Comments

Commented 13 years ago2011-07-21 15:06:18 UTC in wiki page: Tutorial: Vertex Manipulation Part 2 Comment #100535
If only everyone knew this!
Commented 13 years ago2011-07-18 01:32:40 UTC in journal: #7324 Comment #55441
Their xps is like half price as alienware but with same stuff. And I personally think they look better.
Commented 13 years ago2011-07-16 22:41:26 UTC in vault item: hl_calibre66 v0.87b Comment #19356
I'll probably comment more late but it seems that there could be much much more movement. And more weapons. Why does the vent duct just dead end? Atleast put snarks in it. Just add more ways to get around the map. Also the top breakable part of the small shelf wouldn't work. And you didn't include a wood texture.

Besides that, nice map and great brushwork for the most part. Dont let cylinder objects touch other brushes without making them into a func_wall because they cut into the face of the brush. Good first work!

Check out my "myles_room" rats map to see what I meant about lots of movement.

Oh I didn't know this was incomplete. Well your on the right track. Don't worry about making things super realistic too much but just focus on gameplay.

Here's my rat's map. http://twhl.info/vault.php?map=5391
Commented 13 years ago2011-07-09 03:56:15 UTC in vault item: (De)Activate a Multimanager Loop Comment #19321
Oh geez, the same button triggers it on and off, thats cool. Could you explain exactly how this works? I guess it couldn't be done with change targets ? :(
Commented 13 years ago2011-07-07 14:26:52 UTC in journal: #7311 Comment #45223
My name on multiplayer games now is sharp shot dolphin. But I guess zeeba queer will stick.
Commented 13 years ago2011-07-07 06:47:35 UTC in journal: #7311 Comment #45222
Tisk tisk, I get most of my clothes at resale shops or on sale. Many of my favorite shirts I got for only three dollars.
Commented 13 years ago2011-07-04 01:38:30 UTC in vault item: Carbaseus Comment #3586
psh it is seven years old. Try finding it online in hl.
Commented 13 years ago2011-06-20 00:47:35 UTC in journal: #7048 Comment #55215
Wow, forget taking the bus to school, i'll continue to drive in the traffic.

I would have reacted when the man pushed the older man.
Commented 13 years ago2011-06-17 06:41:43 UTC in journal: #7283 Comment #43123
Man that sucks, I had high hopes. I will play it though.
This comment was made on an article that has been deleted.
Commented 13 years ago2011-05-21 06:21:53 UTC in vault item: Half-Life Shorts Comment #19139
I'm going to have nightmares. HAHAHA
This comment was made on an article that has been deleted.
Commented 13 years ago2011-05-21 03:21:13 UTC in vault item: Riverpool Comment #19137
Hmm, don't know why I didn't comment. I have a better perspective now that I just mapped a pool. I really like the idea of it being a river made into a pool. Really cool, I was checking out a pool magazine today and there was a river like pool in it. It's a great concept. The greens and blues went wonderfully with the contrasting orange sky. The water lapping sound was a great touch that I should have included in my pool. The textures were absolutely astounding especially the water and sand ones.

Very cool transition sequence from outside the area "jungle like trail" to the pool area. Wonderful surroundings. The girl was a very nice touch though her face could be a little more feminine looking and less round. I wasn't extremely fond of the building with its huge door and the statue though it does have tranquil form and compliments the theme. The pool could have possibly used one more bridge but with only one it secludes the inner side more so it may have not been necessary.

Good job dude this pool is sexy as hell! I'd say this was the best "room" done in the project and deserves some recognition! Have you considered being an architect?
Commented 13 years ago2011-05-20 06:02:15 UTC in vault item: Abandoned Pool Comment #19132
I agree with captain. Never, ever EVER EVER EVER EVER use that sky. Not even if your making a cliff side base. The null sky you dl'd in my map is a pretty good standard to use.

The pool was a cool idea to do it old and destroyed rather than the standard nice and pristine. The middle island seemed kind of strange and there was no exit etc. etc. but the idea is pretty much there. Just remember though, try to crank gold to its limit which is suprisingly deap.

