyes... no planning does that. about 2 hours and 10 minutes to complete it.

Shall I try again, sir?
Commented 14 years ago2009-08-11 11:13:31 UTC in journal: #5998 Comment #41064
Didn't think about putting it in HL... I might have to clean it up first. The texture map for it is quite sloppy since I didn't take the extra step to remap the baking coordinates. That is a great idea though!
Commented 14 years ago2009-08-11 00:08:22 UTC in journal: #5996 Comment #38900
I'm with with Tetsu0.
Commented 14 years ago2009-08-02 16:10:58 UTC in journal: #5979 Comment #53124
in
Commented 14 years ago2009-07-29 16:51:22 UTC in vault item: Dm_QuakeArena Comment #9164
TOO DARK!
Commented 14 years ago2009-07-28 16:06:36 UTC in journal: #5969 Comment #41052
I was the senior art director, I did $15,000 worth of work. The two higher ups made some retarded decisions and this elite group broke up and was absorbed into other companies.

Don't get me wrong, I let my boss know what could have done differently. He made the most newbie mistake there is. He didn't have it in writing. (yes that's right)So we lost our office in Tampa. We tried to sue, but got counter-sued and boned huge for it. Another newbie mistake was that he signed my papers, but was lazy and give me paperwork for me to sign.

So what happened to the $15,000 work I did for him? Reformat.

That's what you get for being a moron. But I Still need a job to make ends meet. I thought I wrote a journal about this already but I didn't.

If I had made some serious cash, I'm sure I'd write a journal about that too. I learned a shit-ton (imagine a ton of shit... yeah you sick fuck) of valuable experience and knowledge from the guy. He was born into wealthy business so he didn't understand some of the basics. I learned that the industry is BORING! That's why people get so good at one thing because that is all they do. Imagine my texturing skills in 10 years. Either way I wouldn't mind being bored and being paid. I can always do stuff in my spare time.
Commented 14 years ago2009-07-28 12:50:29 UTC in journal: #5967 Comment #45044
omfg I thought this was a serious until I started clicking the links o_O
Commented 14 years ago2009-07-28 08:38:33 UTC in journal: #5968 Comment #38295
Happy Birthday to you! Je ruikt naar kak! Je ziet eruit als een headcrab, en je graag een zuigen ook!
Commented 14 years ago2009-07-27 21:18:54 UTC in vault item: Compile time-reducing stairs method Comment #17698
If the surface below a player or model is null or bevel, the view model will turn black. All of this is correct except you cannot bevel or null the ramp underneath. I'm sure it is different for Source. Goldsource models sample their lighting from the surface beneath them.

I did this on Sancefar, when the player goes on the stairs they turn black.
Commented 14 years ago2009-07-26 14:13:29 UTC in vault item: Teamplay Beerfort Comment #17692
If I make an awesome map, it will suck. We all know that.
Commented 14 years ago2009-07-22 17:14:18 UTC in journal: #5959 Comment #41043
Daubster was a hero and made a template, I also learned a bit from that to further modify some things, that is why the code is so clean.

I use Dreamweaver to put things together, but most of the time I'm in the code part of it. Dreamweaver allows me to view things in real time, and if I change something, it will update all external files for me.
Commented 14 years ago2009-07-17 01:29:38 UTC in journal: #5951 Comment #47632
Bummer.
Commented 14 years ago2009-07-10 23:27:31 UTC in journal: #5940 Comment #41037
FINE! GEEZ!
This comment was made on an article that has been deleted.
Commented 14 years ago2009-07-02 23:34:19 UTC in journal: #1672 Comment #50193
...bonk?
Commented 14 years ago2009-07-02 19:21:11 UTC in journal: #5924 Comment #48831
Dear Tetsu0,
Please come to the
Castle. I've baked
a cake for you.
Yours truly--
Princess Toadstool
Commented 14 years ago2009-06-25 00:44:18 UTC in journal: #5910 Comment #51895
The part at 3:35 reminds my of a clusterfuck of Dr. Seuss craziness. Its so awesomely bad that I want to use it for something...
Commented 14 years ago2009-06-20 22:28:03 UTC in journal: #5892 Comment #38287
The head in the mirror kinda looks like Michael Jackson.
Commented 14 years ago2009-06-15 23:07:09 UTC in journal: #5878 Comment #39980
I like PL_Dustbowl, it was really fun. That and CP_2Fort.
Commented 14 years ago2009-06-12 22:25:35 UTC in vault item: Blue Paradise Comment #17572
OMG its done!
Need to check this out in a few hours.
Commented 14 years ago2009-06-12 11:53:56 UTC in journal: #5867 Comment #35188
The lights emitted a nice glow, that kinda sold me to it. I think it's too shiny/polished. Most trains are rather grimy.
Commented 14 years ago2009-06-10 15:37:45 UTC in journal: #5865 Comment #59461
Reply -
Please don't suck.
  • unreply.
Commented 14 years ago2009-06-08 01:54:18 UTC in news: A New Competition? Comment #99236
FIRST COMMENT!

awesome.
Commented 14 years ago2009-06-07 02:49:51 UTC in journal: #5585 Comment #55604
LOL!

