Commented 16 years ago2008-11-06 14:24:05 UTC
in vault item: WATERComment #17145
"@ Strider, why dont you just ban him right away?" Raver , I love this community , I don't want to destroy it ( I can't , even if I could , I wouldn't becaue I love it ). Hmm... maybe sometimes I'm not writing the correct words , but if you considered that an insult , then I apologize .
Commented 16 years ago2008-11-03 05:19:51 UTC
in journal: #5447Comment #40126
I only had to read half of this trolling text . I agree with him at some points , but mostly disagree. First of all , he's talking from the point of view of a parent for his child . If it was to be after him , that game would be so boring ... And I don't think valve is developing games for 10 years old children ...
Commented 16 years ago2008-11-01 09:53:42 UTC
in vault item: Space Tempest M35Comment #17105
I'll let somebody else to comment with constructive criticism as I'm not too good at that chapter . I like your fine ambience and lighting, and also, good use of submerged.wad ! It proves to be a type of map where the architecture is not dead(like just a place were you battles are made),instead in influences the combat in many different ways.Plus, the "technology" add to the walls greatly improve this . . 5 stars
Commented 16 years ago2008-10-29 08:56:08 UTC
in vault item: cs_awesomeComment #17075
I'm downloading now . [EDIT] The only big difference I can spot are the blocky areas rounded a little . No change in the layout , though . You should concentrate a little on the ct area too . Tero has too much advantage in this map .
This comment was made on an article that has been deleted.
Commented 16 years ago2008-10-23 02:21:15 UTC
in vault item: Dm_ComboComment #17026
Oh boy , I must install Steam somehow ... X( I want to play on the HLDM server
Muzzleflash , you talked about r_speeds . Maybe there was a standar 800 w_poly a few years ago , but most of us a have a good piece of modern technology . At least , I do . Shouldn't this standard be raised to , let's say ... about 1500 w_poly ? It surely doesn't affect the overrall performance . Well , maybe it causes LAG ....
Commented 16 years ago2008-10-20 03:35:34 UTC
in vault item: Doorknob exampleComment #17052
heH , i I thought this was a door example .... A door knob ! pretty cool altough I think I know how to make one . Anyway I'll donwload this rmf and see how you did it . Thanks for the info !
Commented 16 years ago2008-10-19 05:51:00 UTC
in vault item: Dm_ComboComment #17036
I think HLGenius is expecting a review from experienced guys like : Muzzleflash , TheHunter , Ant , PinguinBoy , Blitzkrieg ,aaron_da_killa ....you know these guys .
"tell you what, if you fix most of these isues i listed, ill give you 4 stars!"
OH , with that I'm on the floor .
Enough with my spam , I'll download the map .
[EDIT] Downloaded and played . The map has some fantastic feeling I can't describe . You shouldn't have put that ambience sound . It's not a xenish map . Add that sky texture and you can say it's surely not a xenish map . One thing I loved is that you can shoot from distance in other places : http://img337.imageshack.us/img337/391/shootfromdistancest8.jpg What does "dm_combo" has to do with the map . I don't understand I'm not going to argue nothing about the arhitecture , but the map is quite empty if you understand me . Try adding some platforms or something in that free space you have . So this is what I don't like : -the xen ambience -empty space -empty platforms From a mediocre mapper , 4 stars
Commented 16 years ago2008-10-18 14:46:56 UTC
in vault item: The Sydney Harbour BridgeComment #17031
Wow this thing is ultra cool . It looks very realistic , but uh ... I guess those cars are just damaging the "real" image of that bridge . Spectacular arhitecture . I even had some popcorn while watching it
Can you post the rmf to this creation ? Thanks . ( I think I asked too much )
Commented 16 years ago2008-10-15 12:57:26 UTC
in vault item: RubbleComment #16881
This map is awesomely good with simple yet genius layout . As a mediocre mapper , I can only rate this map 5 stars . From my point of view , this is great work for only four days . I can't really tell a negative aspect besides maybe too many routes , but thr attention to detail is a great proof that you're a proffesional . 5 stars from a mediocre mapper . Let's see other members how they will rate the map
Raver , I love this community , I don't want to destroy it ( I can't , even if I could , I wouldn't becaue I love it ). Hmm... maybe sometimes I'm not writing the correct words , but if you considered that an insult , then I apologize .
I'll download and play it . Rate it later ...
Wait, and I thought this is not enough :/ ...on the previous competitions you had only 3-4 compos? lol
And I don't think valve is developing games for 10 years old children ...
I like your fine ambience and lighting, and also, good use of submerged.wad !
It proves to be a type of map where the architecture is not dead(like just a place were you battles are made),instead in influences the combat in many different ways.Plus, the "technology" add to the walls greatly improve this .
.
5 stars
[EDIT] BTW , does 3D Studio max suppoert dxf files ?
[EDIT] The only big difference I can spot are the blocky areas rounded a little . No change in the layout , though . You should concentrate a little on the ct area too . Tero has too much advantage in this map .
Muzzleflash , you talked about r_speeds . Maybe there was a standar 800 w_poly a few years ago , but most of us a have a good piece of modern technology . At least , I do . Shouldn't this standard be raised to , let's say ... about 1500 w_poly ?
It surely doesn't affect the overrall performance . Well , maybe it causes LAG ....
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85 downloads
3 comments
"tell you what, if you fix most of these isues i listed, ill give you 4 stars!"
OH , with that I'm on the floor .
Enough with my spam , I'll download the map .
[EDIT] Downloaded and played . The map has some fantastic feeling I can't describe . You shouldn't have put that ambience sound . It's not a xenish map . Add that sky texture and you can say it's surely not a xenish map .
One thing I loved is that you can shoot from distance in other places :
http://img337.imageshack.us/img337/391/shootfromdistancest8.jpg
What does "dm_combo" has to do with the map . I don't understand
I'm not going to argue nothing about the arhitecture , but the map is quite empty if you understand me . Try adding some platforms or something in that free space you have .
So this is what I don't like : -the xen ambience
-empty space
-empty platforms
From a mediocre mapper , 4 stars
Spectacular arhitecture . I even had some popcorn while watching it
Can you post the rmf to this creation ? Thanks . ( I think I asked too much )
As a mediocre mapper , I can only rate this map 5 stars . From my point of view , this is great work for only four days . I can't really tell a negative aspect besides maybe too many routes , but thr attention to detail is a great proof that you're a proffesional .
5 stars from a mediocre mapper . Let's see other members how they will rate the map