Comments

Commented 20 years ago2004-08-24 05:46:03 UTC in vault item: Lab Comment #3560
Floater, you pervert! ;P
Commented 20 years ago2004-08-17 18:21:50 UTC in vault item: Game Ending Comment #3386
Is that all? :)
Commented 20 years ago2004-08-16 11:53:10 UTC in vault item: Malevolence 1.4 OPEN SOURCE (final release) Comment #3357
Teehee, this is awesome.
Very nice work!
Commented 20 years ago2004-08-12 17:57:36 UTC in vault item: My Room Comment #3311
Tehy don't suck, they pwn.

Noooooo! OW btw, she can't. She Married... SHOCK HORROR
Commented 20 years ago2004-08-11 08:28:58 UTC in vault item: My Room Comment #3279
Also, the rats map version of this map is going along smoothly. Expect a beta soon... :)
Commented 20 years ago2004-08-11 08:27:51 UTC in vault item: My Room Comment #3278
Rename .lol to .bsp. :)

Floater, Angeline is not my idol, Alizée is. And only her.
Commented 20 years ago2004-08-10 13:07:33 UTC in vault item: Office Trouble Comment #3244
You call this a completed map? READ the tekst above, it says "Completed Maps".
Commented 20 years ago2004-08-10 13:05:48 UTC in vault item: My Room Comment #3243
Im not laughing...
Commented 20 years ago2004-08-08 08:22:01 UTC in vault item: My Room Comment #3217
q[...Jeeezus, if your gonna add a woman to it atleast make it Anna Kournikova! Man what's the matter with you!?]q

You would'nt understand. Anna Kournikove! Teehee, yer crazy?
Commented 20 years ago2004-08-07 14:02:07 UTC in vault item: My Room Comment #3210
Right... :/
Commented 20 years ago2004-08-07 09:11:40 UTC in vault item: Birth Day Party Comment #3203
Right...
Commented 20 years ago2004-08-07 09:00:51 UTC in vault item: My Room Comment #3202
"If your thinking of making a rat's map out of this then you need to add more passage ways (like the ones that rats crawl through) and u gotta gets some guns and stuff."

Well, DUH! What do you think im doing these days?

Yay for floater. :)
Commented 20 years ago2004-08-06 08:39:07 UTC in vault item: My Room Comment #3185
It should work now.
whats that cd next to contres courants?
Thats the Japanese import version of "J'en ai Marre". Pretty cool. Ow, and its "Mes Courant Electriqeus"! :)

The Download must work now.
Commented 20 years ago2004-08-06 08:33:22 UTC in vault item: My Room Comment #3184
Hmmm, floater, i scaled the map by 8, thats big enough.

For those of you who have trouble downloading the file, ill rename .zip to... err... .lol. So you can download it, and then re-renamce .lol to .zip again.
Commented 20 years ago2004-08-05 08:27:24 UTC in vault item: My Room Comment #3166
ROFL!

Its perfectly normal to have a sink in other room then just the bathroom, here in Holland.

A rats map version is in the making...
Commented 20 years ago2004-08-04 08:24:23 UTC in vault item: My Room Comment #3151
Like what? :/
Commented 20 years ago2004-08-04 07:06:21 UTC in vault item: My Room Comment #3149
Well said, CP. Let our fellow TWHL-ers PH34R Teh Corsican Power!
Commented 20 years ago2004-08-03 17:38:49 UTC in vault item: My Room Comment #3136
Safe target as works for me.

And im NOT obsessed! Im just a fan of her. She's a french singer.

Ratmap... Hmmmmzz. I might build one based on this one.
Commented 20 years ago2004-08-03 12:43:18 UTC in vault item: My Room Comment #3130
nd btw, my room is big enough for me. :)
Commented 20 years ago2004-08-03 12:41:39 UTC in vault item: My Room Comment #3129
Im not obsessed, its my idol.
Commented 20 years ago2004-07-16 17:32:51 UTC in vault item: Defcon 1 Comment #2744
Wadinclude egypt.wad.
Commented 20 years ago2004-07-09 08:25:50 UTC in vault item: Spellbinder - The Summoning Tower Comment #2644
Yes its short. Bcus the scene is short too. Ahum. :)

Nah, i won't make a real mod out of it. I can talk about it with Sharak, who was a great supporter, but i don't think i will make a real mod out of it.
Commented 20 years ago2004-07-08 17:05:02 UTC in vault item: Intruder: Cliffhanger Comment #2638
hl.wad?
Commented 20 years ago2004-07-06 11:39:15 UTC in vault item: WallClimber Comment #2602
He did not gave me a drink, so i shot him!