#4 looks almost believable.
#9 lol'd hard at lightbulb face.
Commented 14 years ago2009-06-04 13:09:14 UTC in journal: #5840 Comment #47536
Unnatural selection doesn't work now does it...
Yet they couldn't stop Bush from being the president...
Commented 14 years ago2009-06-03 21:35:44 UTC in journal: #5839 Comment #60315
Its always a dark green van. ___
This comment was made on an article that has been deleted.
Commented 15 years ago2009-05-27 04:00:52 UTC in journal: #5824 Comment #41027
Let me clarify:
Shane Acker directed the new film.
Tim Burton is the producer, he didn't steal anything! The original creator is doing it all! Woohoo!

EDIT: see the trailer for district 9? THAT SHIT RIPS HALF LIFE 2!
Bamf
Commented 15 years ago2009-05-25 20:56:30 UTC in journal: #5818 Comment #60309
yup
Commented 15 years ago2009-05-25 20:26:51 UTC in journal: #5817 Comment #41017
I'm thinking more along the lines of the micro patches. Those really add up to change the game/gameplay quite a big. As well as simple tools to add them.
Commented 15 years ago2009-05-25 19:40:45 UTC in journal: #5817 Comment #41016
That's why we have these, these, these, and these.

If only HL modding was as awesome as that.
Commented 15 years ago2009-05-25 16:32:19 UTC in journal: #5817 Comment #41015
plan to. although the enemies will function like the mario stuff, so whatever I swap in has to make sense to some extent.
Commented 15 years ago2009-05-25 14:31:02 UTC in journal: #5817 Comment #41014
I find the pixel-by-pixel stuff easy. My biggest problem is not having enough colors to really finesse things. 16 colors max sucks.

Photoshop mostly. To get it in Mario World, there is an editor call YY-CHR which deals with the proper format and pallettes. To paste it to there, I save it as an 8bit image from Photoshop then open it in MSPaint and copy-paste from there. Photoshop pastes glitched crap because of extra data attached. That's mostly it.
Commented 15 years ago2009-05-25 13:18:04 UTC in journal: #5817 Comment #41013
You guys are so much more level with me though, and I realize I don't miss that "zOMG FUcKING AAAWESOME headsplode" comments. Although they are very confirming, the "if you added some windows it would allow some natural light to come in and light things more interestingly." comments are useful.
(I rarely update my maps, but I remember such tips and emplore them in other things or the next map :P )
Commented 15 years ago2009-05-24 11:48:20 UTC in journal: #5816 Comment #48791
luck2u
Commented 15 years ago2009-05-19 03:33:08 UTC in journal: #5804 Comment #41001
What else do you call them? Lego is the company, yeah, Legos are the bricks in mass.
Commented 15 years ago2009-05-11 13:56:59 UTC in journal: #5789 Comment #38258
We love you hubble!
Commented 15 years ago2009-05-08 11:43:27 UTC in vault item: Agm_Orbit Comment #17494
Friggin crazy, but I have no idea what it would play like. I imagine it would be like Utopium, which is sparse and platformy... which plays pretty good by my standards.

Everything is good. Nice use of NS textues. Lighting could be better but multiplayer maps SHOULD be well-lit. Nice color choices, its nice. :D

Its certainly your nicest map this far. :D
Commented 15 years ago2009-05-07 19:45:23 UTC in journal: #5780 Comment #47468
so that's who that bitch is ;x
Commented 15 years ago2009-05-06 11:21:16 UTC in vault item: dm_rekall_r1 Comment #17483
The is spelled T-H-E
Commented 15 years ago2009-05-04 21:54:13 UTC in vault item: The Labyrinth Comment #17480
I'm guilty of mapping a maze too... never posted it though.
Commented 15 years ago2009-05-04 01:27:11 UTC in journal: #5774 Comment #61393
JeffMOD, you're not insane. I remember that too. Made a huge immature scene of it too.
Commented 15 years ago2009-05-03 04:08:47 UTC in journal: #5772 Comment #40989
all related content is being released, the max files, fruity loops files, photoshop files, everything as well as the compiled models, the mod folder, and the MP3s. Not daubster's code though, I have an old backup that's out dated. Its up to him to do something with it.

I suppose once this is all posted, I should notify ModDB...
Commented 15 years ago2009-05-01 10:57:40 UTC in journal: #5772 Comment #40988
correct. might as well make it official.
Commented 15 years ago2009-05-01 10:56:55 UTC in vault item: Agm_Orbit Comment #17410
What the hell am I looking at? Checking it out. :D