This reminds me of a map I did before for map a machine competition. Also reminds me of Imu's mapping which i'm a big fan of.
Commented 13 years ago2011-05-19 23:19:33 UTC in vault item: Abandoned Pool Comment #19128
Wow rad idea man! I'll have to check it out. Be sure to check mine out too.
Commented 13 years ago2011-05-17 04:22:39 UTC in vault item: TWHL Cubicles Comment #3591
Re host?
Commented 13 years ago2011-05-13 22:52:49 UTC in vault item: Surprise! Comment #19062
This was more like a movie than a game. And Gordon was always stuck halfway in the floor. And all the modles had the yellow floating dots around them. I liked the cut scenes and the final scene was cool. Couldn't tell what on earth was going on though.

In hl1 if you refuse Gman's offer you have to fight tons of aliens so it could have started where you had to escape from them or something. When the alien grunt said you have no idea what is going on I was like, yup.
Commented 13 years ago2011-05-06 03:16:05 UTC in journal: #7202 Comment #57544
Perfect for smuggling crack!
Commented 13 years ago2011-05-03 02:25:19 UTC in vault item: Deserted Xen Island Comment #19051
Never got around to mapping for this, YET! I just couldn't imagine puting anything on it besides a little space craft like shuttle station.
Commented 13 years ago2011-04-21 06:15:50 UTC in journal: #7170 Comment #57445
ep 3 is out? wtf? haha I'll save it for my new laptop...
Commented 13 years ago2011-04-16 21:35:06 UTC in vault item: Harvester Comment #18732
All you do is highlight everything in a 2d hammer window and move it. Or turn the max viewable distance down.

This is pretty good for your first dm map but to "finish" a map takes a great deal of time figuring out every detail because imo one error affects the entire map.
Commented 13 years ago2011-04-16 19:18:23 UTC in vault item: Harvester Comment #19019
As a fan of metroid prime "though never played hunters" I had to check it out. I can atleast say that it would probably make for pretty fun gameplay. The use of vertical gameplay is pretty nice. And it was an overall nice composition.

As for complaints fisrt of all in such a small map texturing should be better alligned. As for the grate cat walks it looks odd with the grating continuing around the edges. As a personal taste I really can't stand the metal walk sound and for such large surface such as the floor I would probably remove the sound by renaming the texture. It just sounds hollow and fake. The ladder was also strange how it dead ended and you have to jump from it to reach the highest area.

The map had some wind ambience but could have used some more. The two seperate areas were close enough to see eachother and should have been placed further away in the void to avoid this. The overall map was pretty blocky and could have been a little more appealing. You could add more trims and texture variations to edges. Windows could use trims. The direct metal to glass connections looked somewhat odd and fake. And the entire thickness of some of the glass looked somewhat odd.

Lots of things could have been done to make this map look a lot nicer. But it would be pretty fun and overall its a pretty neat small map.
Commented 13 years ago2011-04-13 00:56:45 UTC in vault item: 30_skyknife Comment #18995
Not necessarily saying it was brilliant but to say it was'nt almost says that it isn't good. I think it was good for the given criteria but I un arrogantly admit it could have been better. But with the amount of given brushes this "idea" I don't think could have been taken much further.

And the rpg not being able to be used in this map isn't an opinion. Its either big enough or not and this case from the base level to the top it is. I think its more useable vertically than laterally. I mean yea it makes sense that this map is almost too small for it but you have to know how to use it to do so on this map.

Also I took your warm sky to cold structure bad contrast into consideration. I am studying architecture and everything we design is taken into consideration but you cannot control the sky and it changes everyday so would you really make a building to match it? And in real life it would reflect the sky as it dose in source so that would help.

And it may have been somewhat offensive to say "I don't think gameplay will work as implied" when your only point is that the rpg wouldn't work. It addresses the entire paragraph versus one point.

Edit: I've grown to agree with you on the sky Freshed. I guess I couldn't tell right after I made it but it along with many of the textures should have been different.
Commented 13 years ago2011-04-11 17:18:28 UTC in vault item: 30_skyknife Comment #18988
The maps plenty big to use the rpg. Its actually quite a large scale for such a small layout. The base alone is 1216 x 1024 units. And there are 1696 units from the base level to the crossbow. Thats a huge ammount of space. And I didn't take into account the warmth of the sky and the coolness of the lighting. I just used the sky chosen because it has clouds above and below which indicate you being really high up. And I used cool lighting on the building because it helps represent a cold massive structure. Didn't think the building had to match the sky imo.

