Commented 15 years ago2009-02-10 08:40:45 UTC
in journal: #5626Comment #60195
Yep. that glass is my pride for that map. I've used curves whenever possible for architecture, Not much into gameplay yet, as most of the screenshots are from predisaster maps. I also used texture lights, but I will get colourfull lighting later on...
Commented 15 years ago2009-02-09 20:38:34 UTC
in journal: #5626Comment #60194
second last pic would be a zombie pounding on a door. And note barney stuffed in a vent. (That took me a half a day to realize I needed to light up the origin :D) EDIT: resized the pics, hopefully the pixelation won't show up on the page. (I used the original screenshots converted to .JPG, any ideas why they're pixelated?
Commented 15 years ago2009-02-09 18:09:41 UTC
in journal: #5626Comment #60193
WHAT IS THE THUMBNAIL CODE!!! FOR GOD'S SAKE, HOW DO YOU EXPECT ME TO ADD THUMBNAILS WITH BIGGER PICTURES IF I DON'T KNOW HOW!!!! @NineTnine: Thank you.
Commented 15 years ago2009-02-08 19:44:59 UTC
in journal: #5626Comment #60191
Better too small than so big they change the wideness of the page. I MAY make them larger, since I have the original images backed up in a folder on my desktop, but not right now.
Commented 15 years ago2009-02-02 18:34:21 UTC
in journal: #5618Comment #55002
Schools HERE don't close if there's 5 FEET of snow, as long as driving is'nt a danger. It usually takes freezing rain before everyone wakes up to cancel school...
Commented 15 years ago2009-01-29 20:51:09 UTC
in journal: #5611Comment #47265
End process tree and reboot baby.exe WARNING: baby.exe takes roughly 9 months to reboot. By ending process, you will not lose any unsaved emotional data. It will just turn into sadness.
Commented 15 years ago2009-01-29 09:41:05 UTC
in vault item: LightComment #17260
Hmmm... It seems you have a monster maker with an incorect spawned entity field. Try copying the monster_name and pasting it in the monstermakers entity to spawn field. (It says that even when the map has it triggered, so I'm sure that's your problem.)
Commented 15 years ago2009-01-26 14:01:42 UTC
in journal: #5605Comment #53887
Gee, I never knew raver was black.
No one ever knows anything about anyone on the internet. For instance, when you're on the internet, you're male, even when you're not. People just always say 'he' because they asume that the person IS a 'he'
Commented 15 years ago2009-01-18 23:15:23 UTC
in journal: #5589Comment #39518
Fun barrel labels: "caution: monkeys" "Extra slippery floor wax" (It's the king of unused barrel labels) "Magma. Caution: Contents may be hot" "big boom brand gunpowder" "Strider's secret chili" All odd, but they COULD work, if implemented properly, right?
I've finally played it, and... Best SP mod I've played in a looong time. If at all. You've definetly captured the HL spirit in this one. I'm glad to be able to say that I've played this. Everything about it was awsome, from barney reloading, to the zombies. the only complaint I have is the Black background in the last room you see, the one from the elevator. And the rest is so good I can let it slide. 10/5, if it was possible! EDIT: After some noclipping a while back, I noticed that it was just really dark back there, the background wasn't black.
Commented 15 years ago2009-01-11 19:40:04 UTC
in journal: #5563Comment #60169
No, since it's multiplayer, the monsters don't show up. I find the crashes are usually when I destroy a func_tank or, with mp_allowmonsters 1 in HLMP, when I kill a monster.
Commented 15 years ago2009-01-11 15:19:34 UTC
in vault item: Map a room: SpaG's roomComment #17218
Looks nice. Like tetsu0's, I will comment when I play it. It's really good, as long as the "Security 7G" doors are the entrance and exit. if not, name them to something. BTW, can I use some of those textures in my mod if I credit you?
Commented 15 years ago2009-01-11 15:17:49 UTC
in journal: #5563Comment #60168
What Skals said. I just put it in a journal for refrence, because it seems like too little information for a tut, and not really suitable for a forum post. and where can I get said entmod? it sounds interesting. EDIT: DO NOT USE VALVE MAPS IN MP!!! I've played them in Frontline Force, The specialists, and with mp_allowmonsters 1. It usually crashes for me. very badly.
EDIT: resized the pics, hopefully the pixelation won't show up on the page. (I used the original screenshots converted to .JPG, any ideas why they're pixelated?
@NineTnine: Thank you.
WARNING: baby.exe takes roughly 9 months to reboot. By ending process, you will not lose any unsaved emotional data. It will just turn into sadness.
"caution: monkeys"
"Extra slippery floor wax" (It's the king of unused barrel labels)
"Magma. Caution: Contents may be hot"
"big boom brand gunpowder"
"Strider's secret chili"
All odd, but they COULD work, if implemented properly, right?
So, what? you just change the picture every hour, or what?
EDIT: After some noclipping a while back, I noticed that it was just really dark back there, the background wasn't black.
It's really good, as long as the "Security 7G" doors are the entrance and exit. if not, name them to something. BTW, can I use some of those textures in my mod if I credit you?
EDIT: DO NOT USE VALVE MAPS IN MP!!! I've played them in Frontline Force, The specialists, and with mp_allowmonsters 1. It usually crashes for me. very badly.