Use more textures, not just one for one big room.
And make the ladders transparant. You can do this by turning them into func_walls, render mode solid, FX amount 255. The add a new brush in front of the ladders and turn these into func_ladders. Give these func_ladders the aaa_trigger texture.
Commented 20 years ago2004-07-06 08:37:56 UTC in vault item: T.S. Eliot - Preludes Comment #2596
Hmm got it. The zip file placed preludes.wad in the Half-Life root directory, instead of preludes directory.
Commented 20 years ago2004-07-06 08:33:41 UTC in vault item: T.S. Eliot - Preludes Comment #2595
Erm, need preludes.wad :
Commented 20 years ago2004-07-04 07:26:18 UTC in vault item: Topside Comment #2578
RHLAD? Whats that? ;P J/K

Also, the map needs at least one light source. If there is no light source at all, the map will either be full bright or pitch black.
Commented 20 years ago2004-06-15 15:51:48 UTC in vault item: Hacking Comment #2331
uhm, i didn't noticed anything special, let alone somekind of ent hacking. But i like your coffee machine! :D
Commented 20 years ago2004-05-30 07:04:35 UTC in vault item: The Playtest Comment #2126
/me quotes:
"Ok, I dunno if this is the secret, but I found some crazy keybindings!"

Heh, CP has send in his own config.cfg file, with all of his keybindings. It was to late to fix, since he allready submitted his map. So here's mij advise for everyone:

Never send your config.cfg file with your mod.
Commented 20 years ago2004-05-04 11:05:55 UTC in vault item: Tau_Map Comment #1787
ROTFLMAO!
Commented 20 years ago2004-04-14 11:13:58 UTC in vault item: Disco Party 1.1 Comment #1616
Erm, need rain.wad...?
Commented 20 years ago2004-03-18 09:14:49 UTC in vault item: Spheres Comment #1304
Did you used the NULL texture for these spheres? Bcus NULL can save a few polies.
Commented 20 years ago2004-03-18 09:08:59 UTC in vault item: The Lobby Comment #1303
Pepper, that is...teh pwn! :)
Commented 20 years ago2004-02-27 17:51:17 UTC in vault item: hl_kill Comment #1115
Did you ran Vis and/or rad? The screens looks pretty full bright. Leak perhaps?
Commented 20 years ago2004-02-17 06:43:10 UTC in vault item: A lot of ammo Comment #1031
MOOOOOOORE info dude!
Commented 20 years ago2004-01-30 17:30:20 UTC in vault item: commander_keen_testlevel Comment #862
Attached you will find the updated rmf, wad and bsp. Plus all textures in BMP format.
Commented 20 years ago2004-01-30 17:27:11 UTC in vault item: commander_keen_testlevel Comment #861
Allright. Added an extra room. Also added some more pwnd textues, which brings the amount of textures to 330. :) I quit working on this testlevel. Use the textures if you want. But don't forget to credit me.
Commented 20 years ago2004-01-29 05:20:34 UTC in vault item: commander_keen_testlevel Comment #848
I will, but i got this freakin texture problem!

Animating and transparant texture don't work together! Argh!
Commented 20 years ago2004-01-27 17:24:00 UTC in vault item: commander_keen_testlevel Comment #842
Hehe, thanks!
Iv'e been working on the testlevel map. Added some more stuff. Ill upload later, buzy now. ;)

Also, the wad is updated with textures from Keen 1 and 2.
Commented 20 years ago2004-01-26 11:26:39 UTC in vault item: dm_arena Comment #832
Thanks, ill see what i can do to make it look better...
Commented 20 years ago2004-01-22 08:16:38 UTC in vault item: Crap Map Comment #797
No, a multiplayer map requires a number of info_player_deathmatches. Only then it will also show up in the map list.

For singleplayer maps one info_player_start is enough. :)
Commented 20 years ago2003-12-18 06:08:15 UTC in vault item: cs_campanar Comment #579
You have a leak. That causes the high r_speeds.
Commented 20 years ago2003-12-10 17:44:43 UTC in vault item: a01&a02 Comment #544
Well, if you want the player go through the next level, make sure that the player IS inside the trigger_changelevel. If the player is not inside, it won't work.
Also important, the info_landmark has to be on the same spot in both maps. How to fix: cover the whole map with the trigger_changelevel entity so that player is always inside it. But don't cause any leaks.

And one other thing, you have a major skybox, so i guess r_speeds are pretty high. Especcialy with all those leaves.