Commented 20 years ago2004-03-19 20:27:13 UTC
in vault item: Ka_KnifeWorldComment #1328
I am going to try and write a quite proper review:
When I first saw this map(the screenie on the vault), I thought "NEWB" cause of the texturing. When I tested it, I saw that the brushwork was quite good(better than most trash we get) and that 'playability' was not-that-bad aswell. Remember I did not test this with another player, Ill try it with jaardsi laterz.
The main problems are 1,Texturing and 2,Lighting. Try giving more life to the walls, not just the same old repeating textures... Maybe remove the walls completely and put a fence with SKY behind and over them? Also, the wooden planks are alittle over-used aswell as that Crete texture... You need to work with the aligning(try the 'Fit' button ). The lighting is pretty much consistant of about 10-20 point-lights, which gives a pretty crappy result. Avoid using light entities as much as possible, use the small and hand texlights! Tutorial: http://www.vlatitude.com/tutorials.php?tutID=5.
And dude, remove the armoury Far too much for a knifing map.
If you dont have it, you deleted it manually and you are yourself to blame.
Just joking
He made the first lobby, I think hes the one to decide wether its a sequel or not.
The download is invalid, resubmit it.
When I first saw this map(the screenie on the vault), I thought "NEWB" cause of the texturing.
When I tested it, I saw that the brushwork was quite good(better than most trash we get) and that 'playability' was not-that-bad aswell. Remember I did not test this with another player, Ill try it with jaardsi laterz.
The main problems are 1,Texturing and 2,Lighting.
Try giving more life to the walls, not just the same old repeating textures... Maybe remove the walls completely and put a fence with SKY behind and over them? Also, the wooden planks are alittle over-used aswell as that Crete texture...
You need to work with the aligning(try the 'Fit' button ).
The lighting is pretty much consistant of about 10-20 point-lights, which gives a pretty crappy result.
Avoid using light entities as much as possible, use the small and hand texlights! Tutorial: http://www.vlatitude.com/tutorials.php?tutID=5.
And dude, remove the armoury Far too much for a knifing map.
Overall score?... Dunno
2. DONT MAKE MAPS THAT BIG! Its far too big, dammit!
its clear that this is unfinished, but I say, dont give up on it.
Ill try it.
Dont vote your own map.
Who the heck rated it 5? thats homosexual.
Embarrasing
Gonna try it after school
I would test this, if i had NS and steam, but since I dont...
Vlatitude has a good tutorial: Vlatitude: An Introduction to Lighting
Really cool setup, it really feels like the tank is moving
Baddies:
- Starting in crate
- Annoying teleporters :
Goodies:
+ Great brushwork
+ lots of sound
+ rounded corners (yey!)
+ Loads of guns
You should write its a HLDM map, its confusing people