And yes I admit better textures should have been used in such a brush tight map. I disagree that it isn't "brilliant". It is a three level deathmatch map with an elevator shaft in the middle, teleports, feeling, A sense of realism, ambience and I only used 30 brushes.
Commented 13 years ago2011-04-08 02:16:36 UTC in vault item: 30_skyknife Comment #18957
Thanks guys! Yea I think the scale helps it feel it would be more than 30 brushes.

Strange, did the sky work for you srojke?

With the glass texture I began with more building like textures with balconys and windows etc. Than I went to the glass theme but with lines dividing it into panes. After experimenting I realized it was too hard to properly allign the textures against the slanted edges without a few extra brushes so I had to go with a generic texture.

I also experimented with lighter glass at first but finally went with the dark. For goldsource I think it represents tinted glass okish.
Commented 13 years ago2011-04-07 15:21:54 UTC in news: Server Migration Complete! Comment #99871
Sounds more informative.
Commented 13 years ago2011-04-06 05:19:59 UTC in journal: #7145 Comment #57408
Hazel. Yes blue eyes are beautiful, lucky you! I like my eyes too though.
This comment was made on an article that has been deleted.
Commented 13 years ago2011-04-04 09:03:10 UTC in journal: 10000th login Comment #59091
I just stay logged in so i'm at around 3k
Commented 13 years ago2011-04-04 06:02:53 UTC in wiki page: Goldsource Error: Can't Select 3D Window Comment #101190
This would have been helpfull before I took it back and got a geforce.
Commented 13 years ago2011-04-03 04:38:45 UTC in vault item: Chicco's Bedroom 2 Comment #18938
Dude where'd you get the skins? And wow this map looks bright on your screenie. I rem. it being really dark.
Commented 13 years ago2011-04-03 04:37:58 UTC in vault item: fy_lockedout Comment #18937
Hehe, i'll have to check this one out now that I have source. Its an old'n now...
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 13 years ago2011-03-22 03:06:01 UTC in journal: #7116 Comment #41755
Pretty funny tee hee.
Commented 13 years ago2011-02-24 23:50:04 UTC in vault item: Gyradell: Human Absence Comment #18840
Dude this map was awesome though really small. Surprised I never saw it really great work. I had an idea like this before but am not good at making textures. I know this is old work but it was great!

Edit: Goes back 7 years and give's Rim five stars to help balance stupid ratings.
Commented 13 years ago2011-02-17 22:54:34 UTC in vault item: de_dust2_3v3 Comment #18818
lol @ Huntey.
Commented 13 years ago2011-02-11 23:50:13 UTC in vault item: Skals_Comp29 Comment #18812
And you didn't mention this bc? ...
Commented 13 years ago2011-02-05 02:37:37 UTC in vault item: Skals_Comp29 Comment #18800
Ok, pretty cool little counterstrike map. Much nicer than what you see being mass produced. I like the rubble and alternating terrain along with the cool sky and beach edged though they could have probably been blended better.

You didn't add any ambience to the level which takes a really improtant dimension away from its quality. Ocean waves, seaguls, some wind and maybe even some music would have been nice. There is one part also right outside the terrorist's base that if you walk into it the right way you get stuck. Its prob. an error from complex brushes cutting into the ground.

Movement isn't very clear at first which prob. isn't a bad thing. The swirly stairs at the top become too high to walk up. This i'm sure is because you were running out of room to reach the top but invisible brushed func_walls could be placed to allow the player to walk up them.

When you get on top of some of the structures you have to crouch which seams pointless.

Overall a cool little map but needs some fixin up.

Edit: Oh and how does this really tie into historical?
Commented 13 years ago2011-01-24 16:14:24 UTC in journal: #6913 Comment #55205
Screw cats. Get a pet walrus if your a real man and got what it takes!
Commented 13 years ago2011-01-08 15:58:21 UTC in vault item: Skals_Comp29 Comment #18717
Congrats dude, i'll check it out when I fix my computer!
Commented 13 years ago2010-12-20 21:23:21 UTC in news: Congratulations! Comment #99742
Gongratu ma lations guys!
Commented 13 years ago2010-12-11 03:21:49 UTC in journal: #6857 Comment #41613
Thank God! Congrats!
Commented 14 years ago2010-11-20 06:01:08 UTC in vault item: hlife_hotdog_compo26 Comment #18635
Uh guess I forgot to rate this?
Commented 14 years ago2010-11-20 02:44:36 UTC in vault item: Resonance Error Comment #18634
Sad to here but I feel the same. I'll be looking for a better engine but hammer's great for quick 3d architectural renderings.

