Commented 16 years ago2008-03-18 19:56:11 UTC
in journal: #4948Comment #39707
There are two more seasons, but seasons 4, 5 and 6 are all half the size of a normal season. Effectively there are only 1.5 normal seasons worth of episodes left.
It was officially confirmed by the creators. Wiki is right in this case.
S4 is supposedly focusing on the "Oceanic 6" and how they get off the island. S5 is apparently about why they want to get back, and how they discover a way to, and S6 is simply about what happens when they do.
If the view was slightly zoomed out more (or shifted upwards), you could see what blocks are coming down in advance. Putting that aside, I love the stupidity of this map, it's as hard as it is insanely awesome.
Commented 17 years ago2007-07-31 21:13:30 UTC
in vault item: upenderComment #15485
Dave: All 'evidence' points to his mate rating it. And if it's his mate that's rating his maps, there's nothing we can do about that. It's not all that different from self-rating, it's a litte cheap, but it still ISN'T self-rating.
I'm stuck, I just picked up the key on the table in the library, monsters came, and now I can't get into any more doors. Please PM me with a solution (anyone). :>
I like what i've seen so far, even though the mapping is not that great. Some parts are too blocky, or have some odd texture usage, but the mod is entertaining enough to overlook it.
The icky scare got me good, and I love how you pulled of the looping hallway! Toggleable wall?
Anyway, i'll keep trying to figure this out tonight.
Commented 17 years ago2006-12-01 07:12:06 UTC
in vault item: GungodComment #13588
Nice map.
+ Layout: Much bigger, and more complex than i was expecting (i had a room, with a turret and a few corridors in mind ).
+ Secrets: They remind me of Doom-style secrets which are cool.
+ Weapon placement: Powerful weapons are kept away, or in potentially deadly areas (like the rocket launcher in a dead-end with a narrow door).
+ Texturing: While more fresh and exciting then standard HL ones, it get's a tad repetitive, overall it's very nice though.
- The turret: This is just me, but i thought it'd be cooler if you were actually standing on or in a compartment of the turret, so that people would be pressured to kill you over others, up in the little walkway you're pretty vulnerable.
Commented 18 years ago2006-10-08 06:51:08 UTC
in vault item: ApoctaComment #13115
Wow, this is something different. Pretty neat colours and textures (though some texturing could use some improvement). Somehow i don't think the gameplay will be too enjoyable, as i can imagine many spawn kills in the water. Using some scrolling textures for the water would look amazing in this map i think.
Commented 18 years ago2006-07-30 00:58:12 UTC
in vault item: Horror MapComment #12691
I think a masterful horror map should NOT be horribly dark, whilst yes it IS atmospheric, it's annoying more than anything else, especially with HL's pitiful flashlight. I haven't actually played the map, i will whenever my PC is fixed, but i thought it was going to be singleplayer?
Commented 18 years ago2006-07-20 10:10:14 UTC
in vault item: cs_metropolisComment #12598
3 Stars.
+ It's a good sized map, not sure how the layout plays out since i just ran through it by myself. + You made an attempt at nice effects, though they come out a little flawed.
- The storm clouds swirl and move WAY too fast, it looks more like dissipating smog than storm clouds. - Already been mentioned, but some of the water appears too squarish/blocky. - You used Italy/Dust themed door models on the building sides, and they aren't aligned with the window textures very well.
Fix those simple little mistakes and my rating would go up to 4 stars, because after all, you mapped a fair-sized city section!
You have Smash Bros Brawl.. i'm jealous.
Heard about this a couple of months ago, should be lulzy.
Nice work, though.
It was officially confirmed by the creators. Wiki is right in this case.
S4 is supposedly focusing on the "Oceanic 6" and how they get off the island. S5 is apparently about why they want to get back, and how they discover a way to, and S6 is simply about what happens when they do.
I remember it being quite fun, though kinda cramped in places. Downloading to see if you fixed the death trap that is the water.
downloads
The map looks fairly interesting, though.
Give him some feedback or something and don't be an asshole.
I like what i've seen so far, even though the mapping is not that great. Some parts are too blocky, or have some odd texture usage, but the mod is entertaining enough to overlook it.
The icky scare got me good, and I love how you pulled of the looping hallway! Toggleable wall?
Anyway, i'll keep trying to figure this out tonight.
/writes a reminder
No, that was harsh, sorry."
Damn funny, though.
+ Layout: Much bigger, and more complex than i was expecting (i had a room, with a turret and a few corridors in mind ).
+ Secrets: They remind me of Doom-style secrets which are cool.
+ Weapon placement: Powerful weapons are kept away, or in potentially deadly areas (like the rocket launcher in a dead-end with a narrow door).
+ Texturing: While more fresh and exciting then standard HL ones, it get's a tad repetitive, overall it's very nice though.
- The turret: This is just me, but i thought it'd be cooler if you were actually standing on or in a compartment of the turret, so that people would be pressured to kill you over others, up in the little walkway you're pretty vulnerable.
4 stars for j00.
Map looks cool, i'd download and play it, but my Video card seems to have shat itself, so i'll be sure to look at it whenever i'm able to.
+ It's a good sized map, not sure how the layout plays out since i just ran through it by myself.
+ You made an attempt at nice effects, though they come out a little flawed.
- The storm clouds swirl and move WAY too fast, it looks more like dissipating smog than storm clouds.
- Already been mentioned, but some of the water appears too squarish/blocky.
- You used Italy/Dust themed door models on the building sides, and they aren't aligned with the window textures very well.
Fix those simple little mistakes and my rating would go up to 4 stars, because after all, you mapped a fair-sized city section!
Oh, and some more ambient lights would look nice.
+More fun than challenging (good thing)
+Custom textures and sounds
-Kinda typical deaths and room-themes
Nice work, i love maps that don't take themselfs seriously (plot-wise).