Checking out now!!!

Edit:

Well what a great departing map. It may have been a bit too dark in areas especially where plant lights would leave the dark room completely dark. You could have lightly illuminated the room with the scren monitor while the plant light was out. The map in my opinion takes advantage of gauss and vertical movement "i'm assuming the gauss is somewhere in it". This is a great aspect I always tried to acheave in my maps.

When I left the interior lab area by the stairs I was pretty surprised to see so much open space. The cave with the healing water was really cool. The two things that hurt this map the most imo are the use of the old hl textures and ambience. And some variations in lighting with colors would have helped it become more appealing to the eye. I know you say this is your final map for the gold engine but I feel you even did better with your map for competition 27. "Just saying that im not sure you used your entire potential for this map". I do believe that it is a well crafted and layed out map with a good ammount of detail and ambience. I thought the various objects stuck into the walls looked pretty cool. And I liked the duct movement. This map is right inbetween 4 and five stars so I will not rate it but it is a great addition to the good old way out of date"hehe" game halflife and will add a great new level of gameplay for many years to come.
Commented 14 years ago2010-10-23 15:29:30 UTC in journal: #6840 Comment #41589
Awesome, that just made meh day! Congrats!
Commented 14 years ago2010-10-07 02:23:29 UTC in vault item: Carbaseus Comment #3638
Never too late to rate. This is amongst my favorite maps for the half life engine to date. Great gameplay with any number of players. The vast time spent looking for others is made up for by the amazing atmosphere this map creates. I joke with others saying "Jesus came to earth and made this map when he was bored." Its really good dude, late congrats! You should be an architect or game designer.
Commented 14 years ago2010-10-05 03:10:22 UTC in vault item: Comboman Comment #18577
Never too late to rate!
Commented 14 years ago2010-09-18 13:00:38 UTC in vault item: Combine Ether Comment #18513
I think the beginning was very dreamy and interesting. I had a blast when I got the vehicle but ended up cheating to get past getting shot at by the hunter. My favorite part was when the house transformed. It was strange though because the control box was already there to begin with because I bumped into it but I guess it than became rendered visible. Im sure theres a better way to do that.

The brick part was a little too hard to find out for me. Luckily my brother was watching and told me to try using it so I did. I thought the floating ship was really neat but was kinda dissapointed that it was a model because I thought maybe I could get into it. I can't be one to judge this entry because I don't map for source much at all but it looked pretty detailed to me.

I jumped on the screamer. It was really freaky lol. On the ramp part it took me a few tries and one time I landed directly on top of the landing ramp and got the car stuck. I thought the second map's intro was kind of funny. I couldn't tell if they were dragging me or what. And the bark/ stomp sound was somewhat too looped but I guess it would have been hard to do it differently while syncing it with the monter's movements.

I think you did a great job on the outside of this map with source's techniques to make the surroundings and the huge monsters. Once I got inside the shed it really turned from a dream to something else. The guns taunted me as I couldn't pick them up. I wanted to go upstairs but the girl blocked me. And so my only option was to play the game. I had already played it but ended up getting stuck and than wanted to explore the rest of the second map but realized that you had to finish the antlion game.

I thought it was pretty cool but I just feel like you got off topic from a dream with it. "Though I had a dream just last night that I was playing a game so I guess it could be dreamy"

As for the final map you did an awesome job remaking the lab entry in source. But when Barney said about that beer I owed you and walked off I was like wtf. I mean I guess I see the humor there but I thought it would have been cool if he just opened the door as though you were going to work. Pretty interesting "twist" to it though lol. You and Skals had the same place to wake up from the dream pretty much... Honestly I almost did the same thing too!

Anyways good job and im glad you finished. Good luck!
Commented 14 years ago2010-09-18 12:33:03 UTC in vault item: Castle Disposed Comment #18509
Hmm, I re dl'd it and it seemed to be working at first but than crashed again. Anything special I need to do to run the mod? And there was no splash screen.